/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/ |
H A D | item_contents.cpp | 849 bool item_contents::spill_open_pockets( Character &guy, const item *avoid ) in spill_open_pockets() 862 void item_contents::handle_liquid_or_spill( Character &guy, const item *const avoid ) in handle_liquid_or_spill()
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H A D | monexamine.cpp | 512 const auto &avoid = get_path_avoid(); in can_mount() local
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H A D | game_inventory.cpp | 408 const item *const avoid ) : liquid( liquid ), avoid( avoid ) { in liquid_inventory_selector_preset() 437 const item *const avoid; member in liquid_inventory_selector_preset 441 const item *const avoid ) in container_for()
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/ |
H A D | item_contents.cpp | 849 bool item_contents::spill_open_pockets( Character &guy, const item *avoid ) in spill_open_pockets() 862 void item_contents::handle_liquid_or_spill( Character &guy, const item *const avoid ) in handle_liquid_or_spill()
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H A D | monexamine.cpp | 512 const auto &avoid = get_path_avoid(); in can_mount() local
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H A D | game_inventory.cpp | 408 const item *const avoid ) : liquid( liquid ), avoid( avoid ) { in liquid_inventory_selector_preset() 437 const item *const avoid; member in liquid_inventory_selector_preset 441 const item *const avoid ) in container_for()
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/src/ |
H A D | monmove.c | 780 boolean avoid = FALSE; local
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/src/ |
H A D | monmove.c | 780 boolean avoid = FALSE; local
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/dports/games/nbsdgames/nbsdgames-4.1.2/ |
H A D | snakeduel.c | 198 void avoid(snake me,int y, int x, byte directions[4]){ in avoid() function
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/dports/science/py-pymol/pymol-open-source-2.4.0/layer2/ |
H A D | Sculpt.cpp | 1556 float *dist, float avoid, float range) in SculptCheckAvoid() 1580 static int SculptDoAvoid(float avoid, float range, float actual, float *d, in SculptDoAvoid()
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/dports/math/gnumeric/gnumeric-1.12.50/src/dialogs/ |
H A D | dialog-sheet-compare.c | 768 find_and_focus (GnmRangeRef const *loc, SheetView *avoid) in find_and_focus()
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/dports/graphics/povray38/povunix-v3.8.0-beta.2-src/source/backend/scene/ |
H A D | view.cpp | 313 bool avoid = false; in GetNextRectangle() local
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/dports/graphics/povray37/povray-3.7.0.10/source/backend/scene/ |
H A D | view.cpp | 304 bool avoid = false; in GetNextRectangle() local
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/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/scene/ |
H A D | Interactive.cpp | 2681 long avoid = -1; in ARX_INTERACTIVE_CheckCollision() local 2765 long avoid = -1; in ARX_INTERACTIVE_CheckFULLCollision() local
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/dports/games/ldmud/ldmud-3.3.720/src/ |
H A D | object.c | 4622 e_say (svalue_t *v, vector_t *avoid) in e_say() 4909 e_tell_room (object_t *room, svalue_t *v, vector_t *avoid) in e_tell_room() 5065 vector_t *avoid; in v_tell_room() local
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/dports/lang/go-devel/go-becaeea1199b875bc24800fa88f2f4fea119bf78/src/cmd/compile/internal/ssa/ |
H A D | regalloc.go | 2702 avoid regMask member
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/dports/lang/go-devel/go-dragonfly-amd64-bootstrap/src/cmd/compile/internal/ssa/ |
H A D | regalloc.go | 2533 avoid regMask member
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/dports/games/xnethack/xNetHack-xnh6.1/src/ |
H A D | monmove.c | 1004 boolean avoid = FALSE; in m_move() local
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/dports/mail/evolution/evolution-3.42.1/src/addressbook/gui/widgets/ |
H A D | eab-contact-merging.c | 79 GList *avoid; member
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/src/karts/controller/ |
H A D | test_ai.cpp | 1056 bool avoid = false; in evaluateItems() local
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/dports/graphics/geomview/geomview-1.9.5/src/bin/geomutil/plutil/ |
H A D | polymerge.c | 990 advance_geodesic(Geod *g, E *avoid) in advance_geodesic()
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/dports/graphics/dia/dia-0.97.3/app/ |
H A D | diagram.c | 942 real maxdist, GList *avoid) in diagram_find_clicked_object_except()
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/dports/cad/solvespace/solvespace-2.3/src/srf/ |
H A D | boolean.cpp | 296 SPointList *avoid) in FindChainAvoiding()
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/dports/science/afni/afni-AFNI_21.3.16/src/R_scripts/ |
H A D | AFNIplot.R | 1319 ROIcmap <- function(nc=32, state=0, avoid=c(1,1,1), hex=FALSE) { argument
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/dports/games/wesnoth/wesnoth-1.14.17/src/ai/lua/ |
H A D | core.cpp | 429 terrain_filter avoid = get_readonly_context(L).get_avoid(); in cfun_ai_get_avoid() local
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