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Searched defs:axis0 (Results 1 – 25 of 132) sorted by relevance

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/dports/graphics/geoapi/geoapi-3.0.0/sources/org/opengis/referencing/cs/
H A DCSFactory.java89 CoordinateSystemAxis axis0, in createCartesianCS()
104 CoordinateSystemAxis axis0, in createCartesianCS()
119 CoordinateSystemAxis axis0, in createAffineCS()
134 CoordinateSystemAxis axis0, in createAffineCS()
149 CoordinateSystemAxis axis0, in createPolarCS()
164 CoordinateSystemAxis axis0, in createCylindricalCS()
180 CoordinateSystemAxis axis0, in createSphericalCS()
195 CoordinateSystemAxis axis0, in createEllipsoidalCS()
210 CoordinateSystemAxis axis0, in createEllipsoidalCS()
261 CoordinateSystemAxis axis0, in createUserDefinedCS()
[all …]
/dports/math/vtk8/VTK-8.2.0/Common/DataModel/
H A DvtkAngularPeriodicDataArray.txx120 int axis0 = (this->Axis + 1) % this->NumberOfComponents; in Transform() local
157 int axis0 = (this->Axis + 1) % 3; in UpdateRotationMatrix() local
/dports/math/vtk9/VTK-9.1.0/Common/DataModel/
H A DvtkAngularPeriodicDataArray.txx120 int axis0 = (this->Axis + 1) % this->NumberOfComponents; in Transform() local
157 int axis0 = (this->Axis + 1) % 3; in UpdateRotationMatrix() local
/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/xray_re/
H A Dxr_plane.h30 _plane<T>::build(const _vector3<T>& p, const _vector3<T>& axis0, const _vector3<T>& axis1) in build()
/dports/science/ascent/ascent-0.7.1-66-gbcf2742a/src/tests/ascent/
H A Dt_ascent_mpi_expressions.cpp98 conduit::Node &axis0 = params["axes"].append(); in TEST() local
215 conduit::Node &axis0 = params["axes"].append(); in TEST() local
/dports/astro/stellarium/stellarium-0.21.3/src/core/modules/
H A DZoneData.hpp45 …Vec3f axis0; // Normalized direction vector of axis 0 (use for storing stars position in 2D relati… member
/dports/devel/bullet/bullet3-3.21/src/Bullet3Geometry/
H A Db3GrahamScan2dConvexHull.h60 b3Vector3 axis0, axis1; in b3GrahamScanConvexHull2D() local
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Geometry/
H A Db3GrahamScan2dConvexHull.h60 b3Vector3 axis0, axis1; in b3GrahamScanConvexHull2D() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Geometry/
H A Db3GrahamScan2dConvexHull.h60 b3Vector3 axis0, axis1; in b3GrahamScanConvexHull2D() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Geometry/
H A Db3GrahamScan2dConvexHull.h60 b3Vector3 axis0, axis1; in b3GrahamScanConvexHull2D() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletDynamics/ConstraintSolver/
H A DbtGeneric6DofSpring2Constraint.cpp329 btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0); in calculateAngleInfo() local
342 btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0); in calculateAngleInfo() local
368 btVector3 axis0 = m_calculatedTransformA.getBasis().getColumn(0); in calculateAngleInfo() local
394 btVector3 axis0 = m_calculatedTransformA.getBasis().getColumn(0); in calculateAngleInfo() local
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/ConstraintSolver/
H A DbtGeneric6DofSpring2Constraint.cpp329 btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0); in calculateAngleInfo() local
342 btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0); in calculateAngleInfo() local
368 btVector3 axis0 = m_calculatedTransformA.getBasis().getColumn(0); in calculateAngleInfo() local
394 btVector3 axis0 = m_calculatedTransformA.getBasis().getColumn(0); in calculateAngleInfo() local
/dports/devel/bullet/bullet3-3.21/src/LinearMath/
H A DbtGrahamScan2dConvexHull.h60 btVector3 axis0, axis1; in GrahamScanConvexHull2D() local
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/LinearMath/
H A DbtGrahamScan2dConvexHull.h60 btVector3 axis0, axis1; in GrahamScanConvexHull2D() local
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/LinearMath/
H A DbtGrahamScan2dConvexHull.h60 btVector3 axis0, axis1; in GrahamScanConvexHull2D() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/LinearMath/
H A DbtGrahamScan2dConvexHull.h61 btVector3 axis0,axis1; in GrahamScanConvexHull2D() local
/dports/devel/py-bullet3/bullet3-3.21/src/LinearMath/
H A DbtGrahamScan2dConvexHull.h60 btVector3 axis0, axis1; in GrahamScanConvexHull2D() local
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/LinearMath/
H A DbtGrahamScan2dConvexHull.h61 btVector3 axis0,axis1; in GrahamScanConvexHull2D() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/LinearMath/
H A DbtGrahamScan2dConvexHull.h60 btVector3 axis0, axis1; in GrahamScanConvexHull2D() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/LinearMath/
H A DbtGrahamScan2dConvexHull.h60 btVector3 axis0, axis1; in GrahamScanConvexHull2D() local
/dports/math/xtensor/xtensor-0.24.0/benchmark/
H A Dbenchmark_reducer.cpp42 std::vector<std::size_t> axis0 = { 0 }; variable
/dports/devel/bullet/bullet3-3.21/src/BulletDynamics/ConstraintSolver/
H A DbtGeneric6DofSpring2Constraint.cpp330 btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0); in calculateAngleInfo() local
343 btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0); in calculateAngleInfo() local
369 btVector3 axis0 = m_calculatedTransformA.getBasis().getColumn(0); in calculateAngleInfo() local
395 btVector3 axis0 = m_calculatedTransformA.getBasis().getColumn(0); in calculateAngleInfo() local
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletDynamics/ConstraintSolver/
H A DbtGeneric6DofSpring2Constraint.cpp330 btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0); in calculateAngleInfo() local
343 btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0); in calculateAngleInfo() local
369 btVector3 axis0 = m_calculatedTransformA.getBasis().getColumn(0); in calculateAngleInfo() local
395 btVector3 axis0 = m_calculatedTransformA.getBasis().getColumn(0); in calculateAngleInfo() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/
H A DbtGeneric6DofSpring2Constraint.cpp330 btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0); in calculateAngleInfo() local
343 btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0); in calculateAngleInfo() local
369 btVector3 axis0 = m_calculatedTransformA.getBasis().getColumn(0); in calculateAngleInfo() local
395 btVector3 axis0 = m_calculatedTransformA.getBasis().getColumn(0); in calculateAngleInfo() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletDynamics/ConstraintSolver/
H A DbtGeneric6DofSpring2Constraint.cpp330 btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0); in calculateAngleInfo() local
343 btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0); in calculateAngleInfo() local
369 btVector3 axis0 = m_calculatedTransformA.getBasis().getColumn(0); in calculateAngleInfo() local
395 btVector3 axis0 = m_calculatedTransformA.getBasis().getColumn(0); in calculateAngleInfo() local

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