1 /* ResidualVM - A 3D game interpreter
2  *
3  * ResidualVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the AUTHORS
5  * file distributed with this source distribution.
6  *
7  * Additional copyright for this file:
8  * Copyright (C) 1999-2000 Revolution Software Ltd.
9  * This code is based on source code created by Revolution Software,
10  * used with permission.
11  *
12  * This program is free software; you can redistribute it and/or
13  * modify it under the terms of the GNU General Public License
14  * as published by the Free Software Foundation; either version 2
15  * of the License, or (at your option) any later version.
16  *
17  * This program is distributed in the hope that it will be useful,
18  * but WITHOUT ANY WARRANTY; without even the implied warranty of
19  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20  * GNU General Public License for more details.
21  *
22  * You should have received a copy of the GNU General Public License
23  * along with this program; if not, write to the Free Software
24  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
25  *
26  */
27 
28 #include "engines/icb/p4.h"
29 #include "engines/icb/icon_list.h"
30 #include "engines/icb/debug.h"
31 
32 namespace ICB {
33 
34 // Don't use #defines for common strings as it wastes rdata storage (on PSX at least)
35 const char *global_deleted_list = "DELETED_LIST";
36 const char *iconListEmptyIcon = "empty";
37 
_icon_list()38 _icon_list::_icon_list() {
39 	m_pcListName = const_cast<char *>(ICON_LIST_DELETED_PLACEHOLDER);
40 	m_eScope = CURRENT_LOGIC;
41 	m_nItemCount = 0;
42 	m_bAllowDuplicates = TRUE8;
43 	m_nPad1 = 0;
44 	m_nPad2 = 0;
45 
46 	// Note, a hash of 0 means unknown HASH value i.e. NULL_HASH = 0.
47 	assert(NULL_HASH == 0);
48 	memset((uint8 *)m_pnIconListHash, 0, ICON_LIST_MAX_ICONS * sizeof(uint32));
49 	memset((uint8 *)m_pnDuplicateCount, 0, ICON_LIST_MAX_ICONS * sizeof(uint8));
50 	memset((uint8 *)m_ppcIconList, 0, ICON_LIST_MAX_ICONS * MAXLEN_ICON_NAME * sizeof(char));
51 }
52 
Clone(const _icon_list & oSource)53 void _icon_list::Clone(const _icon_list &oSource) {
54 	uint32 i;
55 
56 	m_pcListName = oSource.m_pcListName;
57 
58 	m_eScope = oSource.m_eScope;
59 	m_nItemCount = oSource.m_nItemCount;
60 	m_bAllowDuplicates = oSource.m_bAllowDuplicates;
61 
62 	for (i = 0; i < m_nItemCount; ++i) {
63 		Set_string(const_cast<char *>(oSource.m_ppcIconList[i]), m_ppcIconList[i], MAXLEN_ICON_NAME);
64 		m_pnIconListHash[i] = oSource.m_pnIconListHash[i];
65 		m_pnDuplicateCount[i] = oSource.m_pnDuplicateCount[i];
66 	}
67 }
68 
GetDuplicateCount(const char * pcIconName) const69 uint8 _icon_list::GetDuplicateCount(const char *pcIconName) const {
70 	uint32 i = 0;
71 
72 	if (strlen(pcIconName) == 0)
73 		Fatal_error("Empty icon name passed into _icon_list::GetDuplicateCount()");
74 
75 	uint32 nIconNameHash = HashString(pcIconName);
76 
77 	for (i = 0; i < m_nItemCount; ++i) {
78 		if (m_pnIconListHash[i] == nIconNameHash) {
79 			if (m_bAllowDuplicates)
80 				return (m_pnDuplicateCount[i]);
81 			else
82 				return (1);
83 		}
84 	}
85 
86 	// We fell off the end of the list, which means the icon is not in the list.
87 	return (0);
88 }
89 
SetAbsoluteIconCount(const char * pcIconName,uint32 nCount)90 void _icon_list::SetAbsoluteIconCount(const char *pcIconName, uint32 nCount) {
91 	uint32 i;
92 	uint32 nHash;
93 
94 	// If the list does not allow duplicates, this function is disallowed.
95 	if (!m_bAllowDuplicates)
96 		Fatal_error("SetAbsoluteIconCount() called for list %s which doesn't allow duplicates", m_pcListName);
97 
98 	// Also, count must be in range.
99 	if (nCount > ICON_MAX_DUPLICATE_COUNT)
100 		Fatal_error("Attempt to set %d of icon %s in list %s (maximum=%d)", nCount, pcIconName, m_pcListName, ICON_MAX_DUPLICATE_COUNT);
101 
102 	// Work out the hash of the icon name.
103 	nHash = HashString(pcIconName);
104 
105 	// Check if it is in the list already.
106 	i = 0;
107 	while ((i < m_nItemCount) && (m_pnIconListHash[i] != nHash))
108 		++i;
109 
110 	// Did we find it?
111 	if (i == m_nItemCount) {
112 		// No, it wasn't in the list.  Can't add a new one if the list is full.
113 		if (m_nItemCount == ICON_LIST_MAX_ICONS)
114 			Fatal_error("_icon_list::SetAbsoluteIconCount(): Icon list %s full adding %s", m_pcListName, pcIconName);
115 
116 // Add a fresh entry.
117 		Set_string(const_cast<char *>(pcIconName), m_ppcIconList[i], MAXLEN_ICON_NAME);
118 
119 		m_pnIconListHash[i] = nHash;
120 		m_pnDuplicateCount[i] = (uint8)nCount;
121 		++m_nItemCount;
122 	} else {
123 		// Icon is already in list.
124 		m_pnDuplicateCount[i] = (uint8)nCount;
125 	}
126 }
127 
AddIcon(const char * pcIconName,const uint32 nIconNameHash)128 void _icon_list::AddIcon(const char *pcIconName, const uint32 nIconNameHash) {
129 	uint32 i;
130 
131 	// If the 'empty' icon is the only one in the list, remove it before adding the new one.
132 	if ((m_nItemCount == 1) && (strcmp(m_ppcIconList[0], ICON_LIST_EMPTY_ICON) == 0))
133 		--m_nItemCount;
134 
135 	// Check if it is in the list already.
136 	i = 0;
137 	while ((i < m_nItemCount) && (m_pnIconListHash[i] != nIconNameHash))
138 		++i;
139 
140 	// Did we find it?
141 	if (i == m_nItemCount) {
142 		// No, it wasn't in the list.
143 		if (m_nItemCount == ICON_LIST_MAX_ICONS)
144 			Fatal_error("_icon_list::AddItem(): Icon list %s full", m_pcListName);
145 
146 // Add a fresh entry.
147 		Set_string(const_cast<char *>(pcIconName), m_ppcIconList[i], MAXLEN_ICON_NAME);
148 		m_pnIconListHash[i] = nIconNameHash;
149 		m_pnDuplicateCount[i] = 1;
150 		++m_nItemCount;
151 	} else {
152 		// Yes, it is already in the list, so behaviour depends on whether or not duplicates are allowed.  Nothing to do if
153 		// duplicates are not allowed.
154 		if (m_bAllowDuplicates) {
155 			// If the name of the icon is 'return' or 'goback' we don't add a duplicate.
156 			if (strcmp(pcIconName, "return") && strcmp(pcIconName, "goback")) {
157 				if (m_pnDuplicateCount[i] < ICON_MAX_DUPLICATE_COUNT)
158 					++m_pnDuplicateCount[i];
159 			}
160 		}
161 	}
162 }
163 
RemoveIcon(const char * pcIconName,bool8 bForceRemove)164 void _icon_list::RemoveIcon(const char *pcIconName, bool8 bForceRemove) {
165 	uint32 i, j;
166 	uint32 nIconNameHash = HashString(pcIconName);
167 
168 	// Find it in the list.
169 	i = 0;
170 	while ((i < m_nItemCount) && (m_pnIconListHash[i] != nIconNameHash))
171 		++i;
172 
173 	// Don't do anything if it isn't in the list.  And don't do anything if the count is already at zero.
174 	if ((i < m_nItemCount) && (m_pnDuplicateCount[i] > 0)) {
175 		// Decrement the duplicate count.
176 		if (bForceRemove)
177 			m_pnDuplicateCount[i] = 0;
178 		else
179 			--m_pnDuplicateCount[i];
180 
181 		// We can remove the item if the count hits zero.  This is the same whether or not duplicates are allowed.
182 		if (m_pnDuplicateCount[i] == 0) {
183 			// Might seem inefficient to remove holes from the array, rather than just mark them deleted, but it is
184 			// swings and roundabouts: other code ends up less efficient if I don't remove holes, and it's not like
185 			// we're dealing with thousands of array elements.
186 			for (j = i + 1; j < m_nItemCount; ++j) {
187 				strcpy(m_ppcIconList[j - 1], m_ppcIconList[j]);
188 				m_pnIconListHash[j - 1] = m_pnIconListHash[j];
189 				m_pnDuplicateCount[j - 1] = m_pnDuplicateCount[j];
190 			}
191 
192 			// Don't actually need to delete the item; reducing the count takes care of it.
193 			--m_nItemCount;
194 		}
195 	}
196 }
197 
GetDuplicateCount(uint32 nIndex) const198 uint8 _icon_list::GetDuplicateCount(uint32 nIndex) const {
199 	if (m_bAllowDuplicates)
200 		return (m_pnDuplicateCount[nIndex]);
201 	else
202 		return ((m_pnDuplicateCount[nIndex] == 0) ? (uint8)0 : (uint8)1);
203 }
204 
GetIconPosition(const char * pcIconName) const205 int32 _icon_list::GetIconPosition(const char *pcIconName) const {
206 	uint32 i;
207 	uint32 nIconNameHash;
208 
209 	// Get hash we are looking for.
210 	nIconNameHash = HashString(pcIconName);
211 
212 	for (i = 0; i < m_nItemCount; ++i) {
213 		if (m_pnIconListHash[i] == nIconNameHash)
214 			return (i);
215 	}
216 
217 	// Not found.
218 	return (-1);
219 }
220 
221 } // End of namespace ICB
222