Searched defs:bTer (Results 1 – 5 of 5) sorted by relevance
96 for (auto bTer = src.attrBBeginSafe(); bTer != src.attrBEndSafe(); ++bTer) { variable106 for (auto bTer = src.attrBBeginSafe(); bTer != src.attrBEndSafe(); ++bTer) { variable
159 void CScene::CreateTerrain(bool bNewHmap, bool bTer, bool terLoad) in CreateTerrain()
144 bool Scene::LoadXml(String file, bool bTer) in LoadXml()
891 bool bTer = aCountThread->isRunning(); in isRunning_001() local
880 bool bTer = aCountThread->isRunning(); in isRunning_001() local