Home
last modified time | relevance | path

Searched defs:backSec (Results 1 – 15 of 15) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/
H A Dmaputil.cpp111 Sector const *backSec = side.back().sectorPtr(); in visOpenRange() local
149 Sector const &backSec = side.back().sector(); in R_SideBackClosed() local
H A Dlinesighttest.cpp131 Sector const *backSec = side.back().sectorPtr(); in DENG2_PIMPL_NOREF() local
H A Dmap.cpp2437 Sector &backSec = ld->back().sector(); in forAllSectorsTouchingMobj() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/
H A Dshadowedge.cpp115 Sector const *backSec = side.back().sectorPtr(); in middleMaterialCoversOpening() local
255 Sector const *backSec = neighborLineSide.back().sectorPtr(); in prepare() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/
H A Dp_mapspec.cpp55 Sector *backSec = (Sector *) P_GetPtrp(li, DMU_BACK_SECTOR); in spreadSoundToNeighbors() local
H A Dp_floor.cpp535 Sector *backSec = (Sector *)P_GetPtrp(li, DMU_BACK_SECTOR); in findLineInSectorSmallestBottomMaterial() local
1048 Sector *backSec = (Sector *)P_GetPtrp(li, DMU_BACK_SECTOR); in findSectorNeighborsForStairBuild() local
1105 Sector *backSec = (Sector *)P_GetPtrp(li, DMU_BACK_SECTOR); in findAdjacentSectorForSpread() local
1382 Sector *backSec = (Sector *)P_GetPtrp(li, DMU_BACK_SECTOR); in findFirstTwosided() local
H A Dp_xgsec.cpp1644 Sector *frontSec, *backSec; in spreadBuild() local
1760 Sector* frontSec, *backSec; in findBuildNeighbor() local
2030 Sector *backSec = (Sector *) P_GetPtrp(line, DMU_BACK_SECTOR); in XSTrav_SectorLight() local
H A Dp_map.cpp1759 Sector *backSec = (Sector *)P_GetPtrp(line, DMU_BACK_SECTOR); in PTR_ShootTraverse() local
2053 Sector *backSec, *frontSec; in PTR_AimTraverse() local
H A Dp_xgline.cpp1003 Sector *backSec = (Sector *)P_GetPtrp(line, DMU_BACK_SECTOR); in XL_TraversePlanes() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/
H A Dp_mobj.c163 Sector *backSec; in P_MobjMoveXY() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/
H A Dp_mobj.c159 Sector* backSec; in P_MobjMoveXY() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/bsp/
H A Dpartitioner.cpp274 Sector *backSec = line->back().sectorPtr(); in DENG2_PIMPL() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/
H A Dp_mobj.c315 Sector* backSec; in P_MobjMoveXY() local
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/
H A Dp_mobj.c372 Sector* backSec; in P_MobjMoveXY() local
/dports/games/pioneer/pioneer-20210723/src/
H A DSectorView.cpp1168 RefCountedPtr<Sector> backSec = GetCached(routeBack); in DrawNearSector() local