/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/base/ |
H A D | maputil.cpp | 111 Sector const *backSec = side.back().sectorPtr(); in visOpenRange() local 149 Sector const &backSec = side.back().sector(); in R_SideBackClosed() local
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H A D | linesighttest.cpp | 131 Sector const *backSec = side.back().sectorPtr(); in DENG2_PIMPL_NOREF() local
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H A D | map.cpp | 2437 Sector &backSec = ld->back().sector(); in forAllSectorsTouchingMobj() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/render/ |
H A D | shadowedge.cpp | 115 Sector const *backSec = side.back().sectorPtr(); in middleMaterialCoversOpening() local 255 Sector const *backSec = neighborLineSide.back().sectorPtr(); in prepare() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/common/src/world/ |
H A D | p_mapspec.cpp | 55 Sector *backSec = (Sector *) P_GetPtrp(li, DMU_BACK_SECTOR); in spreadSoundToNeighbors() local
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H A D | p_floor.cpp | 535 Sector *backSec = (Sector *)P_GetPtrp(li, DMU_BACK_SECTOR); in findLineInSectorSmallestBottomMaterial() local 1048 Sector *backSec = (Sector *)P_GetPtrp(li, DMU_BACK_SECTOR); in findSectorNeighborsForStairBuild() local 1105 Sector *backSec = (Sector *)P_GetPtrp(li, DMU_BACK_SECTOR); in findAdjacentSectorForSpread() local 1382 Sector *backSec = (Sector *)P_GetPtrp(li, DMU_BACK_SECTOR); in findFirstTwosided() local
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H A D | p_xgsec.cpp | 1644 Sector *frontSec, *backSec; in spreadBuild() local 1760 Sector* frontSec, *backSec; in findBuildNeighbor() local 2030 Sector *backSec = (Sector *) P_GetPtrp(line, DMU_BACK_SECTOR); in XSTrav_SectorLight() local
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H A D | p_map.cpp | 1759 Sector *backSec = (Sector *)P_GetPtrp(line, DMU_BACK_SECTOR); in PTR_ShootTraverse() local 2053 Sector *backSec, *frontSec; in PTR_AimTraverse() local
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H A D | p_xgline.cpp | 1003 Sector *backSec = (Sector *)P_GetPtrp(line, DMU_BACK_SECTOR); in XL_TraversePlanes() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/src/ |
H A D | p_mobj.c | 163 Sector *backSec; in P_MobjMoveXY() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/src/ |
H A D | p_mobj.c | 159 Sector* backSec; in P_MobjMoveXY() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/client/src/world/bsp/ |
H A D | partitioner.cpp | 274 Sector *backSec = line->back().sectorPtr(); in DENG2_PIMPL() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/src/ |
H A D | p_mobj.c | 315 Sector* backSec; in P_MobjMoveXY() local
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/src/ |
H A D | p_mobj.c | 372 Sector* backSec; in P_MobjMoveXY() local
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/dports/games/pioneer/pioneer-20210723/src/ |
H A D | SectorView.cpp | 1168 RefCountedPtr<Sector> backSec = GetCached(routeBack); in DrawNearSector() local
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