Searched defs:bank_to_fire (Results 1 – 5 of 5) sorted by relevance
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aiturret.cpp | 1858 int bank_to_fire = swp->current_secondary_bank; in turret_fire_weapon() local 1880 int bank_to_fire, num_slots = turret->system_info->turret_num_firing_points; in turret_fire_weapon() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/ |
H A D | hudtarget.cpp | 3670 int i, best_bank, bank_to_fire, num_to_test; in hud_get_best_primary_bank() local 3902 int bank_to_fire, frame_offset; in renderLeadCurrentTarget() local 4034 int bank_to_fire, frame_offset; in renderLeadQuick() local 4191 int bank_to_fire; in render() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/ |
H A D | hudtarget.cpp | 3715 int i, best_bank, bank_to_fire, num_to_test; in hud_get_best_primary_bank() local 3935 int bank_to_fire, frame_offset; in renderLeadCurrentTarget() local 4065 int bank_to_fire, frame_offset; in renderLeadQuick() local 4223 int bank_to_fire; in render() local
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/ |
H A D | ship.cpp | 11231 bool in_autoaim_fov(ship *shipp, int bank_to_fire, object *obj) in in_autoaim_fov() 11303 int bank_to_fire, num_fired = 0; in ship_fire_primary() local
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/ |
H A D | ship.cpp | 10025 int bank_to_fire, num_fired = 0; in ship_fire_primary() local
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