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Searched defs:bank_to_fire (Results 1 – 5 of 5) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daiturret.cpp1858 int bank_to_fire = swp->current_secondary_bank; in turret_fire_weapon() local
1880 int bank_to_fire, num_slots = turret->system_info->turret_num_firing_points; in turret_fire_weapon() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/hud/
H A Dhudtarget.cpp3670 int i, best_bank, bank_to_fire, num_to_test; in hud_get_best_primary_bank() local
3902 int bank_to_fire, frame_offset; in renderLeadCurrentTarget() local
4034 int bank_to_fire, frame_offset; in renderLeadQuick() local
4191 int bank_to_fire; in render() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/hud/
H A Dhudtarget.cpp3715 int i, best_bank, bank_to_fire, num_to_test; in hud_get_best_primary_bank() local
3935 int bank_to_fire, frame_offset; in renderLeadCurrentTarget() local
4065 int bank_to_fire, frame_offset; in renderLeadQuick() local
4223 int bank_to_fire; in render() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.cpp11231 bool in_autoaim_fov(ship *shipp, int bank_to_fire, object *obj) in in_autoaim_fov()
11303 int bank_to_fire, num_fired = 0; in ship_fire_primary() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.cpp10025 int bank_to_fire, num_fired = 0; in ship_fire_primary() local