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Searched defs:beamEnd (Results 1 – 14 of 14) sorted by relevance

/dports/editors/calligra/calligra-3.2.1/plugins/musicshape/core/
H A DChord.cpp37 Chord* beamEnd; member
512 const Chord* Chord::beamEnd(int index) const in beamEnd() function in MusicCore::Chord
524 Chord* Chord::beamEnd(int index) in beamEnd() function in MusicCore::Chord
536 void Chord::setBeam(int index, Chord* beamStart, Chord* beamEnd, BeamType type) in setBeam()
/dports/editors/calligra/calligra-3.2.1/plugins/musicshape/
H A DRenderer.cpp529 QPointF beamEnd(endChord->stemX(), endChord->stemEndY()); in renderChord() local
556 QPointF beamEnd = beamStart + QPointF(dir, dir * chord->beamDirection()); in renderChord() local
H A DEngraver.cpp616 int beamEnd = i; in rebeamBar() local
/dports/audio/musescore/MuseScore-3.6.1/mtest/musicxml/io/
H A Dtst_mxml_io.cpp68 void beamEnd() { mxmlIoTest("testBeamEnd"); } in beamEnd() function in TestMxmlIO
/dports/audio/musescore/MuseScore-3.6.1/libmscore/
H A Dlayout.cpp1247 bool beamEnd = bm == Beam::Mode::BEGIN; in beamGraceNotes() local
2661 bool beamEnd = (bm == Beam::Mode::BEGIN); in createBeams() local
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_local.h172 vec3_t beamEnd; member
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_local.h195 vec3_t beamEnd; member
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_local.h195 vec3_t beamEnd; member
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_local.h195 vec3_t beamEnd; member
/dports/games/evq3/evq3/code/cgame/
H A Dcg_local.h195 vec3_t beamEnd; member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_local.h629 vec3_t beamEnd; member
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_local.h304 vec3_t beamEnd; member
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_local.h304 vec3_t beamEnd; member
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_local.h369 vec3_t beamEnd; member