Searched defs:beam_count (Results 1 – 8 of 8) sorted by relevance
196 int beam_count = Stem::beam_multiplicity (stem).length () + 1; in pure_height() local315 int beam_count = beam ? (Stem::beam_multiplicity (stem).length () + 1) : 0; in y_offset() local
134 int beam_count = get_beam_count (me); in get_beam_translation() local944 int beam_count = Beam::get_beam_count (me); in consider_auto_knees() local983 int beam_count = get_beam_count (me); in calc_stem_shorten() local1297 int beam_count in rest_collision_callback() local
69 Stem::set_beaming (Grob *me, int beam_count, Direction d) in set_beaming()158 int beam_count = beam_multiplicity (me).length () + 1; in set_stem_positions() local1006 int beam_count = Beam::get_direction_beam_count (beam, my_dir); in calc_stem_info() local
197 int beam_count = Stem::beam_multiplicity (stem).length () + 1; in pure_height() local316 int beam_count = beam ? (Stem::beam_multiplicity (stem).length () + 1) : 0; in y_offset() local
136 int beam_count = get_beam_count (me); in get_beam_translation() local948 int beam_count = Beam::get_beam_count (me); in consider_auto_knees() local987 int beam_count = get_beam_count (me); in calc_stem_shorten() local1297 int beam_count in rest_collision_callback() local
67 Stem::set_beaming (Grob *me, int beam_count, Direction d) in set_beaming()156 int beam_count = beam_multiplicity (me).length () + 1; in set_stem_positions() local1011 int beam_count = Beam::get_direction_beam_count (beam, my_dir); in calc_stem_info() local
839 int32_t beam_count = 0; in CompileFunc() local
1478 targeter_shotgun::targeter_shotgun(const actor* act, size_t beam_count, in targeter_shotgun()