/dports/biology/canu/canu-2.2/src/overlapBasedTrimming/ |
H A D | trimReads-bestEdge.C | 30 bestEdge(ovOverlap *ovl, in bestEdge() function
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthUtil/ |
H A D | TopologyGraph.cpp | 114 Index bestEdge = _verts.end(); in createBoundary() local
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Collision/ |
H A D | b2CollidePolygon.cpp | 95 int32 bestEdge; in b2FindMaxSeparation() local
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Collision/ |
H A D | b2CollidePolygon.cpp | 95 int32 bestEdge; in b2FindMaxSeparation() local
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2CollidePolygon.cpp | 96 int32 bestEdge; in b2FindMaxSeparation() local
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Collision/ |
H A D | b2CollidePolygon.cpp | 95 int32 bestEdge; in b2FindMaxSeparation() local
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Collision/ |
H A D | b2CollidePolygon.cpp | 95 int32 bestEdge; in b2FindMaxSeparation() local
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/dports/games/kolf/kolf-21.12.3/external/Box2D/Collision/ |
H A D | b2CollidePolygon.cpp | 96 int32 bestEdge; in b2FindMaxSeparation() local
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Collision/ |
H A D | b2CollidePoly.cpp | 148 int32 bestEdge; in FindMaxSeparation() local
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/dports/devel/love5/love-0.5-0/src/box2d/Source/Collision/ |
H A D | b2CollidePoly.cpp | 148 int32 bestEdge; in FindMaxSeparation() local
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Collision/ |
H A D | b2CollidePoly.cpp | 148 int32 bestEdge; in FindMaxSeparation() local
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/dports/cad/meshlab/meshlab-Meshlab-2020.05/src/meshlabplugins/filter_clean/ |
H A D | cleanfilter.cpp | 495 int bestEdge; in SnapVertexBorder() local
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/dports/math/psurface/psurface-2.0.0-13-gb5b6825/ |
H A D | Triangulator.cpp | 150 int bestEdge = -1; in planeCDT() local
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btBox2dBox2dCollisionAlgorithm.cpp | 199 int bestEdge; in FindMaxSeparation() local
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionDispatch/ |
H A D | btBox2dBox2dCollisionAlgorithm.cpp | 199 int bestEdge; in FindMaxSeparation() local
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btBox2dBox2dCollisionAlgorithm.cpp | 199 int bestEdge; in FindMaxSeparation() local
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionDispatch/ |
H A D | btBox2dBox2dCollisionAlgorithm.cpp | 199 int bestEdge; in FindMaxSeparation() local
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btBox2dBox2dCollisionAlgorithm.cpp | 205 int bestEdge; in FindMaxSeparation() local
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionDispatch/ |
H A D | btBox2dBox2dCollisionAlgorithm.cpp | 199 int bestEdge; in FindMaxSeparation() local
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionDispatch/ |
H A D | btBox2dBox2dCollisionAlgorithm.cpp | 205 int bestEdge; in FindMaxSeparation() local
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionDispatch/ |
H A D | btBox2dBox2dCollisionAlgorithm.cpp | 199 int bestEdge; in FindMaxSeparation() local
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btBox2dBox2dCollisionAlgorithm.cpp | 219 int bestEdge; in FindMaxSeparation() local
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionDispatch/ |
H A D | btBox2dBox2dCollisionAlgorithm.cpp | 219 int bestEdge; in FindMaxSeparation() local
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionDispatch/ |
H A D | btBox2dBox2dCollisionAlgorithm.cpp | 219 int bestEdge; in FindMaxSeparation() local
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/applications/osgearth_boundarygen/ |
H A D | BoundaryUtil.cpp | 548 Index bestEdge = topology._verts.end(); in findMeshBoundary() local
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