/dports/audio/hexter/hexter-1.0.3/src/ |
H A D | gui_retro_editor.c | 819 bestdistance = 1000; in re_CurUp() local 847 bestdistance = 1000; in re_CurDown() local 875 bestdistance = 1000; in re_CurRight() local 903 bestdistance = 1000; in re_CurLeft() local 1065 int i, dx, dy, distance, best, bestdistance; in re_ButtonPress() local
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/dports/audio/hexter/hexter-1.0.3/extra/ |
H A D | tx_edit.c | 1726 bestdistance = 1000; in ve_CurUp() local 1760 bestdistance = 1000; in ve_CurDown() local 1794 bestdistance = 1000; in ve_CurRight() local 1831 bestdistance = 1000; in ve_CurLeft() local
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | dm_ball.c | 116 float bestdistance, bestplayerdistance; in DBall_SelectSpawnPoint() local
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | dm_ball.c | 126 float bestdistance, bestplayerdistance; in DBall_SelectSpawnPoint() local
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/dports/archivers/libpar2/libpar2-0.4/ |
H A D | par2creator.cpp | 267 u64 bestdistance = 1000000; in ComputeBlockSizeAndBlockCount() local
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/dports/games/quake2-xatrix/quake2-xatrix-3.20/ |
H A D | p_client.c | 825 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/ |
H A D | p_client.c | 818 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/quake2lnx/quake2-r0.16.2/src/game/ |
H A D | p_client.c | 792 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/quake2-data/quake2-data-3.20_3/ |
H A D | p_client.c | 773 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/ |
H A D | p_client.c | 818 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/quake2-source/quake2-r0.16.2/src/game/ |
H A D | p_client.c | 792 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/quake2-lights/quake2-lights-1/lights/src/ |
H A D | p_client.c | 835 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/quake2-source/quake2-r0.16.2/src/ctf/ |
H A D | p_client.c | 818 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/ |
H A D | p_client.c | 818 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/ |
H A D | p_client.c | 849 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/quetoo/quetoo-0.6.1/src/qmass/ |
H A D | p_client.c | 661 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/quetoo/quetoo-0.6.1/src/vanctf/ |
H A D | p_client.c | 752 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/qudos/QuDos-0.40.1-src/src/game/ |
H A D | p_client.c | 794 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/ |
H A D | p_client.c | 826 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/quake2max/Quake2maX_0.45-src_unix/game/ |
H A D | p_client.c | 792 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/ |
H A D | p_client.c | 818 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/q2p/Q2P-0.2-2006-12-31/game/ |
H A D | p_client.c | 792 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/q2pro/q2pro/game/ |
H A D | p_client.c | 792 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/r1q2/r1q2-8012_5/game/ |
H A D | p_client.c | 792 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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/dports/games/egl/egl-0.3.1_9/game/ |
H A D | p_client.c | 800 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
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