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Searched defs:bestdistance (Results 1 – 25 of 39) sorted by relevance

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/dports/audio/hexter/hexter-1.0.3/src/
H A Dgui_retro_editor.c819 bestdistance = 1000; in re_CurUp() local
847 bestdistance = 1000; in re_CurDown() local
875 bestdistance = 1000; in re_CurRight() local
903 bestdistance = 1000; in re_CurLeft() local
1065 int i, dx, dy, distance, best, bestdistance; in re_ButtonPress() local
/dports/audio/hexter/hexter-1.0.3/extra/
H A Dtx_edit.c1726 bestdistance = 1000; in ve_CurUp() local
1760 bestdistance = 1000; in ve_CurDown() local
1794 bestdistance = 1000; in ve_CurRight() local
1831 bestdistance = 1000; in ve_CurLeft() local
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Ddm_ball.c116 float bestdistance, bestplayerdistance; in DBall_SelectSpawnPoint() local
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Ddm_ball.c126 float bestdistance, bestplayerdistance; in DBall_SelectSpawnPoint() local
/dports/archivers/libpar2/libpar2-0.4/
H A Dpar2creator.cpp267 u64 bestdistance = 1000000; in ComputeBlockSizeAndBlockCount() local
/dports/games/quake2-xatrix/quake2-xatrix-3.20/
H A Dp_client.c825 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/quake2lnx/quake2-r0.16.2/src/ctf/
H A Dp_client.c818 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/quake2lnx/quake2-r0.16.2/src/game/
H A Dp_client.c792 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/quake2-data/quake2-data-3.20_3/
H A Dp_client.c773 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/quake2-ctf/quake2-r0.16.2/src/ctf/
H A Dp_client.c818 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/quake2-source/quake2-r0.16.2/src/game/
H A Dp_client.c792 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/quake2-lights/quake2-lights-1/lights/src/
H A Dp_client.c835 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/quake2-source/quake2-r0.16.2/src/ctf/
H A Dp_client.c818 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/qudos/QuDos-0.40.1-src/src/mods/ctf/
H A Dp_client.c818 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/qudos/QuDos-0.40.1-src/src/mods/xatrix/
H A Dp_client.c849 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/quetoo/quetoo-0.6.1/src/qmass/
H A Dp_client.c661 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/quetoo/quetoo-0.6.1/src/vanctf/
H A Dp_client.c752 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/qudos/QuDos-0.40.1-src/src/game/
H A Dp_client.c794 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/qudos/QuDos-0.40.1-src/src/mods/jabot/
H A Dp_client.c826 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/quake2max/Quake2maX_0.45-src_unix/game/
H A Dp_client.c792 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/q2p/Q2P-0.2-2006-12-31/ctf/
H A Dp_client.c818 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/q2p/Q2P-0.2-2006-12-31/game/
H A Dp_client.c792 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/q2pro/q2pro/game/
H A Dp_client.c792 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/r1q2/r1q2-8012_5/game/
H A Dp_client.c792 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local
/dports/games/egl/egl-0.3.1_9/game/
H A Dp_client.c800 float bestdistance, bestplayerdistance; in SelectFarthestDeathmatchSpawnPoint() local

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