Searched defs:blastRadius (Results 1 – 7 of 7) sorted by relevance
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/ |
H A D | dr04.cpp | 220 float blastRadius = 360.0f; // Original blast radius in farEnoughFromExplosion() local
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/ |
H A D | dr04.cpp | 220 float blastRadius = 360.0f; // Original blast radius in farEnoughFromExplosion() local
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/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | Weapon.h | 243 double blastRadius = 0.; variable
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H A D | Engine.cpp | 1976 double blastRadius = projectile.GetWeapon().BlastRadius(); in DoCollisions() local
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H A D | Ship.cpp | 3749 double blastRadius = max(1., weapon.BlastRadius()); in TakeDamage() local
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | actors.cpp | 103 …DamageObject_Internal(int const spriteNum, int const otherSprite, int const blastRadius, int sprit… in A_RadiusDamageObject_Internal() 259 void A_RadiusDamage(int const spriteNum, int const blastRadius, int const dmg1, int const dmg2, int… in A_RadiusDamage()
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | actors.cpp | 105 void A_RadiusDamage(int spriteNum, int blastRadius, int dmg1, int dmg2, int dmg3, int dmg4) in A_RadiusDamage()
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