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Searched defs:blastRadius (Results 1 – 7 of 7) sorted by relevance

/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Ddr04.cpp220 float blastRadius = 360.0f; // Original blast radius in farEnoughFromExplosion() local
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Ddr04.cpp220 float blastRadius = 360.0f; // Original blast radius in farEnoughFromExplosion() local
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DWeapon.h243 double blastRadius = 0.; variable
H A DEngine.cpp1976 double blastRadius = projectile.GetWeapon().BlastRadius(); in DoCollisions() local
H A DShip.cpp3749 double blastRadius = max(1., weapon.BlastRadius()); in TakeDamage() local
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dactors.cpp103 …DamageObject_Internal(int const spriteNum, int const otherSprite, int const blastRadius, int sprit… in A_RadiusDamageObject_Internal()
259 void A_RadiusDamage(int const spriteNum, int const blastRadius, int const dmg1, int const dmg2, int… in A_RadiusDamage()
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dactors.cpp105 void A_RadiusDamage(int spriteNum, int blastRadius, int dmg1, int dmg2, int dmg3, int dmg4) in A_RadiusDamage()