Searched defs:blendTexture (Results 1 – 9 of 9) sorted by relevance
33 image_t* blendTexture; /**< the texture for the next season (for blending) */ member
621 bool blendTexture = false; in createSurface() local
242 bool blendTexture = false; in FillinSurface() local
380 void PixelPipeline::blendTexture(Vector4s &temp, Vector4s &texture, int stage) in blendTexture() function in sw::PixelPipeline
4315 int blendTexture = 0; in _dumpTextures() local
4308 int blendTexture = 0; in _dumpTextures() local