/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/anim/ |
H A D | Anim_Blend.cpp | 1301 void idAnimBlend::SetWeight( float newweight, int currentTime, int blendTime ) { in SetWeight() 1350 …Frame( const idDeclModelDef *modelDef, int _animNum, int _frame, int currentTime, int blendTime ) { in SetFrame() 1393 …mBlend::CycleAnim( const idDeclModelDef *modelDef, int _animNum, int currentTime, int blendTime ) { in CycleAnim() 1433 …imBlend::PlayAnim( const idDeclModelDef *modelDef, int _animNum, int currentTime, int blendTime ) { in PlayAnim() 3331 void idAnimator::PushAnims( int channelNum, int currentTime, int blendTime ) { in PushAnims() 3568 void idAnimator::SetFrame( int channelNum, int animNum, int frame, int currentTime, int blendTime )… in SetFrame() 3589 void idAnimator::CycleAnim( int channelNum, int animNum, int currentTime, int blendTime ) { in CycleAnim() 3610 void idAnimator::PlayAnim( int channelNum, int animNum, int currentTime, int blendTime ) { in PlayAnim() 3631 …dAnimator::SyncAnimChannels( int channelNum, int fromChannelNum, int currentTime, int blendTime ) { in SyncAnimChannels()
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/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/ |
H A D | G2_bones.cpp | 453 const int blendTime, const int currentTime) in G2_Set_Bone_Angles_Index() 477 const int blendTime, const int currentTime) in G2_Set_Bone_Angles() 500 const int blendTime, const int currentTime) in G2_Set_Bone_Angles_Matrix_Index() 523 const int flags,const int blendTime, const int currentTime) in G2_Set_Bone_Angles_Matrix() 548 int blendTime=AblendTime; in G2_Set_Bone_Anim_Index() local 726 …int flags, const float animSpeed, const int currentTime, const float setFrame, const int blendTime) in G2_Set_Bone_Anim() 1261 const int blendTime=500) in G2_Set_Bone_Angles_Rag() 1429 const int blendTime, const int creationID, bool resetBonemap=true) in G2_Set_Bone_Anim_No_BS() 4425 const int blendTime=500) in G2_Set_Bone_Angles_IK()
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H A D | G2_API.cpp | 1020 …nt flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime) in G2API_SetBoneAnimIndex() 1072 …nt flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime) in G2API_SetBoneAnim() 1290 qhandle_t *, int blendTime, int AcurrentTime) in G2API_SetBoneAnglesIndex() 1317 qhandle_t *, int blendTime, int AcurrentTime ) in G2API_SetBoneAngles() 1340 const int flags, qhandle_t *, int blendTime, int AcurrentTime) in G2API_SetBoneAnglesMatrixIndex() 1359 const int flags, qhandle_t *modelList, int blendTime, int AcurrentTime) in G2API_SetBoneAnglesMatrix()
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H A D | tr_ghoul2.cpp | 1357 float blendTime = BC.incomingTime - boneList[boneListIndex].blendStart; in G2_TransformBone() local 1596 float blendTime = BC.incomingTime - boneList[boneListIndex].boneBlendStart; in G2_TransformBone() local 1632 float blendTime = BC.incomingTime - boneList[boneListIndex].boneBlendStart; in G2_TransformBone() local
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/ |
H A D | G2_bones.cpp | 455 const int modelIndex, const int blendTime, const int currentTime) in G2_Set_Bone_Angles_Index() 496 qhandle_t *modelList, const int modelIndex, const int blendTime, const int currentTime) in G2_Set_Bone_Angles() 553 const int modelIndex, const int blendTime, const int currentTime) in G2_Set_Bone_Angles_Matrix_Index() 583 …const int flags, qhandle_t *modelList, const int modelIndex, const int blendTime, const int curren… in G2_Set_Bone_Angles_Matrix() 649 const int blendTime, in G2_Set_Bone_Anim_Index() 839 const int blendTime) in G2_Set_Bone_Anim() 1373 const int blendTime=500) in G2_Set_Bone_Angles_Rag() 1541 const int blendTime, const int creationID, bool resetBonemap=true) in G2_Set_Bone_Anim_No_BS() 4303 const int blendTime=500) in G2_Set_Bone_Angles_IK()
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H A D | G2_API.cpp | 975 …nt flags, const float animSpeed, const int currentTime, const float AsetFrame, const int blendTime) in G2API_SetBoneAnimIndex() 1045 …nt flags, const float animSpeed, const int currentTime, const float AsetFrame, const int blendTime) in G2API_SetBoneAnim() 1245 qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesIndex() 1282 qhandle_t *modelList, int blendTime, int currentTime ) in G2API_SetBoneAngles() 1322 const int flags, qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesMatrixIndex() 1334 const int flags, qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesMatrix()
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H A D | tr_ghoul2.cpp | 1342 float blendTime = BC.incomingTime - boneList[boneListIndex].blendStart; in G2_TransformBone() local 1586 float blendTime = BC.incomingTime - boneList[boneListIndex].boneBlendStart; in G2_TransformBone() local 1622 float blendTime = BC.incomingTime - boneList[boneListIndex].boneBlendStart; in G2_TransformBone() local
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/anim/ |
H A D | Anim_Blend.cpp | 1215 void idAnimBlend::SetWeight( float newweight, int currentTime, int blendTime ) { in SetWeight() 1264 …Frame( const idDeclModelDef *modelDef, int _animNum, int _frame, int currentTime, int blendTime ) { in SetFrame() 1307 …mBlend::CycleAnim( const idDeclModelDef *modelDef, int _animNum, int currentTime, int blendTime ) { in CycleAnim() 1347 …imBlend::PlayAnim( const idDeclModelDef *modelDef, int _animNum, int currentTime, int blendTime ) { in PlayAnim() 3245 void idAnimator::PushAnims( int channelNum, int currentTime, int blendTime ) { in PushAnims() 3482 void idAnimator::SetFrame( int channelNum, int animNum, int frame, int currentTime, int blendTime )… in SetFrame() 3503 void idAnimator::CycleAnim( int channelNum, int animNum, int currentTime, int blendTime ) { in CycleAnim() 3524 void idAnimator::PlayAnim( int channelNum, int animNum, int currentTime, int blendTime ) { in PlayAnim() 3545 …dAnimator::SyncAnimChannels( int channelNum, int fromChannelNum, int currentTime, int blendTime ) { in SyncAnimChannels()
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/dports/games/openjk/OpenJK-07675e2/code/server/ |
H A D | sv_game.cpp | 693 …nt flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime) in SV_G2API_SetBoneAnim() 700 …nt flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime) in SV_G2API_SetBoneAnimIndex() 708 int blendTime, int AcurrentTime) in SV_G2API_SetBoneAngles() 716 int blendTime, int AcurrentTime) in SV_G2API_SetBoneAnglesIndex() 723 const int flags, qhandle_t *modelList, int blendTime, int AcurrentTime) in SV_G2API_SetBoneAnglesMatrix()
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/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/ |
H A D | G2_bones.cpp | 454 const int modelIndex, const int blendTime, const int currentTime) in G2_Set_Bone_Angles_Index() 495 qhandle_t *modelList, const int modelIndex, const int blendTime, const int currentTime) in G2_Set_Bone_Angles() 552 const int modelIndex, const int blendTime, const int currentTime) in G2_Set_Bone_Angles_Matrix_Index() 582 …const int flags, qhandle_t *modelList, const int modelIndex, const int blendTime, const int curren… in G2_Set_Bone_Angles_Matrix() 648 const int blendTime, in G2_Set_Bone_Anim_Index() 838 const int blendTime) in G2_Set_Bone_Anim() 1372 const int blendTime=500) in G2_Set_Bone_Angles_Rag() 1540 const int blendTime, const int creationID, bool resetBonemap=true) in G2_Set_Bone_Anim_No_BS() 4525 const int blendTime=500) in G2_Set_Bone_Angles_IK()
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H A D | G2_API.cpp | 1199 …nt flags, const float animSpeed, const int currentTime, const float AsetFrame, const int blendTime) in G2API_SetBoneAnimIndex() 1269 …nt flags, const float animSpeed, const int currentTime, const float AsetFrame, const int blendTime) in G2API_SetBoneAnim() 1469 qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesIndex() 1506 qhandle_t *modelList, int blendTime, int currentTime ) in G2API_SetBoneAngles() 1546 const int flags, qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesMatrixIndex() 1558 const int flags, qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesMatrix()
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H A D | tr_ghoul2.cpp | 1494 float blendTime = BC.incomingTime - boneList[boneListIndex].blendStart; in G2_TransformBone() local 1738 float blendTime = BC.incomingTime - boneList[boneListIndex].boneBlendStart; in G2_TransformBone() local 1774 float blendTime = BC.incomingTime - boneList[boneListIndex].boneBlendStart; in G2_TransformBone() local
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | bg_panimate.cpp | 2224 gentity_t *gent,int blendTime) // default blendTime=350 in PM_SetAnimFinal() 2716 void PM_SetAnim(pmove_t *pm,int setAnimParts,int anim,int setAnimFlags, int blendTime) in PM_SetAnim()
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H A D | wp_saber.h | 293 int blendTime; member
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/dports/games/openjk/OpenJK-07675e2/codemp/client/ |
H A D | cl_uiapi.cpp | 407 int blendTime , in CL_G2API_SetBoneAngles() 438 const int blendTime) in CL_G2API_SetBoneAnim()
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H A D | cl_cgameapi.cpp | 538 …nst int up, const int right, const int forward, qhandle_t *modelList, int blendTime , int currentT… in CL_G2API_SetBoneAngles() 543 … flags, const float animSpeed, const int currentTime, const float setFrame, const int blendTime ) { in CL_G2API_SetBoneAnim()
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_players.c | 2821 int blendTime = 100; in CG_SetLerpFrameAnimation() local 3413 int blendTime , int currentTime ) in CG_G2SetBoneAngles() 3728 int blendTime = 500; in CG_RagDoll() local 4018 int blendTime = 80; in CG_G2SetHeadBlink() local 4061 const int blendTime = 50; in CG_G2SetHeadAnim() local
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | bg_panimate.cpp | 4625 gentity_t *gent,int blendTime) // default blendTime=350 in PM_SetAnimFinal() 5055 void PM_SetAnim(pmove_t *pm,int setAnimParts,int anim,int setAnimFlags, int blendTime) in PM_SetAnim()
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H A D | bg_pangles.cpp | 64 vec3_t angles, vec3_t scale, int blendTime, qboolean forceHalt ) in BG_IK_MoveLimb()
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H A D | g_main.cpp | 1657 int blendTime = 500; in G_RagDoll() local
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H A D | ghoul2_shared.h | 124 …int blendTime; // Duration time for blending - used to calc amount each frame of new anim is bl… member
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H A D | wp_saber.h | 459 int blendTime; member
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/dports/games/openjk/OpenJK-07675e2/codemp/ghoul2/ |
H A D | ghoul2_shared.h | 85 …int blendTime; // Duration time for blending - used to calc amount each frame of new anim is bl… member
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/dports/games/openjk/OpenJK-07675e2/codemp/ui/ |
H A D | ui_syscalls.c | 382 …nst int up, const int right, const int forward, qhandle_t *modelList, int blendTime, int currentTi… in trap_G2API_SetBoneAngles() 385 … flags, const float animSpeed, const int currentTime, const float setFrame, const int blendTime ) { in trap_G2API_SetBoneAnim()
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_players.cpp | 3677 int blendTime = 80; in CG_G2SetHeadBlink() local 3710 const int blendTime = 50; in CG_G2SetHeadAnim() local
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