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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/anim/
H A DAnim_Blend.cpp1301 void idAnimBlend::SetWeight( float newweight, int currentTime, int blendTime ) { in SetWeight()
1350 …Frame( const idDeclModelDef *modelDef, int _animNum, int _frame, int currentTime, int blendTime ) { in SetFrame()
1393 …mBlend::CycleAnim( const idDeclModelDef *modelDef, int _animNum, int currentTime, int blendTime ) { in CycleAnim()
1433 …imBlend::PlayAnim( const idDeclModelDef *modelDef, int _animNum, int currentTime, int blendTime ) { in PlayAnim()
3331 void idAnimator::PushAnims( int channelNum, int currentTime, int blendTime ) { in PushAnims()
3568 void idAnimator::SetFrame( int channelNum, int animNum, int frame, int currentTime, int blendTime )… in SetFrame()
3589 void idAnimator::CycleAnim( int channelNum, int animNum, int currentTime, int blendTime ) { in CycleAnim()
3610 void idAnimator::PlayAnim( int channelNum, int animNum, int currentTime, int blendTime ) { in PlayAnim()
3631 …dAnimator::SyncAnimChannels( int channelNum, int fromChannelNum, int currentTime, int blendTime ) { in SyncAnimChannels()
/dports/games/openjk/OpenJK-07675e2/code/rd-vanilla/
H A DG2_bones.cpp453 const int blendTime, const int currentTime) in G2_Set_Bone_Angles_Index()
477 const int blendTime, const int currentTime) in G2_Set_Bone_Angles()
500 const int blendTime, const int currentTime) in G2_Set_Bone_Angles_Matrix_Index()
523 const int flags,const int blendTime, const int currentTime) in G2_Set_Bone_Angles_Matrix()
548 int blendTime=AblendTime; in G2_Set_Bone_Anim_Index() local
726 …int flags, const float animSpeed, const int currentTime, const float setFrame, const int blendTime) in G2_Set_Bone_Anim()
1261 const int blendTime=500) in G2_Set_Bone_Angles_Rag()
1429 const int blendTime, const int creationID, bool resetBonemap=true) in G2_Set_Bone_Anim_No_BS()
4425 const int blendTime=500) in G2_Set_Bone_Angles_IK()
H A DG2_API.cpp1020 …nt flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime) in G2API_SetBoneAnimIndex()
1072 …nt flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime) in G2API_SetBoneAnim()
1290 qhandle_t *, int blendTime, int AcurrentTime) in G2API_SetBoneAnglesIndex()
1317 qhandle_t *, int blendTime, int AcurrentTime ) in G2API_SetBoneAngles()
1340 const int flags, qhandle_t *, int blendTime, int AcurrentTime) in G2API_SetBoneAnglesMatrixIndex()
1359 const int flags, qhandle_t *modelList, int blendTime, int AcurrentTime) in G2API_SetBoneAnglesMatrix()
H A Dtr_ghoul2.cpp1357 float blendTime = BC.incomingTime - boneList[boneListIndex].blendStart; in G2_TransformBone() local
1596 float blendTime = BC.incomingTime - boneList[boneListIndex].boneBlendStart; in G2_TransformBone() local
1632 float blendTime = BC.incomingTime - boneList[boneListIndex].boneBlendStart; in G2_TransformBone() local
/dports/games/openjk/OpenJK-07675e2/codemp/rd-dedicated/
H A DG2_bones.cpp455 const int modelIndex, const int blendTime, const int currentTime) in G2_Set_Bone_Angles_Index()
496 qhandle_t *modelList, const int modelIndex, const int blendTime, const int currentTime) in G2_Set_Bone_Angles()
553 const int modelIndex, const int blendTime, const int currentTime) in G2_Set_Bone_Angles_Matrix_Index()
583 …const int flags, qhandle_t *modelList, const int modelIndex, const int blendTime, const int curren… in G2_Set_Bone_Angles_Matrix()
649 const int blendTime, in G2_Set_Bone_Anim_Index()
839 const int blendTime) in G2_Set_Bone_Anim()
1373 const int blendTime=500) in G2_Set_Bone_Angles_Rag()
1541 const int blendTime, const int creationID, bool resetBonemap=true) in G2_Set_Bone_Anim_No_BS()
4303 const int blendTime=500) in G2_Set_Bone_Angles_IK()
H A DG2_API.cpp975 …nt flags, const float animSpeed, const int currentTime, const float AsetFrame, const int blendTime) in G2API_SetBoneAnimIndex()
1045 …nt flags, const float animSpeed, const int currentTime, const float AsetFrame, const int blendTime) in G2API_SetBoneAnim()
1245 qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesIndex()
1282 qhandle_t *modelList, int blendTime, int currentTime ) in G2API_SetBoneAngles()
1322 const int flags, qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesMatrixIndex()
1334 const int flags, qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesMatrix()
H A Dtr_ghoul2.cpp1342 float blendTime = BC.incomingTime - boneList[boneListIndex].blendStart; in G2_TransformBone() local
1586 float blendTime = BC.incomingTime - boneList[boneListIndex].boneBlendStart; in G2_TransformBone() local
1622 float blendTime = BC.incomingTime - boneList[boneListIndex].boneBlendStart; in G2_TransformBone() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/anim/
H A DAnim_Blend.cpp1215 void idAnimBlend::SetWeight( float newweight, int currentTime, int blendTime ) { in SetWeight()
1264 …Frame( const idDeclModelDef *modelDef, int _animNum, int _frame, int currentTime, int blendTime ) { in SetFrame()
1307 …mBlend::CycleAnim( const idDeclModelDef *modelDef, int _animNum, int currentTime, int blendTime ) { in CycleAnim()
1347 …imBlend::PlayAnim( const idDeclModelDef *modelDef, int _animNum, int currentTime, int blendTime ) { in PlayAnim()
3245 void idAnimator::PushAnims( int channelNum, int currentTime, int blendTime ) { in PushAnims()
3482 void idAnimator::SetFrame( int channelNum, int animNum, int frame, int currentTime, int blendTime )… in SetFrame()
3503 void idAnimator::CycleAnim( int channelNum, int animNum, int currentTime, int blendTime ) { in CycleAnim()
3524 void idAnimator::PlayAnim( int channelNum, int animNum, int currentTime, int blendTime ) { in PlayAnim()
3545 …dAnimator::SyncAnimChannels( int channelNum, int fromChannelNum, int currentTime, int blendTime ) { in SyncAnimChannels()
/dports/games/openjk/OpenJK-07675e2/code/server/
H A Dsv_game.cpp693 …nt flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime) in SV_G2API_SetBoneAnim()
700 …nt flags, const float animSpeed, const int AcurrentTime, const float setFrame, const int blendTime) in SV_G2API_SetBoneAnimIndex()
708 int blendTime, int AcurrentTime) in SV_G2API_SetBoneAngles()
716 int blendTime, int AcurrentTime) in SV_G2API_SetBoneAnglesIndex()
723 const int flags, qhandle_t *modelList, int blendTime, int AcurrentTime) in SV_G2API_SetBoneAnglesMatrix()
/dports/games/openjk/OpenJK-07675e2/codemp/rd-vanilla/
H A DG2_bones.cpp454 const int modelIndex, const int blendTime, const int currentTime) in G2_Set_Bone_Angles_Index()
495 qhandle_t *modelList, const int modelIndex, const int blendTime, const int currentTime) in G2_Set_Bone_Angles()
552 const int modelIndex, const int blendTime, const int currentTime) in G2_Set_Bone_Angles_Matrix_Index()
582 …const int flags, qhandle_t *modelList, const int modelIndex, const int blendTime, const int curren… in G2_Set_Bone_Angles_Matrix()
648 const int blendTime, in G2_Set_Bone_Anim_Index()
838 const int blendTime) in G2_Set_Bone_Anim()
1372 const int blendTime=500) in G2_Set_Bone_Angles_Rag()
1540 const int blendTime, const int creationID, bool resetBonemap=true) in G2_Set_Bone_Anim_No_BS()
4525 const int blendTime=500) in G2_Set_Bone_Angles_IK()
H A DG2_API.cpp1199 …nt flags, const float animSpeed, const int currentTime, const float AsetFrame, const int blendTime) in G2API_SetBoneAnimIndex()
1269 …nt flags, const float animSpeed, const int currentTime, const float AsetFrame, const int blendTime) in G2API_SetBoneAnim()
1469 qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesIndex()
1506 qhandle_t *modelList, int blendTime, int currentTime ) in G2API_SetBoneAngles()
1546 const int flags, qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesMatrixIndex()
1558 const int flags, qhandle_t *modelList, int blendTime, int currentTime) in G2API_SetBoneAnglesMatrix()
H A Dtr_ghoul2.cpp1494 float blendTime = BC.incomingTime - boneList[boneListIndex].blendStart; in G2_TransformBone() local
1738 float blendTime = BC.incomingTime - boneList[boneListIndex].boneBlendStart; in G2_TransformBone() local
1774 float blendTime = BC.incomingTime - boneList[boneListIndex].boneBlendStart; in G2_TransformBone() local
/dports/games/openjk/OpenJK-07675e2/codeJK2/game/
H A Dbg_panimate.cpp2224 gentity_t *gent,int blendTime) // default blendTime=350 in PM_SetAnimFinal()
2716 void PM_SetAnim(pmove_t *pm,int setAnimParts,int anim,int setAnimFlags, int blendTime) in PM_SetAnim()
H A Dwp_saber.h293 int blendTime; member
/dports/games/openjk/OpenJK-07675e2/codemp/client/
H A Dcl_uiapi.cpp407 int blendTime , in CL_G2API_SetBoneAngles()
438 const int blendTime) in CL_G2API_SetBoneAnim()
H A Dcl_cgameapi.cpp538 …nst int up, const int right, const int forward, qhandle_t *modelList, int blendTime , int currentT… in CL_G2API_SetBoneAngles()
543 … flags, const float animSpeed, const int currentTime, const float setFrame, const int blendTime ) { in CL_G2API_SetBoneAnim()
/dports/games/openjk/OpenJK-07675e2/codemp/cgame/
H A Dcg_players.c2821 int blendTime = 100; in CG_SetLerpFrameAnimation() local
3413 int blendTime , int currentTime ) in CG_G2SetBoneAngles()
3728 int blendTime = 500; in CG_RagDoll() local
4018 int blendTime = 80; in CG_G2SetHeadBlink() local
4061 const int blendTime = 50; in CG_G2SetHeadAnim() local
/dports/games/openjk/OpenJK-07675e2/code/game/
H A Dbg_panimate.cpp4625 gentity_t *gent,int blendTime) // default blendTime=350 in PM_SetAnimFinal()
5055 void PM_SetAnim(pmove_t *pm,int setAnimParts,int anim,int setAnimFlags, int blendTime) in PM_SetAnim()
H A Dbg_pangles.cpp64 vec3_t angles, vec3_t scale, int blendTime, qboolean forceHalt ) in BG_IK_MoveLimb()
H A Dg_main.cpp1657 int blendTime = 500; in G_RagDoll() local
H A Dghoul2_shared.h124 …int blendTime; // Duration time for blending - used to calc amount each frame of new anim is bl… member
H A Dwp_saber.h459 int blendTime; member
/dports/games/openjk/OpenJK-07675e2/codemp/ghoul2/
H A Dghoul2_shared.h85 …int blendTime; // Duration time for blending - used to calc amount each frame of new anim is bl… member
/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_syscalls.c382 …nst int up, const int right, const int forward, qhandle_t *modelList, int blendTime, int currentTi… in trap_G2API_SetBoneAngles()
385 … flags, const float animSpeed, const int currentTime, const float setFrame, const int blendTime ) { in trap_G2API_SetBoneAnim()
/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/
H A Dcg_players.cpp3677 int blendTime = 80; in CG_G2SetHeadBlink() local
3710 const int blendTime = 50; in CG_G2SetHeadAnim() local

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