Searched defs:blury (Results 1 – 9 of 9) sorted by relevance
/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | glare.cpp | 39 int w = 1<<glaresize, h = 1<<glaresize, blury = blurglare; in drawglaretex() local
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/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/test/correctness/ |
H A D | compute_outermost.cpp | 7 Func blurx, blury; in blur() local
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/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/apps/bilateral_grid/ |
H A D | bilateral_grid_generator.cpp | 33 Func blurx("blurx"), blury("blury"), blurz("blurz"); in generate() local
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/dports/graphics/filmulator/filmulator-gui-0.11.1/filmulator-gui/Halide/ |
H A D | downscaleDiffuse.cpp | 53 Func blurx,blury; in gaussBlur() local
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/dports/graphics/swftools/swftools-0.9.2/src/ |
H A D | swfc.c | 1863 void s_gradientglow(const char*name, const char*gradient, float blurx, float blury, in s_gradientglow() 1893 void s_dropshadow(const char*name, RGBA color, double blurx, double blury, double angle, double dis… in s_dropshadow() 1915 void s_bevel(const char*name, RGBA shadow, RGBA highlight, double blurx, double blury, double angle… in s_bevel() 1939 void s_blur(const char*name, double blurx, double blury, int passes) in s_blur() 3106 float blurx=1.0, blury=1.0; in c_blur() local 3127 float blurx=1.0, blury=1.0; in c_gradientglow() local 3157 float blurx=1.0, blury=1.0; in c_dropshadow() local 3187 float blurx=1.0, blury=1.0; in c_bevel() local
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/dports/graphics/swftools/swftools-0.9.2/lib/ |
H A D | rfxswf.h | 1140 double blury; member 1155 double blury; member 1170 double blury; member 1184 double blury; member 1192 double blury; member
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/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/apps/bgu/ |
H A D | bgu_generator.cpp | 223 Func blurx("blurx"), blury("blury"), blurz("blurz"); in generate() local
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/dports/science/afni/afni-AFNI_21.3.16/src/ |
H A D | editvol.h | 300 float blurx,blury,blurz ; /*!< 18 Jun 2019, RWC: aniso blurring */ member
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/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/ |
H A D | Actor.cpp | 8577 int blury = (OrientdY[face] * (int)Modified[IE_MOVEMENTRATE])/20; in UpdateDrawingRegion() local
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