/dports/games/trackballs/trackballs-1.3.3/src/ |
H A D | forcefield.h | 46 Real height, bounceFactor; variable
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H A D | ball.h | 79 Real friction, gravity, bounceFactor; variable
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_object.c | 39 float dot, bounceFactor; in G_BounceObject() local
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/dports/games/openjk/OpenJK-07675e2/codeJK2/game/ |
H A D | g_object.cpp | 47 float bounceFactor = 60/ent->mass; in G_BounceObject() local
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/dports/games/openjk/OpenJK-07675e2/code/game/ |
H A D | g_object.cpp | 46 float bounceFactor = 60/ent->mass; in G_BounceObject() local
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/dports/games/scorched3d/scorched/src/common/engine/ |
H A D | PhysicsParticleObject.cpp | 115 fixed bounceFactor = 2; in checkCollision() local
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_local.h | 251 float bounceFactor; // 0.0 = no bounce, 1.0 = perfect member
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_local.h | 241 float bounceFactor; // 0.0 = no bounce, 1.0 = perfect member
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_local.h | 270 float bounceFactor; // 0.0 = no bounce, 1.0 = perfect member
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_local.h | 270 float bounceFactor; // 0.0 = no bounce, 1.0 = perfect member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_local.h | 270 float bounceFactor; // 0.0 = no bounce, 1.0 = perfect member
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_local.h | 270 float bounceFactor; // 0.0 = no bounce, 1.0 = perfect member
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_local.h | 446 float bounceFactor; // 0.0 = no bounce, 1.0 = perfect member
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_local.h | 454 float bounceFactor; // 0.0 = no bounce, 1.0 = perfect member
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_local.h | 530 float bounceFactor; // 0.0 = no bounce, 1.0 = perfect member
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