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Searched defs:bvhAabbMin (Results 1 – 25 of 57) sorted by relevance

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/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/shared/
H A Db3QuantizedBvhNodeData.h42 …Clamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4ConstArg bvhAabbMin, b3Floa… in b3QuantizeWithClamp()
H A Db3BvhTraversal.h47 b3Float4 bvhAabbMin = bvhInfo.m_aabbMin; in b3BvhTraversal() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/
H A Db3QuantizedBvhNodeData.h42 …Clamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4ConstArg bvhAabbMin, b3Floa… in b3QuantizeWithClamp()
H A Db3BvhTraversal.h47 b3Float4 bvhAabbMin = bvhInfo.m_aabbMin; in b3BvhTraversal() local
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/
H A Db3QuantizedBvhNodeData.h42 …Clamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4ConstArg bvhAabbMin, b3Floa… in b3QuantizeWithClamp()
H A Db3BvhTraversal.h47 b3Float4 bvhAabbMin = bvhInfo.m_aabbMin; in b3BvhTraversal() local
/dports/devel/bullet/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/shared/
H A Db3QuantizedBvhNodeData.h42 …Clamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4ConstArg bvhAabbMin, b3Floa… in b3QuantizeWithClamp()
H A Db3BvhTraversal.h47 b3Float4 bvhAabbMin = bvhInfo.m_aabbMin; in b3BvhTraversal() local
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp29 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
H A DbtBvhTriangleMeshShape.cpp43 …eshInterface* meshInterface, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in btBvhTriangleMeshShape()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp29 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
H A DbtBvhTriangleMeshShape.cpp43 …eshInterface* meshInterface, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in btBvhTriangleMeshShape()
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp32 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp32 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp29 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp29 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp32 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp29 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/
H A Db3OptimizedBvh.cpp28 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const … in build()
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp32 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp32 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/
H A Db3OptimizedBvh.cpp28 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const … in build()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/
H A DbtOptimizedBvh.cpp29 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/
H A Db3OptimizedBvh.cpp28 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const … in build()
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/
H A Db3OptimizedBvh.cpp28 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const … in build()

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