/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/shared/ |
H A D | b3QuantizedBvhNodeData.h | 42 …Clamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4ConstArg bvhAabbMin, b3Floa… in b3QuantizeWithClamp()
|
H A D | b3BvhTraversal.h | 47 b3Float4 bvhAabbMin = bvhInfo.m_aabbMin; in b3BvhTraversal() local
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/ |
H A D | b3QuantizedBvhNodeData.h | 42 …Clamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4ConstArg bvhAabbMin, b3Floa… in b3QuantizeWithClamp()
|
H A D | b3BvhTraversal.h | 47 b3Float4 bvhAabbMin = bvhInfo.m_aabbMin; in b3BvhTraversal() local
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/ |
H A D | b3QuantizedBvhNodeData.h | 42 …Clamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4ConstArg bvhAabbMin, b3Floa… in b3QuantizeWithClamp()
|
H A D | b3BvhTraversal.h | 47 b3Float4 bvhAabbMin = bvhInfo.m_aabbMin; in b3BvhTraversal() local
|
/dports/devel/bullet/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/shared/ |
H A D | b3QuantizedBvhNodeData.h | 42 …Clamp(unsigned short* out, b3Float4ConstArg point2, int isMax, b3Float4ConstArg bvhAabbMin, b3Floa… in b3QuantizeWithClamp()
|
H A D | b3BvhTraversal.h | 47 b3Float4 bvhAabbMin = bvhInfo.m_aabbMin; in b3BvhTraversal() local
|
/dports/devel/bullet/bullet3-3.21/src/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 29 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
|
H A D | btBvhTriangleMeshShape.cpp | 43 …eshInterface* meshInterface, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in btBvhTriangleMeshShape()
|
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 29 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
|
H A D | btBvhTriangleMeshShape.cpp | 43 …eshInterface* meshInterface, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in btBvhTriangleMeshShape()
|
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 32 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
|
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 32 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 29 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
|
/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 29 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
|
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 32 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
|
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 29 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
|
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3OptimizedBvh.cpp | 28 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const … in build()
|
/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 32 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
|
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 32 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3OptimizedBvh.cpp | 28 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const … in build()
|
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/CollisionShapes/ |
H A D | btOptimizedBvh.cpp | 29 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const btVector3& bvhAabbMin, const … in build()
|
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3OptimizedBvh.cpp | 28 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const … in build()
|
/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/NarrowphaseCollision/ |
H A D | b3OptimizedBvh.cpp | 28 …ingMeshInterface* triangles, bool useQuantizedAabbCompression, const b3Vector3& bvhAabbMin, const … in build()
|