1 /*
2  * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3  *           (C) 2000 Antti Koivisto (koivisto@kde.org)
4  *           (C) 2000 Dirk Mueller (mueller@kde.org)
5  * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
6  * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public License
19  * along with this library; see the file COPYING.LIB.  If not, write to
20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21  * Boston, MA 02110-1301, USA.
22  *
23  */
24 
25 #ifndef Animation_h
26 #define Animation_h
27 
28 #include "PlatformString.h"
29 #include "RenderStyleConstants.h"
30 #include "TimingFunction.h"
31 #include <wtf/PassRefPtr.h>
32 #include <wtf/RefCounted.h>
33 
34 namespace WebCore {
35 
36 const int cAnimateNone = 0;
37 const int cAnimateAll = -2;
38 
39 class Animation : public RefCounted<Animation> {
40 public:
41     ~Animation();
42 
create()43     static PassRefPtr<Animation> create() { return adoptRef(new Animation); }
create(const Animation * o)44     static PassRefPtr<Animation> create(const Animation* o) { return adoptRef(new Animation(*o)); }
45 
isDelaySet()46     bool isDelaySet() const { return m_delaySet; }
isDirectionSet()47     bool isDirectionSet() const { return m_directionSet; }
isDurationSet()48     bool isDurationSet() const { return m_durationSet; }
isFillModeSet()49     bool isFillModeSet() const { return m_fillModeSet; }
isIterationCountSet()50     bool isIterationCountSet() const { return m_iterationCountSet; }
isNameSet()51     bool isNameSet() const { return m_nameSet; }
isPlayStateSet()52     bool isPlayStateSet() const { return m_playStateSet; }
isPropertySet()53     bool isPropertySet() const { return m_propertySet; }
isTimingFunctionSet()54     bool isTimingFunctionSet() const { return m_timingFunctionSet; }
55 
56     // Flags this to be the special "none" animation (animation-name: none)
isNoneAnimation()57     bool isNoneAnimation() const { return m_isNone; }
58     // We can make placeholder Animation objects to keep the comma-separated lists
59     // of properties in sync. isValidAnimation means this is not a placeholder.
isValidAnimation()60     bool isValidAnimation() const { return !m_isNone && !m_name.isEmpty(); }
61 
isEmpty()62     bool isEmpty() const
63     {
64         return (!m_directionSet && !m_durationSet && !m_fillModeSet
65                 && !m_nameSet && !m_playStateSet && !m_iterationCountSet
66                 && !m_delaySet && !m_timingFunctionSet && !m_propertySet);
67     }
68 
isEmptyOrZeroDuration()69     bool isEmptyOrZeroDuration() const
70     {
71         return isEmpty() || (m_duration == 0 && m_delay <= 0);
72     }
73 
clearDelay()74     void clearDelay() { m_delaySet = false; }
clearDirection()75     void clearDirection() { m_directionSet = false; }
clearDuration()76     void clearDuration() { m_durationSet = false; }
clearFillMode()77     void clearFillMode() { m_fillModeSet = false; }
clearIterationCount()78     void clearIterationCount() { m_iterationCountSet = false; }
clearName()79     void clearName() { m_nameSet = false; }
clearPlayState()80     void clearPlayState() { m_playStateSet = AnimPlayStatePlaying; }
clearProperty()81     void clearProperty() { m_propertySet = false; }
clearTimingFunction()82     void clearTimingFunction() { m_timingFunctionSet = false; }
83 
delay()84     double delay() const { return m_delay; }
85 
86     enum AnimationDirection { AnimationDirectionNormal, AnimationDirectionAlternate };
direction()87     AnimationDirection direction() const { return static_cast<AnimationDirection>(m_direction); }
88 
fillMode()89     unsigned fillMode() const { return m_fillMode; }
90 
duration()91     double duration() const { return m_duration; }
92 
93     enum { IterationCountInfinite = -1 };
iterationCount()94     int iterationCount() const { return m_iterationCount; }
name()95     const String& name() const { return m_name; }
playState()96     EAnimPlayState playState() const { return static_cast<EAnimPlayState>(m_playState); }
property()97     int property() const { return m_property; }
timingFunction()98     const PassRefPtr<TimingFunction> timingFunction() const { return m_timingFunction; }
99 
setDelay(double c)100     void setDelay(double c) { m_delay = c; m_delaySet = true; }
setDirection(AnimationDirection d)101     void setDirection(AnimationDirection d) { m_direction = d; m_directionSet = true; }
setDuration(double d)102     void setDuration(double d) { ASSERT(d >= 0); m_duration = d; m_durationSet = true; }
setFillMode(unsigned f)103     void setFillMode(unsigned f) { m_fillMode = f; m_fillModeSet = true; }
setIterationCount(int c)104     void setIterationCount(int c) { m_iterationCount = c; m_iterationCountSet = true; }
setName(const String & n)105     void setName(const String& n) { m_name = n; m_nameSet = true; }
setPlayState(EAnimPlayState d)106     void setPlayState(EAnimPlayState d) { m_playState = d; m_playStateSet = true; }
setProperty(int t)107     void setProperty(int t) { m_property = t; m_propertySet = true; }
setTimingFunction(PassRefPtr<TimingFunction> f)108     void setTimingFunction(PassRefPtr<TimingFunction> f) { m_timingFunction = f; m_timingFunctionSet = true; }
109 
setIsNoneAnimation(bool n)110     void setIsNoneAnimation(bool n) { m_isNone = n; }
111 
112     Animation& operator=(const Animation& o);
113 
114     // return true if all members of this class match (excluding m_next)
115     bool animationsMatch(const Animation*, bool matchPlayStates = true) const;
116 
117     // return true every Animation in the chain (defined by m_next) match
118     bool operator==(const Animation& o) const { return animationsMatch(&o); }
119     bool operator!=(const Animation& o) const { return !(*this == o); }
120 
fillsBackwards()121     bool fillsBackwards() const { return m_fillModeSet && (m_fillMode == AnimationFillModeBackwards || m_fillMode == AnimationFillModeBoth); }
fillsForwards()122     bool fillsForwards() const { return m_fillModeSet && (m_fillMode == AnimationFillModeForwards || m_fillMode == AnimationFillModeBoth); }
123 
124 private:
125     Animation();
126     Animation(const Animation& o);
127 
128     String m_name;
129     int m_property;
130     int m_iterationCount;
131     double m_delay;
132     double m_duration;
133     RefPtr<TimingFunction> m_timingFunction;
134     unsigned m_direction : 1; // AnimationDirection
135     unsigned m_fillMode : 2;
136 
137     unsigned m_playState     : 2;
138 
139     bool m_delaySet          : 1;
140     bool m_directionSet      : 1;
141     bool m_durationSet       : 1;
142     bool m_fillModeSet       : 1;
143     bool m_iterationCountSet : 1;
144     bool m_nameSet           : 1;
145     bool m_playStateSet      : 1;
146     bool m_propertySet       : 1;
147     bool m_timingFunctionSet : 1;
148 
149     bool m_isNone            : 1;
150 
151 public:
initialAnimationDelay()152     static float initialAnimationDelay() { return 0; }
initialAnimationDirection()153     static AnimationDirection initialAnimationDirection() { return AnimationDirectionNormal; }
initialAnimationDuration()154     static double initialAnimationDuration() { return 0; }
initialAnimationFillMode()155     static unsigned initialAnimationFillMode() { return AnimationFillModeNone; }
initialAnimationIterationCount()156     static int initialAnimationIterationCount() { return 1; }
initialAnimationName()157     static String initialAnimationName() { return String("none"); }
initialAnimationPlayState()158     static EAnimPlayState initialAnimationPlayState() { return AnimPlayStatePlaying; }
initialAnimationProperty()159     static int initialAnimationProperty() { return cAnimateAll; }
initialAnimationTimingFunction()160     static PassRefPtr<TimingFunction> initialAnimationTimingFunction() { return CubicBezierTimingFunction::create(); }
161 };
162 
163 } // namespace WebCore
164 
165 #endif // Animation_h
166