Searched defs:cache_updated (Results 1 – 3 of 3) sorted by relevance
28 long cache_updated; /* This many files had entries in the cache updated */ member
152 bool cache_updated = m_cache.Update(paths, emit_game_loaded, emit_game_removed); in StartInternal() local
371 let cache_updated = if should_update_cache(&args, &config) { in main() localVariable