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Searched defs:calc_unid (Results 1 – 5 of 5) sorted by relevance

/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/
H A Dgod-item.cc57 bool is_holy_item(const item_def& item, bool calc_unid) in is_holy_item()
92 bool is_potentially_evil_item(const item_def& item, bool calc_unid) in is_potentially_evil_item()
129 bool is_evil_item(const item_def& item, bool calc_unid) in is_evil_item()
171 bool is_unclean_item(const item_def& item, bool calc_unid) in is_unclean_item()
187 bool is_chaotic_item(const item_def& item, bool calc_unid) in is_chaotic_item()
270 bool is_hasty_item(const item_def& item, bool calc_unid) in is_hasty_item()
312 bool is_wizardly_item(const item_def& item, bool calc_unid) in is_wizardly_item()
H A Dactor.cc209 bool actor::res_corr(bool calc_unid, bool temp) const in res_corr()
238 bool actor::angry(bool calc_unid, bool items) const in angry()
243 bool actor::clarity(bool calc_unid, bool items) const in clarity()
248 bool actor::faith(bool calc_unid, bool items) const in faith()
253 int actor::archmagi(bool calc_unid, bool items) const in archmagi()
266 int actor::spec_evoke(bool calc_unid, bool items) const in spec_evoke()
273 bool actor::no_cast(bool calc_unid, bool items) const in no_cast()
278 bool actor::reflection(bool calc_unid, bool items) const in reflection()
283 bool actor::extra_harm(bool calc_unid, bool items) const in extra_harm()
318 int actor::spirit_shield(bool calc_unid, bool items) const in spirit_shield()
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H A Dplayer.cc1071 int player_teleport(bool calc_unid) in player_teleport()
1233 int player_res_fire(bool calc_unid, bool temp, bool items) in player_res_fire()
1297 int player_res_steam(bool calc_unid, bool temp, bool items) in player_res_steam()
1319 int player_res_cold(bool calc_unid, bool temp, bool items) in player_res_cold()
1382 bool player::res_corr(bool calc_unid, bool temp) const in res_corr()
1413 int player_res_acid(bool calc_unid, bool items) in player_res_acid()
1473 int player_res_poison(bool calc_unid, bool temp, bool items) in player_res_poison()
1672 int player_prot_life(bool calc_unid, bool temp, bool items) in player_prot_life()
3250 bool player::clarity(bool calc_unid, bool items) const in clarity()
3399 bool calc_unid, in scan_artefacts()
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H A Dmonster.cc3183 bool calc_unid = true) in _weapons_with_prop()
3422 const bool calc_unid = !testbits(evit, ev_ignore::unided); in evasion() local
3987 bool monster::res_corr(bool calc_unid, bool temp) const in res_corr()
4077 bool monster::no_tele(bool calc_unid, bool /*permit_id*/, bool /*blinking*/) const in no_tele() argument
6507 bool monster::cloud_immune(bool calc_unid, bool items) const in cloud_immune()
H A Doutput.cc2402 vector<char> &equip_chars, bool calc_unid, int sw) in _get_overview_resistances()
2543 bool calc_unid = false; in print_overview_screen() local