Searched defs:calc_unid (Results 1 – 5 of 5) sorted by relevance
/dports/games/stonesoup/crawl-0.27.1/crawl-ref/source/ |
H A D | god-item.cc | 57 bool is_holy_item(const item_def& item, bool calc_unid) in is_holy_item() 92 bool is_potentially_evil_item(const item_def& item, bool calc_unid) in is_potentially_evil_item() 129 bool is_evil_item(const item_def& item, bool calc_unid) in is_evil_item() 171 bool is_unclean_item(const item_def& item, bool calc_unid) in is_unclean_item() 187 bool is_chaotic_item(const item_def& item, bool calc_unid) in is_chaotic_item() 270 bool is_hasty_item(const item_def& item, bool calc_unid) in is_hasty_item() 312 bool is_wizardly_item(const item_def& item, bool calc_unid) in is_wizardly_item()
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H A D | actor.cc | 209 bool actor::res_corr(bool calc_unid, bool temp) const in res_corr() 238 bool actor::angry(bool calc_unid, bool items) const in angry() 243 bool actor::clarity(bool calc_unid, bool items) const in clarity() 248 bool actor::faith(bool calc_unid, bool items) const in faith() 253 int actor::archmagi(bool calc_unid, bool items) const in archmagi() 266 int actor::spec_evoke(bool calc_unid, bool items) const in spec_evoke() 273 bool actor::no_cast(bool calc_unid, bool items) const in no_cast() 278 bool actor::reflection(bool calc_unid, bool items) const in reflection() 283 bool actor::extra_harm(bool calc_unid, bool items) const in extra_harm() 318 int actor::spirit_shield(bool calc_unid, bool items) const in spirit_shield() [all …]
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H A D | player.cc | 1071 int player_teleport(bool calc_unid) in player_teleport() 1233 int player_res_fire(bool calc_unid, bool temp, bool items) in player_res_fire() 1297 int player_res_steam(bool calc_unid, bool temp, bool items) in player_res_steam() 1319 int player_res_cold(bool calc_unid, bool temp, bool items) in player_res_cold() 1382 bool player::res_corr(bool calc_unid, bool temp) const in res_corr() 1413 int player_res_acid(bool calc_unid, bool items) in player_res_acid() 1473 int player_res_poison(bool calc_unid, bool temp, bool items) in player_res_poison() 1672 int player_prot_life(bool calc_unid, bool temp, bool items) in player_prot_life() 3250 bool player::clarity(bool calc_unid, bool items) const in clarity() 3399 bool calc_unid, in scan_artefacts() [all …]
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H A D | monster.cc | 3183 bool calc_unid = true) in _weapons_with_prop() 3422 const bool calc_unid = !testbits(evit, ev_ignore::unided); in evasion() local 3987 bool monster::res_corr(bool calc_unid, bool temp) const in res_corr() 4077 bool monster::no_tele(bool calc_unid, bool /*permit_id*/, bool /*blinking*/) const in no_tele() argument 6507 bool monster::cloud_immune(bool calc_unid, bool items) const in cloud_immune()
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H A D | output.cc | 2402 vector<char> &equip_chars, bool calc_unid, int sw) in _get_overview_resistances() 2543 bool calc_unid = false; in print_overview_screen() local
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