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Searched defs:cam_z (Results 1 – 16 of 16) sorted by relevance

/dports/devel/stb/stb-f54acd4/tests/pg_test/
H A Dpg_test.c68 static float cam_z = 700; in stbpg_tick() local
/dports/net-im/uTox/uTox/third-party/stb/tests/pg_test/
H A Dpg_test.c68 static float cam_z = 700; in stbpg_tick() local
/dports/cad/cura-engine/CuraEngine-fadb5d6b/include/stb/tests/pg_test/
H A Dpg_test.c68 static float cam_z = 700; in stbpg_tick() local
/dports/security/ridl/ridl-11b3240/stb/tests/pg_test/
H A Dpg_test.c68 static float cam_z = 700; in stbpg_tick() local
/dports/games/gtkradiant/GPL/Q2Tools/texpaint/
H A Dwin_cam.c33 float cam_x, cam_y=-64, cam_z=32; variable
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/texpaint/
H A Dwin_cam.c33 float cam_x, cam_y=-64, cam_z=32; variable
/dports/games/stuntrally/stuntrally-2.6.1/source/editor/
H A Dsettings.h34 float cam_speed, cam_inert, cam_x,cam_y,cam_z, cam_dx,cam_dy,cam_dz; variable
/dports/games/marblemarcher/Marble-Marcher-Community-Edition-1.4.5/src/
H A DMain.cpp655 float cam_z = mouse_wheel * SETTINGS.stg.wheel_sensitivity; local
H A DScene.h38 float cam_z; member
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/visual/
H A Dparticle_system_sw.cpp318 Vector3 cam_z = camera_z_axis.normalized(); in prepare() local
/dports/devel/godot2/godot-2.1.6-stable/servers/visual/
H A Dparticle_system_sw.cpp318 Vector3 cam_z = camera_z_axis.normalized(); in prepare() local
/dports/devel/stb/stb-f54acd4/tests/caveview/
H A Dcave_main.c74 void camera_to_worldspace(float world[3], float cam_x, float cam_y, float cam_z) in camera_to_worldspace()
/dports/net-im/uTox/uTox/third-party/stb/tests/caveview/
H A Dcave_main.c74 void camera_to_worldspace(float world[3], float cam_x, float cam_y, float cam_z) in camera_to_worldspace()
/dports/cad/cura-engine/CuraEngine-fadb5d6b/include/stb/tests/caveview/
H A Dcave_main.c74 void camera_to_worldspace(float world[3], float cam_x, float cam_y, float cam_z) in camera_to_worldspace()
/dports/security/ridl/ridl-11b3240/stb/tests/caveview/
H A Dcave_main.c74 void camera_to_worldspace(float world[3], float cam_x, float cam_y, float cam_z) in camera_to_worldspace()
/dports/games/el/Eternal-Lands-1.9.5.9-1/
H A Dactors.c923 float cam_z = me->z_pos + zoom_level*camera_distance * c_rx; in draw_actor_overtext() local