Searched defs:cameraRotation (Results 1 – 8 of 8) sorted by relevance
106 CVector3 cameraRotation = cameraTarget.GetRotation(); in Render() local221 CVector3 cameraRotation = cameraTarget.GetRotation(); in mouseMoveEvent() local
78 CVector3 cameraRotation = cameraTarget.GetRotation(); in slotPressedButtonAlignPrimitiveAngle() local
965 CVector3 cameraRotation(oldData->doubles.alpha, oldData->doubles.beta, oldData->doubles.gamma); in ConvertToNewContainer() local
166 private void startCamera(Camera camera, int cameraRotation) { in startCamera()
205 glm::mat4 cameraRotation(1); in GetCameraRotationMatrix() local215 …meraInfo(ArSession* arSession, ArFrame* arFrame, glm::vec3& cameraPos, glm::mat4& cameraRotation) { in GetCameraInfo()
588 …const core::vector3df cameraRotation = core::line3d<f32>(cameraPosition, camera->getTarget()).getV… in preRenderCalculationsIfNeeded() local
431 … osg::Quat cameraRotation = getWorldspaceWidget().getCamera()->getInverseViewMatrix().getRotate(); in drag() local