/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/ |
H A D | Soldier.cpp | 53 bool Soldier::canAttack(const ObjectBase* object) const { in canAttack() function in Soldier
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H A D | Trooper.cpp | 53 bool Trooper::canAttack(const ObjectBase* object) const { in canAttack() function in Trooper
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H A D | Ornithopter.cpp | 65 bool Ornithopter::canAttack(const ObjectBase* object) const { in canAttack() function in Ornithopter
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H A D | MCV.cpp | 95 bool MCV::canAttack(const ObjectBase* object) const { in canAttack() function in MCV
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H A D | Saboteur.cpp | 131 bool Saboteur::canAttack(const ObjectBase* object) const { in canAttack() function in Saboteur
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H A D | Launcher.cpp | 105 bool Launcher::canAttack(const ObjectBase* object) const { in canAttack() function in Launcher
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H A D | Deviator.cpp | 111 bool Deviator::canAttack(const ObjectBase* object) const in canAttack() function in Deviator
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H A D | SonicTank.cpp | 113 bool SonicTank::canAttack(const ObjectBase *object) const { in canAttack() function in SonicTank
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H A D | SandWorm.cpp | 382 bool Sandworm::canAttack(const ObjectBase* object) const { in canAttack() function in Sandworm
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H A D | Harvester.cpp | 469 bool Harvester::canAttack(const ObjectBase* object) const in canAttack() function in Harvester
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/structures/ |
H A D | RocketTurret.cpp | 65 bool RocketTurret::canAttack(const ObjectBase* object) const { in canAttack() function in RocketTurret
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/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/atask/ |
H A D | Attack.cpp | 94 bool canAttack = true; in onUpdate() local
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/dports/games/dunelegacy/dunelegacy-0.96.4/include/ |
H A D | ObjectBase.h | 136 inline bool canAttack() const { return canAttackStuff; } in canAttack() function
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/ |
H A D | u8_avatar_mover_process.cpp | 745 bool U8AvatarMoverProcess::canAttack() { in canAttack() function in Ultima::Ultima8::U8AvatarMoverProcess
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/dports/games/dunelegacy/dunelegacy-0.96.4/src/ |
H A D | ObjectBase.cpp | 312 bool ObjectBase::canAttack(const ObjectBase* object) const { in canAttack() function in ObjectBase
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | aiunicult.h | 172 bool canAttack; member
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/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/ |
H A D | MobileCAI.cpp | 1054 const bool canAttack = (owner->unitDef->canAttack && !owner->weapons.empty()); in MobileAutoGenerateTarget() local
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/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OUNITAT.cpp | 1047 int canAttack = 0; in choose_best_attack_mode() local
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/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/ |
H A D | CGroup.cpp | 413 bool CGroup::canAttack(int uid) { in canAttack() function in CGroup
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/dports/games/hyperrogue/hyperrogue-12.0f/ |
H A D | attack.cpp | 81 EX bool canAttack(cell *c1, eMonster m1, cell *c2, eMonster m2, flagtype flags) { in canAttack() function
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/dports/games/maxr/maxr-0.2.9/src/game/data/units/ |
H A D | unitdata.h | 58 char canAttack; member
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/dports/games/spring/spring_98.0/rts/Sim/Units/ |
H A D | UnitDef.h | 231 bool canAttack; member
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/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/ |
H A D | UnitDef.h | 202 bool canAttack; member
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/dports/games/nazghul/nazghul-0.7.1/src/ |
H A D | object.c | 1902 bool ObjectType::canAttack() in canAttack() function
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/dports/games/scourge/scourge/src/ |
H A D | creature.cpp | 1809 bool Creature::canAttack( RenderedCreature *creature, int *cursor ) { in canAttack() function in Creature
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