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Searched defs:canAttack (Results 1 – 25 of 25) sorted by relevance

/dports/games/dunelegacy/dunelegacy-0.96.4/src/units/
H A DSoldier.cpp53 bool Soldier::canAttack(const ObjectBase* object) const { in canAttack() function in Soldier
H A DTrooper.cpp53 bool Trooper::canAttack(const ObjectBase* object) const { in canAttack() function in Trooper
H A DOrnithopter.cpp65 bool Ornithopter::canAttack(const ObjectBase* object) const { in canAttack() function in Ornithopter
H A DMCV.cpp95 bool MCV::canAttack(const ObjectBase* object) const { in canAttack() function in MCV
H A DSaboteur.cpp131 bool Saboteur::canAttack(const ObjectBase* object) const { in canAttack() function in Saboteur
H A DLauncher.cpp105 bool Launcher::canAttack(const ObjectBase* object) const { in canAttack() function in Launcher
H A DDeviator.cpp111 bool Deviator::canAttack(const ObjectBase* object) const in canAttack() function in Deviator
H A DSonicTank.cpp113 bool SonicTank::canAttack(const ObjectBase *object) const { in canAttack() function in SonicTank
H A DSandWorm.cpp382 bool Sandworm::canAttack(const ObjectBase* object) const { in canAttack() function in Sandworm
H A DHarvester.cpp469 bool Harvester::canAttack(const ObjectBase* object) const in canAttack() function in Harvester
/dports/games/dunelegacy/dunelegacy-0.96.4/src/structures/
H A DRocketTurret.cpp65 bool RocketTurret::canAttack(const ObjectBase* object) const { in canAttack() function in RocketTurret
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/atask/
H A DAttack.cpp94 bool canAttack = true; in onUpdate() local
/dports/games/dunelegacy/dunelegacy-0.96.4/include/
H A DObjectBase.h136 inline bool canAttack() const { return canAttackStuff; } in canAttack() function
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/world/actors/
H A Du8_avatar_mover_process.cpp745 bool U8AvatarMoverProcess::canAttack() { in canAttack() function in Ultima::Ultima8::U8AvatarMoverProcess
/dports/games/dunelegacy/dunelegacy-0.96.4/src/
H A DObjectBase.cpp312 bool ObjectBase::canAttack(const ObjectBase* object) const { in canAttack() function in ObjectBase
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Daiunicult.h172 bool canAttack; member
/dports/games/spring/spring_98.0/rts/Sim/Units/CommandAI/
H A DMobileCAI.cpp1054 const bool canAttack = (owner->unitDef->canAttack && !owner->weapons.empty()); in MobileAutoGenerateTarget() local
/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOUNITAT.cpp1047 int canAttack = 0; in choose_best_attack_mode() local
/dports/games/spring/spring_98.0/AI/Skirmish/E323AI/
H A DCGroup.cpp413 bool CGroup::canAttack(int uid) { in canAttack() function in CGroup
/dports/games/hyperrogue/hyperrogue-12.0f/
H A Dattack.cpp81 EX bool canAttack(cell *c1, eMonster m1, cell *c2, eMonster m2, flagtype flags) { in canAttack() function
/dports/games/maxr/maxr-0.2.9/src/game/data/units/
H A Dunitdata.h58 char canAttack; member
/dports/games/spring/spring_98.0/rts/Sim/Units/
H A DUnitDef.h231 bool canAttack; member
/dports/games/spring/spring_98.0/AI/Wrappers/LegacyCpp/
H A DUnitDef.h202 bool canAttack; member
/dports/games/nazghul/nazghul-0.7.1/src/
H A Dobject.c1902 bool ObjectType::canAttack() in canAttack() function
/dports/games/scourge/scourge/src/
H A Dcreature.cpp1809 bool Creature::canAttack( RenderedCreature *creature, int *cursor ) { in canAttack() function in Creature