/dports/games/scummvm/scummvm-2.5.1/engines/glk/quest/ |
H A D | quest.h | 80 bool canLoadGameStateCurrently() override { in canLoadGameStateCurrently() function
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/engine/ |
H A D | ultima.h | 130 bool canLoadGameStateCurrently() override { in canLoadGameStateCurrently() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld/ |
H A D | ringworld_demo.cpp | 45 bool RingworldDemoGame::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in TsAGE::Ringworld::RingworldDemoGame
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld/ |
H A D | ringworld_demo.cpp | 45 bool RingworldDemoGame::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in TsAGE::Ringworld::RingworldDemoGame
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/sherlock/ |
H A D | sherlock_logo.cpp | 47 bool SherlockLogo::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in TsAGE::Sherlock::SherlockLogo
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/sherlock/ |
H A D | sherlock_logo.cpp | 47 bool SherlockLogo::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in TsAGE::Sherlock::SherlockLogo
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ |
H A D | tsage.cpp | 147 bool TSageEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in TsAGE::TSageEngine
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ |
H A D | tsage.cpp | 151 bool TSageEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in TsAGE::TSageEngine
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cge/ |
H A D | cge.cpp | 252 bool CGEEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in CGE::CGEEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/comprehend/ |
H A D | comprehend.h | 198 bool canLoadGameStateCurrently() override { in canLoadGameStateCurrently() function
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/dports/games/scummvm/scummvm-2.5.1/engines/cge/ |
H A D | cge.cpp | 246 bool CGEEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in CGE::CGEEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | mads.cpp | 176 bool MADSEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in MADS::MADSEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/early/ |
H A D | game_base.h | 188 virtual bool canLoadGameStateCurrently() { return true; } in canLoadGameStateCurrently() function
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H A D | ultima_early.cpp | 147 bool UltimaEarlyEngine::canLoadGameStateCurrently(bool isAutosave) { in canLoadGameStateCurrently() function in Ultima::Shared::UltimaEarlyEngine
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/ |
H A D | mads.cpp | 185 bool MADSEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in MADS::MADSEngine
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/ |
H A D | sherlock.cpp | 268 bool SherlockEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in Sherlock::SherlockEngine
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/groovie/ |
H A D | groovie.cpp | 374 bool GroovieEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in Groovie::GroovieEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/wage/ |
H A D | metaengine.cpp | 129 bool WageEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in Wage::WageEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/ |
H A D | sherlock.cpp | 264 bool SherlockEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in Sherlock::SherlockEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/ |
H A D | ultima4.cpp | 205 bool Ultima4Engine::canLoadGameStateCurrently(bool isAutosave) { in canLoadGameStateCurrently() function in Ultima::Ultima4::Ultima4Engine
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/ |
H A D | cruise.cpp | 205 bool CruiseEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in Cruise::CruiseEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/lab/ |
H A D | lab.cpp | 217 bool LabEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in Lab::LabEngine
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lab/ |
H A D | lab.cpp | 226 bool LabEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in Lab::LabEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/cruise/ |
H A D | cruise.cpp | 204 bool CruiseEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in Cruise::CruiseEngine
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/wage/ |
H A D | detection.cpp | 154 bool WageEngine::canLoadGameStateCurrently() { in canLoadGameStateCurrently() function in Wage::WageEngine
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