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Searched defs:canSaveGameStateCurrently (Results 1 – 25 of 163) sorted by relevance

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/dports/games/scummvm/scummvm-2.5.1/engines/glk/quest/
H A Dquest.h87 bool canSaveGameStateCurrently() override { in canSaveGameStateCurrently() function
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/
H A Dgame.cpp93 bool Ultima1Game::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Ultima::Ultima1::Ultima1Game
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/engine/
H A Dultima.h143 bool canSaveGameStateCurrently() override { in canSaveGameStateCurrently() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld/
H A Dringworld_demo.cpp49 bool RingworldDemoGame::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in TsAGE::Ringworld::RingworldDemoGame
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld/
H A Dringworld_demo.cpp49 bool RingworldDemoGame::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in TsAGE::Ringworld::RingworldDemoGame
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/sherlock/
H A Dsherlock_logo.cpp51 bool SherlockLogo::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in TsAGE::Sherlock::SherlockLogo
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/sherlock/
H A Dsherlock_logo.cpp51 bool SherlockLogo::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in TsAGE::Sherlock::SherlockLogo
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/
H A Dtsage.cpp154 bool TSageEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in TsAGE::TSageEngine
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/
H A Dtsage.cpp158 bool TSageEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in TsAGE::TSageEngine
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cge/
H A Dcge.cpp256 bool CGEEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in CGE::CGEEngine
/dports/games/scummvm/scummvm-2.5.1/engines/glk/comprehend/
H A Dcomprehend.h205 bool canSaveGameStateCurrently() override { in canSaveGameStateCurrently() function
/dports/games/scummvm/scummvm-2.5.1/engines/cge/
H A Dcge.cpp250 bool CGEEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in CGE::CGEEngine
/dports/games/scummvm/scummvm-2.5.1/engines/mads/
H A Dmads.cpp182 bool MADSEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in MADS::MADSEngine
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/early/
H A Dgame_base.h193 virtual bool canSaveGameStateCurrently() { return false; } in canSaveGameStateCurrently() function
H A Dultima_early.cpp151 bool UltimaEarlyEngine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently() function in Ultima::Shared::UltimaEarlyEngine
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/
H A Dmads.cpp191 bool MADSEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in MADS::MADSEngine
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/
H A Dsherlock.cpp272 bool SherlockEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Sherlock::SherlockEngine
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/groovie/
H A Dgroovie.cpp382 bool GroovieEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Groovie::GroovieEngine
/dports/games/scummvm/scummvm-2.5.1/engines/wage/
H A Dmetaengine.cpp133 bool WageEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Wage::WageEngine
/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/
H A Dsherlock.cpp268 bool SherlockEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Sherlock::SherlockEngine
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/
H A Dultima4.cpp209 bool Ultima4Engine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently() function in Ultima::Ultima4::Ultima4Engine
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/
H A Dcruise.cpp213 bool CruiseEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Cruise::CruiseEngine
/dports/games/scummvm/scummvm-2.5.1/engines/lab/
H A Dlab.cpp221 bool LabEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Lab::LabEngine
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lab/
H A Dlab.cpp230 bool LabEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Lab::LabEngine
/dports/games/scummvm/scummvm-2.5.1/engines/cruise/
H A Dcruise.cpp212 bool CruiseEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Cruise::CruiseEngine

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