/dports/games/scummvm/scummvm-2.5.1/engines/glk/quest/ |
H A D | quest.h | 87 bool canSaveGameStateCurrently() override { in canSaveGameStateCurrently() function
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima1/ |
H A D | game.cpp | 93 bool Ultima1Game::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Ultima::Ultima1::Ultima1Game
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/engine/ |
H A D | ultima.h | 143 bool canSaveGameStateCurrently() override { in canSaveGameStateCurrently() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld/ |
H A D | ringworld_demo.cpp | 49 bool RingworldDemoGame::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in TsAGE::Ringworld::RingworldDemoGame
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld/ |
H A D | ringworld_demo.cpp | 49 bool RingworldDemoGame::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in TsAGE::Ringworld::RingworldDemoGame
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/sherlock/ |
H A D | sherlock_logo.cpp | 51 bool SherlockLogo::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in TsAGE::Sherlock::SherlockLogo
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/sherlock/ |
H A D | sherlock_logo.cpp | 51 bool SherlockLogo::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in TsAGE::Sherlock::SherlockLogo
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ |
H A D | tsage.cpp | 154 bool TSageEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in TsAGE::TSageEngine
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ |
H A D | tsage.cpp | 158 bool TSageEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in TsAGE::TSageEngine
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cge/ |
H A D | cge.cpp | 256 bool CGEEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in CGE::CGEEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/glk/comprehend/ |
H A D | comprehend.h | 205 bool canSaveGameStateCurrently() override { in canSaveGameStateCurrently() function
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/dports/games/scummvm/scummvm-2.5.1/engines/cge/ |
H A D | cge.cpp | 250 bool CGEEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in CGE::CGEEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | mads.cpp | 182 bool MADSEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in MADS::MADSEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/shared/early/ |
H A D | game_base.h | 193 virtual bool canSaveGameStateCurrently() { return false; } in canSaveGameStateCurrently() function
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H A D | ultima_early.cpp | 151 bool UltimaEarlyEngine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently() function in Ultima::Shared::UltimaEarlyEngine
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/ |
H A D | mads.cpp | 191 bool MADSEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in MADS::MADSEngine
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/ |
H A D | sherlock.cpp | 272 bool SherlockEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Sherlock::SherlockEngine
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/groovie/ |
H A D | groovie.cpp | 382 bool GroovieEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Groovie::GroovieEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/wage/ |
H A D | metaengine.cpp | 133 bool WageEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Wage::WageEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/sherlock/ |
H A D | sherlock.cpp | 268 bool SherlockEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Sherlock::SherlockEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima4/ |
H A D | ultima4.cpp | 209 bool Ultima4Engine::canSaveGameStateCurrently(bool isAutosave) { in canSaveGameStateCurrently() function in Ultima::Ultima4::Ultima4Engine
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cruise/ |
H A D | cruise.cpp | 213 bool CruiseEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Cruise::CruiseEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/lab/ |
H A D | lab.cpp | 221 bool LabEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Lab::LabEngine
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lab/ |
H A D | lab.cpp | 230 bool LabEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Lab::LabEngine
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/dports/games/scummvm/scummvm-2.5.1/engines/cruise/ |
H A D | cruise.cpp | 212 bool CruiseEngine::canSaveGameStateCurrently() { in canSaveGameStateCurrently() function in Cruise::CruiseEngine
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