/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/server/ |
H A D | map.h | 106 typedef struct cannon { struct 127 } cannon_t; argument 142 int cannon_initial; /* initial number of elements per cannon. */ argument
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H A D | cannon.c | 832 hitmask_t Cannon_hitmask(cannon_t *cannon) in Cannon_hitmask() 841 void Cannon_set_hitmask(int group, cannon_t *cannon) in Cannon_set_hitmask() 849 void World_restore_cannon(cannon_t *cannon) in World_restore_cannon() 873 void World_remove_cannon(cannon_t *cannon) in World_remove_cannon() 906 cannon_t *cannon = Cannon_by_index(gp->mapobj_ind); in Cannon_hitfunc() local 935 void Cannon_set_option(cannon_t *cannon, const char *name, const char *value) in Cannon_set_option()
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H A D | cannon.h | 123 static inline double Cannon_get_shot_life(cannon_t *cannon) in Cannon_get_shot_life() 134 static inline double Cannon_get_shot_speed(cannon_t *cannon) in Cannon_get_shot_speed()
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H A D | laser.c | 122 cannon_t *cannon = NULL; in Laser_pulse_hits_player() local
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H A D | tuner.c | 136 cannon_t *cannon = Cannon_by_index(i); in tuner_teamcannons() local
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H A D | xpmap.c | 1011 cannon_t *cannon = Cannon_by_index(i); in Xpmap_find_map_object_teams() local 1221 static void Xpmap_cannon_polygon(cannon_t *cannon, in Xpmap_cannon_polygon() 1276 cannon_t *cannon = Cannon_by_index(cannon_ind); in Xpmap_cannon_to_polygon() local
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H A D | score.c | 249 cannon_t *cannon = Cannon_by_id(((object_t *) extra)->id); in Handle_Scoring() local
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H A D | shot.c | 108 cannon_t *cannon = Cannon_by_id(id); in Place_general_mine() local 465 cannon_t *cannon = Cannon_by_id(id); in Fire_general_shot() local
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H A D | polygon.c | 293 cannon_t *cannon = Cannon_by_index(cannon_ind); in P_start_cannon() local
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H A D | frame.c | 437 cannon_t *cannon; in Frame_map() local 816 cannon_t *cannon = Cannon_by_index(i); in Frame_ships() local
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H A D | server.c | 838 cannon_t *cannon = Cannon_by_index(gp->mapobj_ind); in Team_immunity_init() local
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/dports/games/trackballs/trackballs-1.3.3/share/levels/ |
H A D | lv6.scm | 33 (define cannon unknown
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Worlds.ocf/Chine.ocs/ |
H A D | Script.c | 22 var cannon = CreateObjectAbove(Cannon, 96 + RandomX(-12, 12), LandscapeHeight() - 92); in Initialize() local 113 var cannon = FindObject(Find_ID(Cannon)); in FxGoalCheckTimer() local
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/traps/ |
H A D | TrapType.h | 29 cannon, enumerator
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/json/items/gun/ |
H A D | cannon.json | 28 …"pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "cannon": 1 } }… number
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/json/items/gun/ |
H A D | cannon.json | 28 …"pocket_data": [ { "pocket_type": "MAGAZINE", "rigid": true, "ammo_restriction": { "cannon": 1 } }… number
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Weapons.ocd/IronBomb.ocd/ |
H A D | Script.c | 34 public func OnCannonShot(object cannon) in OnCannonShot()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Parkour.ocf/Aerobatics.ocs/ |
H A D | Script.c | 124 var cannon = CreateObjectAbove(Cannon, pos.x, pos.y); in InitMaterials() local
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/Dynamite.ocd/ |
H A D | Script.c | 45 public func OnCannonShot(object cannon) in OnCannonShot()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Items.ocd/Tools.ocd/DynamiteBox.ocd/ |
H A D | Script.c | 182 public func OnCannonShot(object cannon) in OnCannonShot()
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/dports/games/openclonk/openclonk-release-8.1-src/planet/Objects.ocd/Vehicles.ocd/Cannon.ocd/ |
H A D | Script.c | 238 func FxIntTurnCannonTimer(object cannon, proplist effect, int timer) in FxIntTurnCannonTimer()
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/dports/games/xpilot/xpilot-4.5.5/src/server/ |
H A D | walls.h | 98 int cannon; member
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H A D | update.c | 615 cannon_t *cannon = World.cannon + i; in Update_objects() local
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/dports/games/powermanga/powermanga-0.93.1/src/ |
H A D | shots.c | 543 shot_guardian_add (const enemy * const guard, Uint32 cannon, Sint16 power, in shot_guardian_add()
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/dports/games/3dc/3Dc/include/ |
H A D | 3Dc.h | 49 prince, princess, abbey, cannon, galley, /* Nobility */ enumerator
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