/dports/games/NBlood/NBlood-a1689a4/source/tekwar/src/ |
H A D | tekspr.cpp | 19 kenmovesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype) in kenmovesprite() 76 floatmovesprite(short spritenum, int dx, int dy, int UNUSED(dz), int ceildist, int flordist, char c… in floatmovesprite() 117 movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype) in movesprite() 208 short flymovesprite(short spritenum, int dx, int dy, int UNUSED(dz), int ceildist, int flordist, ch… in flymovesprite()
|
/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 815 …or(int const dasect, int const nextsect, int32_t const flordist, int32_t const ceildist, vec2_t co… in cliptestsector() 896 … int32_t const walldist, int32_t const ceildist, int32_t const flordist, uint32_t const cliptype, in clipmovex() 1100 … int32_t const walldist, int32_t const ceildist, int32_t const flordist, uint32_t const cliptype) in clipmove() 1673 …int32_t const walldist, int32_t const ceildist, int32_t const flordist, uint32_t const cliptype, b… in pushmove()
|
/dports/games/NBlood/NBlood-a1689a4/source/witchaven/src/ |
H A D | objects.cpp | 3091 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, char cliptype) in movesprite()
|
/dports/games/jfsw/jfsw-c434002/src/ |
H A D | sprite.c | 7023 move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, ULO… in move_sprite() 7274 move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, UL… in move_missile() 7414 move_ground_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flord… in move_ground_missile()
|
/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | sprite.cpp | 7008 move_sprite(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, uin… in move_sprite() 7258 move_missile(short spritenum, int xchange, int ychange, int zchange, int ceildist, int flordist, ui… in move_missile() 7397 move_ground_missile(short spritenum, int xchange, int ychange, int ceildist, int flordist, uint32_t… in move_ground_missile()
|
/dports/games/NBlood/NBlood-a1689a4/source/exhumed/src/ |
H A D | move.cpp | 502 int movesprite(short nSprite, int dx, int dy, int dz, int UNUSED(ceildist), int flordist, unsigned … in movesprite()
|
/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1686 int32_t ceildist, int32_t flordist, uint32_t cliptype) in clipmove_old() 1703 int32_t ceildist, int32_t flordist, uint32_t cliptype) in pushmove_old()
|
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | m32exec.cpp | 1948 …int32_t walldist=Gv_GetVar(*insptr++), floordist=Gv_GetVar(*insptr++), ceildist=Gv_GetVar(*insptr+… in VM_Execute() local
|
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | m32exec.cpp | 1948 …int32_t walldist=Gv_GetVar(*insptr++), floordist=Gv_GetVar(*insptr++), ceildist=Gv_GetVar(*insptr+… in VM_Execute() local
|
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | m32exec.cpp | 1944 …int32_t walldist=Gv_GetVarX(*insptr++), floordist=Gv_GetVarX(*insptr++), ceildist=Gv_GetVarX(*insp… in VM_Execute() local
|
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | p_map.cpp | 2985 fixed_t ceildist = mo->ceilingz - mo->Z(); in BounceWall() local
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | GAME.C | 5888 movesprite(short spritenum, long dx, long dy, long dz, long ceildist, long flordist, long clipmask) in movesprite()
|
H A D | ENGINE.C | 5034 long walldist, long ceildist, long flordist, unsigned long cliptype) in clipmove() 5402 long walldist, long ceildist, long flordist, unsigned long cliptype) in pushmove()
|
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | GAME.C | 5889 movesprite(short spritenum, long dx, long dy, long dz, long ceildist, long flordist, long clipmask) in movesprite()
|
H A D | ENGINE.C | 4994 long walldist, long ceildist, long flordist, unsigned long cliptype) in clipmove() 5362 long walldist, long ceildist, long flordist, unsigned long cliptype) in pushmove()
|
/dports/games/NBlood/NBlood-a1689a4/source/kenbuild/src/ |
H A D | game.cpp | 6180 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int clipmask) in movesprite()
|
/dports/games/jfsw/jfsw-c434002/jfbuild/kenbuild/ |
H A D | game.c | 6137 int movesprite(short spritenum, int dx, int dy, int dz, int ceildist, int flordist, int clipmask)
|
/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 8815 int walldist, int ceildist, int flordist, unsigned int cliptype) in clipmove() 9137 int walldist, int ceildist, int flordist, unsigned int cliptype) in pushmove()
|