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Searched defs:ceilhit (Results 1 – 24 of 24) sorted by relevance

/dports/games/NBlood/NBlood-a1689a4/source/sw/src/
H A Drooms.cpp370 SWBOOL SectorZadjust(int ceilhit, int32_t* hiz, short florhit, int32_t* loz) in SectorZadjust()
502 int32_t* hiz, int32_t* ceilhit, in FAFgetzrange()
573 int32_t* hiz, int32_t* ceilhit, in FAFgetzrangepoint()
H A Dactor.cpp588 int ceilz,ceilhit,florz,florhit; in KeepActorOnFloor() local
H A Dsprite.cpp4709 int32_t* ceilz, int32_t* ceilhit, int32_t* florz, int32_t* florhit) in getzrangepoint()
4837 int ceilhit, florhit; in DoActorZrange() local
4917 int ceilhit, florhit, hiz, loz; in ActorDrop() local
H A Ddraw.cpp235 int ceilhit, florhit; in DoShadowFindGroundPoint() local
H A Dplayer.cpp2350 int ceilhit, florhit; in DoPlayerZrange() local
H A Dweapon.cpp12030 int ceilhit, florhit; in DoFindGround() local
12089 int ceilhit, florhit; in DoFindGroundPoint() local
/dports/games/jfsw/jfsw-c434002/src/
H A Drooms.c383 BOOL SectorZadjust(int ceilhit, LONGp hiz, short florhit, LONGp loz) in SectorZadjust()
515 LONGp hiz, LONGp ceilhit, in FAFgetzrange()
588 LONGp hiz, LONGp ceilhit, in FAFgetzrangepoint()
H A Dactor.c591 int ceilz,ceilhit,florz,florhit; in KeepActorOnFloor() local
H A Dsprite.c4731 LONGp ceilz, LONGp ceilhit, LONGp florz, LONGp florhit) in getzrangepoint()
4859 int ceilhit, florhit; in DoActorZrange() local
4941 int ceilhit, florhit, hiz, loz; in ActorDrop() local
H A Ddraw.c240 int ceilhit, florhit; in DoShadowFindGroundPoint() local
H A Dplayer.c2258 int ceilhit, florhit; in DoPlayerZrange() local
2575 int i, ceilhit, florhit; in DoPlayerMove() local
H A Dweapon.c12231 int ceilhit, florhit; in DoFindGround() local
12291 int ceilhit, florhit; in DoFindGroundPoint() local
/dports/games/NBlood/NBlood-a1689a4/source/rr/src/
H A Dgameexec.cpp370 static void VM_GetZRange(int const spriteNum, int32_t * const ceilhit, int32_t * const florhit, int… in VM_GetZRange()
382 int32_t ceilhit, florhit; in A_GetZLimits() local
439 int32_t ceilhit, florhit; in A_Fall() local
505 int32_t ceilhit, florhit; in A_FallBomb() local
H A Dm32exec.cpp1885 int32_t ceilz, ceilhit, florz, florhit; in VM_Execute() local
/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/
H A Dgameexec.cpp369 void VM_GetZRange(int const spriteNum, int32_t* const ceilhit, int32_t* const florhit, int const wa… in VM_GetZRange()
396 int32_t ceilhit = 0, florhit = actor[spriteNum].florhit; in A_GetZLimits() local
451 int32_t ceilhit, florhit; in A_Fall() local
4509 int32_t ceilz, ceilhit, florz, florhit; local
H A Dactors.cpp460 int32_t *ceilhit, int32_t *florhit) in A_CheckNeedZUpdate()
636 int32_t ceilhit, florhit; in A_MoveSpriteClipdist() local
H A Dm32exec.cpp1889 int32_t ceilz, ceilhit, florz, florhit; in VM_Execute() local
/dports/games/NBlood/NBlood-a1689a4/source/blood/src/
H A Ddb.h275 int hit, ceilhit, florhit; member
H A Dm32exec.cpp1889 int32_t ceilz, ceilhit, florz, florhit; in VM_Execute() local
/dports/games/NBlood/NBlood-a1689a4/source/build/src/
H A Dclip.cpp1815 int32_t *ceilz, int32_t *ceilhit, int32_t *florz, int32_t *florhit, in getzrange()
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A Dbuild.h1719 …d(int32_t x, int32_t y, int32_t z, int16_t sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *flo… in getzrange_old()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/
H A DENGINE.C6163 long *ceilz, long *ceilhit, long *florz, long *florhit, in getzrange()
/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/
H A DENGINE.C6203 long *ceilz, long *ceilhit, long *florz, long *florhit, in getzrange()
/dports/games/jfsw/jfsw-c434002/jfbuild/src/
H A Dengine.c9387 int *ceilz, int *ceilhit, int *florz, int *florhit, in getzrange()