/dports/games/NBlood/NBlood-a1689a4/source/sw/src/ |
H A D | rooms.cpp | 370 SWBOOL SectorZadjust(int ceilhit, int32_t* hiz, short florhit, int32_t* loz) in SectorZadjust() 502 int32_t* hiz, int32_t* ceilhit, in FAFgetzrange() 573 int32_t* hiz, int32_t* ceilhit, in FAFgetzrangepoint()
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H A D | actor.cpp | 588 int ceilz,ceilhit,florz,florhit; in KeepActorOnFloor() local
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H A D | sprite.cpp | 4709 int32_t* ceilz, int32_t* ceilhit, int32_t* florz, int32_t* florhit) in getzrangepoint() 4837 int ceilhit, florhit; in DoActorZrange() local 4917 int ceilhit, florhit, hiz, loz; in ActorDrop() local
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H A D | draw.cpp | 235 int ceilhit, florhit; in DoShadowFindGroundPoint() local
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H A D | player.cpp | 2350 int ceilhit, florhit; in DoPlayerZrange() local
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H A D | weapon.cpp | 12030 int ceilhit, florhit; in DoFindGround() local 12089 int ceilhit, florhit; in DoFindGroundPoint() local
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/dports/games/jfsw/jfsw-c434002/src/ |
H A D | rooms.c | 383 BOOL SectorZadjust(int ceilhit, LONGp hiz, short florhit, LONGp loz) in SectorZadjust() 515 LONGp hiz, LONGp ceilhit, in FAFgetzrange() 588 LONGp hiz, LONGp ceilhit, in FAFgetzrangepoint()
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H A D | actor.c | 591 int ceilz,ceilhit,florz,florhit; in KeepActorOnFloor() local
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H A D | sprite.c | 4731 LONGp ceilz, LONGp ceilhit, LONGp florz, LONGp florhit) in getzrangepoint() 4859 int ceilhit, florhit; in DoActorZrange() local 4941 int ceilhit, florhit, hiz, loz; in ActorDrop() local
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H A D | draw.c | 240 int ceilhit, florhit; in DoShadowFindGroundPoint() local
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H A D | player.c | 2258 int ceilhit, florhit; in DoPlayerZrange() local 2575 int i, ceilhit, florhit; in DoPlayerMove() local
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H A D | weapon.c | 12231 int ceilhit, florhit; in DoFindGround() local 12291 int ceilhit, florhit; in DoFindGroundPoint() local
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/dports/games/NBlood/NBlood-a1689a4/source/rr/src/ |
H A D | gameexec.cpp | 370 static void VM_GetZRange(int const spriteNum, int32_t * const ceilhit, int32_t * const florhit, int… in VM_GetZRange() 382 int32_t ceilhit, florhit; in A_GetZLimits() local 439 int32_t ceilhit, florhit; in A_Fall() local 505 int32_t ceilhit, florhit; in A_FallBomb() local
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H A D | m32exec.cpp | 1885 int32_t ceilz, ceilhit, florz, florhit; in VM_Execute() local
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/dports/games/NBlood/NBlood-a1689a4/source/duke3d/src/ |
H A D | gameexec.cpp | 369 void VM_GetZRange(int const spriteNum, int32_t* const ceilhit, int32_t* const florhit, int const wa… in VM_GetZRange() 396 int32_t ceilhit = 0, florhit = actor[spriteNum].florhit; in A_GetZLimits() local 451 int32_t ceilhit, florhit; in A_Fall() local 4509 int32_t ceilz, ceilhit, florz, florhit; local
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H A D | actors.cpp | 460 int32_t *ceilhit, int32_t *florhit) in A_CheckNeedZUpdate() 636 int32_t ceilhit, florhit; in A_MoveSpriteClipdist() local
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H A D | m32exec.cpp | 1889 int32_t ceilz, ceilhit, florz, florhit; in VM_Execute() local
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/dports/games/NBlood/NBlood-a1689a4/source/blood/src/ |
H A D | db.h | 275 int hit, ceilhit, florhit; member
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H A D | m32exec.cpp | 1889 int32_t ceilz, ceilhit, florz, florhit; in VM_Execute() local
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/dports/games/NBlood/NBlood-a1689a4/source/build/src/ |
H A D | clip.cpp | 1815 int32_t *ceilz, int32_t *ceilhit, int32_t *florz, int32_t *florhit, in getzrange()
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | build.h | 1719 …d(int32_t x, int32_t y, int32_t z, int16_t sectnum, int32_t *ceilz, int32_t *ceilhit, int32_t *flo… in getzrange_old()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginerr/ |
H A D | ENGINE.C | 6163 long *ceilz, long *ceilhit, long *florz, long *florhit, in getzrange()
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/dports/games/NBlood/NBlood-a1689a4/extras/rrsrc/enginera/ |
H A D | ENGINE.C | 6203 long *ceilz, long *ceilhit, long *florz, long *florhit, in getzrange()
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/dports/games/jfsw/jfsw-c434002/jfbuild/src/ |
H A D | engine.c | 9387 int *ceilz, int *ceilhit, int *florz, int *florhit, in getzrange()
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