1 /*
2 This file is part of Warzone 2100.
3 Copyright (C) 1999-2004 Eidos Interactive
4 Copyright (C) 2005-2020 Warzone 2100 Project
5
6 Warzone 2100 is free software; you can redistribute it and/or modify
7 it under the terms of the GNU General Public License as published by
8 the Free Software Foundation; either version 2 of the License, or
9 (at your option) any later version.
10
11 Warzone 2100 is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 GNU General Public License for more details.
15
16 You should have received a copy of the GNU General Public License
17 along with Warzone 2100; if not, write to the Free Software
18 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
19 */
20 /*
21 * titleui/titleui.cpp
22 *
23 * WzTitleUI common stuff
24 */
25
26 #include "titleui.h"
27 #include "../intdisplay.h"
28 #include "../hci.h"
29
30 std::shared_ptr<WzTitleUI> wzTitleUICurrent;
31 char serverName[128];
32
~WzTitleUI()33 WzTitleUI::~WzTitleUI()
34 {
35 }
36
screenSizeDidChange(unsigned int oldWidth,unsigned int oldHeight,unsigned int newWidth,unsigned int newHeight)37 void WzTitleUI::screenSizeDidChange(unsigned int oldWidth, unsigned int oldHeight, unsigned int newWidth, unsigned int newHeight)
38 {
39 }
40
changeTitleUI(std::shared_ptr<WzTitleUI> target)41 void changeTitleUI(std::shared_ptr<WzTitleUI> target)
42 {
43 wzTitleUICurrent = target;
44 // Deletes the backdrop, which in turn deletes the rest of the UI from whatever was on screen before this UI
45 widgDelete(psWScreen, FRONTEND_BACKDROP);
46 if (target)
47 target->start();
48 }
49