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Searched defs:changetiles (Results 1 – 4 of 4) sorted by relevance

/dports/games/abbayedesmorts/abbayedesmorts-gpl-2.0.1/src/
H A Denemies.c36 …(struct enem *enemies,SDL_Renderer *renderer,SDL_Texture *tiles,Mix_Chunk *fx[],uint changetiles) { in drawenemies()
273 …erer *renderer,SDL_Texture *tiles,uint counter[],float proyec[],Mix_Chunk *fx[],uint changetiles) { in plants()
382 …m *enemies,SDL_Renderer *renderer,SDL_Texture *tiles,uint counter[],uint room[],uint changetiles) { in crusaders()
483 …e *tiles,uint counter[],float proyec[],uint stagedata[][22][32],Mix_Chunk *fx[],uint changetiles) { in death()
589 …erer *renderer,SDL_Texture *tiles,uint counter[],float proyec[],Mix_Chunk *fx[],uint changetiles) { in dragon()
714 …erer *renderer,SDL_Texture *tiles,uint counter[],float proyec[],Mix_Chunk *fx[],uint changetiles) { in satan()
798 …er,SDL_Texture *tiles,uint counter[],struct hero jean, int stagedata[][22][32], uint changetiles) { in fireball()
H A Ddrawing.c11 …],SDL_Texture *tiles,uint room[],uint counter[],uint changeflag,Mix_Chunk *fx[],uint changetiles) { in drawscreen()
119 …renderer,SDL_Texture *tiles,int room[],int lifes,int crosses,SDL_Texture *fonts,uint changetiles) { in statusbar()
172 void drawrope (struct enem enemies,SDL_Renderer *renderer,SDL_Texture *tiles,uint changetiles) { in drawrope()
192 … (float proyec[],SDL_Texture *tiles,SDL_Renderer *renderer,struct enem *enemies,uint changetiles) { in drawshoots()
H A Djean.c67 …er *renderer,SDL_Texture *tiles,struct hero *jean,int counter[],Mix_Chunk *fx[],uint changetiles) { in drawjean()
H A Dgame.c38 uint changetiles=*grapset; in game() local