/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/win32/ |
H A D | TileView.h | 40 int charBase; variable
|
H A D | GBTileView.h | 39 int charBase; variable
|
H A D | TileView.cpp | 302 void TileView::renderTile256(int tile, int x, int y, u8 *charBase, u16 *palette) in renderTile256() 321 void TileView::renderTile16(int tile, int x, int y, u8 *charBase, u16 *palette) in renderTile16() 353 u8 *charBase = &vram[this->charBase * 0x4000]; in render() local
|
H A D | GBTileView.cpp | 298 void GBTileView::renderTile(int tile, int x, int y, u8 *charBase) in renderTile() 335 u8 *charBase = (gbVram != NULL) ? in render() local
|
H A D | MapView.cpp | 124 u8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in BEGIN_MESSAGE_MAP() local 280 u8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in renderRotScreen() local 533 u32 charBase = ((control >> 2) & 0x03) * 0x4000 + 0x6000000; in paint() local
|
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/win32/ |
H A D | GBTileView.h | 20 int charBase; variable
|
H A D | TileView.h | 21 int charBase; variable
|
H A D | TileView.cpp | 284 void TileView::renderTile256(int tile, int x, int y, u8 *charBase, u16 *palette) in renderTile256() 303 void TileView::renderTile16(int tile, int x, int y, u8 *charBase, u16 *palette) in renderTile16() 335 u8 *charBase = &vram[this->charBase * 0x4000]; in render() local
|
H A D | MapView.cpp | 103 u8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in BEGIN_MESSAGE_MAP() local 259 u8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in renderRotScreen() local 501 u32 charBase = ((control >> 2) & 0x03) * 0x4000 + 0x6000000; in paint() local
|
H A D | GBTileView.cpp | 277 void GBTileView::renderTile(int tile, int x, int y, u8 *charBase) in renderTile() 314 u8 *charBase = (gbVram != NULL) ? in render() local
|
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/wx/ |
H A D | gfxviewers.cpp | 287 u8* charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in renderTextScreen() local 477 u8* charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in renderRotScreen() local 1610 u8* charBase = &vram[charbase]; in Update() local 1690 void render256(int tile, int x, int y, u8* charBase, u16* palette) in render256() 1709 void render16(int tile, int x, int y, u8* charBase, u16* palette) in render16() 1770 u8* charBase = (gbVram != NULL) ? in Update() local 1818 void render(int tile, int x, int y, u8* charBase) in render()
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/ |
H A D | graphics.h | 39 char *charBase; // character set base address member
|
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/ |
H A D | graphics.h | 40 char *charBase; // character set base address member
|
/dports/games/libretro-mgba/mgba-6186d45/src/gba/renderers/ |
H A D | software-bg.c | 71 uint8_t* charBase = &((uint8_t*) renderer->d.vram)[background->charBase]; in GBAVideoSoftwareRendererDrawBackgroundMode2() local
|
H A D | software-mode0.c | 530 uint32_t charBase; in GBAVideoSoftwareRendererDrawBackgroundMode0() local
|
H A D | gl.c | 1214 unsigned charBase = background->charBase >> 11; in _dirtyMode0() local 1232 unsigned charBase = background->charBase >> 11; in _dirtyMode2() local 1658 unsigned charBase = (BASE_TILE >> 1) + (GBAObjAttributesCGetTile(sprite->c) & ~align) * 0x10; in GBAVideoGLRendererDrawSprite() local
|
H A D | software-obj.c | 159 unsigned charBase = (GBAObjAttributesCGetTile(sprite->c) & ~align) * 0x20; in GBAVideoSoftwareRendererPreprocessSprite() local
|
/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/ |
H A D | Gfx.cpp | 98 inline const TileLine gfxReadTile(const uint16 *screenSource, const int yyy, const uint8 *charBase,… in gfxReadTile() 135 …ileLine gfxReadTilePal(const uint16 *screenSource, const int yyy, const uint8 *charBase, uint16 *p… in gfxReadTilePal() 188 uint8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in gfxDrawTextScreen() local 318 uint8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in gfxDrawTextScreen() local 494 uint8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in gfxDrawRotScreen() local
|
/dports/emulators/mgba/mgba-0.9.2/src/gba/renderers/ |
H A D | software-mode0.c | 531 uint32_t charBase; in GBAVideoSoftwareRendererDrawBackgroundMode0() local
|
H A D | software-bg.c | 135 uint8_t* charBase = &((uint8_t*) renderer->d.vram)[background->charBase]; in GBAVideoSoftwareRendererDrawBackgroundMode2() local
|
H A D | gl.c | 1220 unsigned charBase = background->charBase >> 11; in _dirtyMode0() local 1238 unsigned charBase = background->charBase >> 11; in _dirtyMode2() local 1699 unsigned charBase = (BASE_TILE >> 1) + (GBAObjAttributesCGetTile(sprite->c) & ~align) * 0x10; in GBAVideoGLRendererDrawSprite() local
|
H A D | software-obj.c | 159 unsigned charBase = (GBAObjAttributesCGetTile(sprite->c) & ~align) * 0x20; in GBAVideoSoftwareRendererPreprocessSprite() local
|
/dports/emulators/mednafen/mednafen/src/gba/ |
H A D | Gfx.cpp | 70 uint8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in gfxDrawTextScreen() local 244 uint8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in gfxDrawRotScreen() local
|
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/ |
H A D | GBA.cpp | 4363 inline const TileLine gfxReadTile(const u16 *screenSource, const int yyy, const u8 *charBase, u16 *… in gfxReadTile() 4400 inline const TileLine gfxReadTilePal(const u16 *screenSource, const int yyy, const u8 *charBase, u1… in gfxReadTilePal() 4453 u8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in gfxDrawTextScreen() local
|
/dports/audio/rosegarden/rosegarden-21.06.1/src/gui/editors/notation/ |
H A D | NoteFont.cpp | 310 int charBase = 0; in getPixmap() local
|