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Searched defs:charBase (Results 1 – 25 of 38) sorted by relevance

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/dports/emulators/vba/VisualBoyAdvance-1.7.2/src/win32/
H A DTileView.h40 int charBase; variable
H A DGBTileView.h39 int charBase; variable
H A DTileView.cpp302 void TileView::renderTile256(int tile, int x, int y, u8 *charBase, u16 *palette) in renderTile256()
321 void TileView::renderTile16(int tile, int x, int y, u8 *charBase, u16 *palette) in renderTile16()
353 u8 *charBase = &vram[this->charBase * 0x4000]; in render() local
H A DGBTileView.cpp298 void GBTileView::renderTile(int tile, int x, int y, u8 *charBase) in renderTile()
335 u8 *charBase = (gbVram != NULL) ? in render() local
H A DMapView.cpp124 u8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in BEGIN_MESSAGE_MAP() local
280 u8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in renderRotScreen() local
533 u32 charBase = ((control >> 2) & 0x03) * 0x4000 + 0x6000000; in paint() local
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/win32/
H A DGBTileView.h20 int charBase; variable
H A DTileView.h21 int charBase; variable
H A DTileView.cpp284 void TileView::renderTile256(int tile, int x, int y, u8 *charBase, u16 *palette) in renderTile256()
303 void TileView::renderTile16(int tile, int x, int y, u8 *charBase, u16 *palette) in renderTile16()
335 u8 *charBase = &vram[this->charBase * 0x4000]; in render() local
H A DMapView.cpp103 u8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in BEGIN_MESSAGE_MAP() local
259 u8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in renderRotScreen() local
501 u32 charBase = ((control >> 2) & 0x03) * 0x4000 + 0x6000000; in paint() local
H A DGBTileView.cpp277 void GBTileView::renderTile(int tile, int x, int y, u8 *charBase) in renderTile()
314 u8 *charBase = (gbVram != NULL) ? in render() local
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/wx/
H A Dgfxviewers.cpp287 u8* charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in renderTextScreen() local
477 u8* charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in renderRotScreen() local
1610 u8* charBase = &vram[charbase]; in Update() local
1690 void render256(int tile, int x, int y, u8* charBase, u16* palette) in render256()
1709 void render16(int tile, int x, int y, u8* charBase, u16* palette) in render16()
1770 u8* charBase = (gbVram != NULL) ? in Update() local
1818 void render(int tile, int x, int y, u8* charBase) in render()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dgraphics.h39 char *charBase; // character set base address member
/dports/games/scummvm/scummvm-2.5.1/engines/tinsel/
H A Dgraphics.h40 char *charBase; // character set base address member
/dports/games/libretro-mgba/mgba-6186d45/src/gba/renderers/
H A Dsoftware-bg.c71 uint8_t* charBase = &((uint8_t*) renderer->d.vram)[background->charBase]; in GBAVideoSoftwareRendererDrawBackgroundMode2() local
H A Dsoftware-mode0.c530 uint32_t charBase; in GBAVideoSoftwareRendererDrawBackgroundMode0() local
H A Dgl.c1214 unsigned charBase = background->charBase >> 11; in _dirtyMode0() local
1232 unsigned charBase = background->charBase >> 11; in _dirtyMode2() local
1658 unsigned charBase = (BASE_TILE >> 1) + (GBAObjAttributesCGetTile(sprite->c) & ~align) * 0x10; in GBAVideoGLRendererDrawSprite() local
H A Dsoftware-obj.c159 unsigned charBase = (GBAObjAttributesCGetTile(sprite->c) & ~align) * 0x20; in GBAVideoSoftwareRendererPreprocessSprite() local
/dports/games/libretro-beetle_gba/beetle-gba-libretro-8d1e421/mednafen/gba/
H A DGfx.cpp98 inline const TileLine gfxReadTile(const uint16 *screenSource, const int yyy, const uint8 *charBase,… in gfxReadTile()
135 …ileLine gfxReadTilePal(const uint16 *screenSource, const int yyy, const uint8 *charBase, uint16 *p… in gfxReadTilePal()
188 uint8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in gfxDrawTextScreen() local
318 uint8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in gfxDrawTextScreen() local
494 uint8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in gfxDrawRotScreen() local
/dports/emulators/mgba/mgba-0.9.2/src/gba/renderers/
H A Dsoftware-mode0.c531 uint32_t charBase; in GBAVideoSoftwareRendererDrawBackgroundMode0() local
H A Dsoftware-bg.c135 uint8_t* charBase = &((uint8_t*) renderer->d.vram)[background->charBase]; in GBAVideoSoftwareRendererDrawBackgroundMode2() local
H A Dgl.c1220 unsigned charBase = background->charBase >> 11; in _dirtyMode0() local
1238 unsigned charBase = background->charBase >> 11; in _dirtyMode2() local
1699 unsigned charBase = (BASE_TILE >> 1) + (GBAObjAttributesCGetTile(sprite->c) & ~align) * 0x10; in GBAVideoGLRendererDrawSprite() local
H A Dsoftware-obj.c159 unsigned charBase = (GBAObjAttributesCGetTile(sprite->c) & ~align) * 0x20; in GBAVideoSoftwareRendererPreprocessSprite() local
/dports/emulators/mednafen/mednafen/src/gba/
H A DGfx.cpp70 uint8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in gfxDrawTextScreen() local
244 uint8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in gfxDrawRotScreen() local
/dports/emulators/visualboyadvance-m/visualboyadvance-m-VBA-M_Beta_2/src/gba/
H A DGBA.cpp4363 inline const TileLine gfxReadTile(const u16 *screenSource, const int yyy, const u8 *charBase, u16 *… in gfxReadTile()
4400 inline const TileLine gfxReadTilePal(const u16 *screenSource, const int yyy, const u8 *charBase, u1… in gfxReadTilePal()
4453 u8 *charBase = &vram[((control >> 2) & 0x03) * 0x4000]; in gfxDrawTextScreen() local
/dports/audio/rosegarden/rosegarden-21.06.1/src/gui/editors/notation/
H A DNoteFont.cpp310 int charBase = 0; in getPixmap() local

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