1 /*
2  *  Empire - A multi-player, client/server Internet based war game.
3  *  Copyright (C) 1986-2021, Dave Pare, Jeff Bailey, Thomas Ruschak,
4  *                Ken Stevens, Steve McClure, Markus Armbruster
5  *
6  *  Empire is free software: you can redistribute it and/or modify
7  *  it under the terms of the GNU General Public License as published by
8  *  the Free Software Foundation, either version 3 of the License, or
9  *  (at your option) any later version.
10  *
11  *  This program is distributed in the hope that it will be useful,
12  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
13  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14  *  GNU General Public License for more details.
15  *
16  *  You should have received a copy of the GNU General Public License
17  *  along with this program.  If not, see <http://www.gnu.org/licenses/>.
18  *
19  *  ---
20  *
21  *  See files README, COPYING and CREDITS in the root of the source
22  *  tree for related information and legal notices.  It is expected
23  *  that future projects/authors will amend these files as needed.
24  *
25  *  ---
26  *
27  *  check.c: Check a sector, plane, land unit, ship or nuke
28  *
29  *  Known contributors to this file:
30  *     Steve McClure, 1998
31  *     Markus Armbruster, 2004-2014
32  */
33 
34 #include <config.h>
35 
36 #include <ctype.h>
37 #include "commodity.h"
38 #include "empobj.h"
39 #include "player.h"
40 #include "prototypes.h"
41 #include "xy.h"
42 
43 static int
obj_changed(struct empobj * obj)44 obj_changed(struct empobj *obj)
45 {
46     union empobj_storage old;
47 
48     if (!get_empobj(obj->ef_type, obj->uid, &old))
49 	return 0;
50     if (!ef_typedstr_eq((struct ef_typedstr *)&old,
51 			(struct ef_typedstr *)obj))
52 	return 1;
53     ef_mark_fresh(obj->ef_type, obj);
54     return 0;
55 }
56 
57 int
check_obj_ok(struct empobj * obj)58 check_obj_ok(struct empobj *obj)
59 {
60     char *s;
61 
62     if (obj_changed(obj)) {
63 	if (obj->ef_type == EF_SECTOR)
64 	    pr("Sector %s has changed!\n",
65 	       xyas(obj->x, obj->y, player->cnum));
66 	else {
67 	    s = ef_nameof_pretty(obj->ef_type);
68 	    pr("%c%s %d has changed!\n", toupper(*s), s + 1, obj->uid);
69 	}
70 	return 0;
71     }
72     return 1;
73 }
74 
75 int
check_sect_ok(struct sctstr * sectp)76 check_sect_ok(struct sctstr *sectp)
77 {
78     return check_obj_ok((struct empobj *)sectp);
79 }
80 
81 int
check_ship_ok(struct shpstr * shipp)82 check_ship_ok(struct shpstr *shipp)
83 {
84     return check_obj_ok((struct empobj *)shipp);
85 }
86 
87 int
check_plane_ok(struct plnstr * planep)88 check_plane_ok(struct plnstr *planep)
89 {
90     return check_obj_ok((struct empobj *)planep);
91 }
92 
93 int
check_land_ok(struct lndstr * landp)94 check_land_ok(struct lndstr *landp)
95 {
96     return check_obj_ok((struct empobj *)landp);
97 }
98 
99 int
check_nuke_ok(struct nukstr * nukep)100 check_nuke_ok(struct nukstr *nukep)
101 {
102     return check_obj_ok((struct empobj *)nukep);
103 }
104 
105 int
check_loan_ok(struct lonstr * loanp)106 check_loan_ok(struct lonstr *loanp)
107 {
108     return check_obj_ok((struct empobj *)loanp);
109 }
110 
111 int
check_comm_ok(struct comstr * commp)112 check_comm_ok(struct comstr *commp)
113 {
114     return check_obj_ok((struct empobj *)commp);
115 }
116 
117 int
check_trade_ok(struct trdstr * tp)118 check_trade_ok(struct trdstr *tp)
119 {
120     return check_obj_ok((struct empobj *)tp);
121 }
122