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/dports/games/freeciv-nox11/freeciv-2.6.6/ai/default/
H A Daicity.c272 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_choose_build() local
463 struct ai_city *city_data; in dai_spend_gold() local
677 struct ai_city *city_data = def_ai_city_data(pcity, ait); in contemplate_terrain_improvements() local
802 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_manage_cities() local
990 struct ai_city *city_data = fc_calloc(1, sizeof(struct ai_city)); in dai_city_alloc() local
1003 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_free() local
1018 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_save() local
1045 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_load() local
1730 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_build_adv_adjust() local
1756 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_build_adv_adjust() local
[all …]
H A Ddaidomestic.c81 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_choose_help_wonder() local
448 struct ai_city *city_data = def_ai_city_data(pcity, ait); in domestic_advisor_choose_build() local
H A Daidiplomat.c138 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_choose_diplomat_defensive() local
569 struct ai_city *city_data; in dai_diplomat_defend() local
775 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_manage_diplomat() local
H A Ddaimilitary.c269 struct ai_city *city_data = def_ai_city_data(pcity, ait); in assess_defense_quadratic() local
473 struct ai_city *city_data = def_ai_city_data(pcity, ait); in assess_danger() local
753 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_process_defender_want() local
1173 struct ai_city *city_data = def_ai_city_data(pcity, ait); in kill_something_with() local
1403 struct ai_city *city_data = def_ai_city_data(pcity, ait); in military_advisor_choose_build() local
H A Daiunit.c144 struct ai_city *city_data = def_ai_city_data(pcity, ait); in find_neediest_airlift_city() local
187 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_airlift() local
865 struct ai_city *city_data = NULL; in dai_military_findjob() local
970 static void single_invader(struct ai_city *city_data, in single_invader()
1017 struct ai_city *city_data = def_ai_city_data(pcity, ait); in invasion_funct() local
1197 struct ai_city *city_data = def_ai_city_data(acity, ait); in find_something_to_kill() local
1225 struct ai_city *city_data = def_ai_city_data(pcity, ait); in find_something_to_kill() local
H A Dailog.c43 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_log() local
H A Daihand.c476 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_manage_taxes() local
H A Daisettler.c1312 struct ai_city *city_data = def_ai_city_data(pcity, ait); in contemplate_new_city() local
/dports/games/freeciv/freeciv-2.6.6/ai/default/
H A Daicity.c272 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_choose_build() local
463 struct ai_city *city_data; in dai_spend_gold() local
677 struct ai_city *city_data = def_ai_city_data(pcity, ait); in contemplate_terrain_improvements() local
802 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_manage_cities() local
990 struct ai_city *city_data = fc_calloc(1, sizeof(struct ai_city)); in dai_city_alloc() local
1003 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_free() local
1018 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_save() local
1045 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_load() local
1730 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_build_adv_adjust() local
1756 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_build_adv_adjust() local
[all …]
H A Ddaidomestic.c81 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_choose_help_wonder() local
448 struct ai_city *city_data = def_ai_city_data(pcity, ait); in domestic_advisor_choose_build() local
H A Daidiplomat.c138 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_choose_diplomat_defensive() local
569 struct ai_city *city_data; in dai_diplomat_defend() local
775 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_manage_diplomat() local
H A Ddaimilitary.c269 struct ai_city *city_data = def_ai_city_data(pcity, ait); in assess_defense_quadratic() local
473 struct ai_city *city_data = def_ai_city_data(pcity, ait); in assess_danger() local
753 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_process_defender_want() local
1173 struct ai_city *city_data = def_ai_city_data(pcity, ait); in kill_something_with() local
1403 struct ai_city *city_data = def_ai_city_data(pcity, ait); in military_advisor_choose_build() local
H A Daiunit.c144 struct ai_city *city_data = def_ai_city_data(pcity, ait); in find_neediest_airlift_city() local
187 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_airlift() local
865 struct ai_city *city_data = NULL; in dai_military_findjob() local
970 static void single_invader(struct ai_city *city_data, in single_invader()
1017 struct ai_city *city_data = def_ai_city_data(pcity, ait); in invasion_funct() local
1197 struct ai_city *city_data = def_ai_city_data(acity, ait); in find_something_to_kill() local
1225 struct ai_city *city_data = def_ai_city_data(pcity, ait); in find_something_to_kill() local
H A Dailog.c43 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_log() local
H A Daihand.c476 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_manage_taxes() local
H A Daisettler.c1312 struct ai_city *city_data = def_ai_city_data(pcity, ait); in contemplate_new_city() local
/dports/games/julius/julius-1.7.0/src/city/
H A Ddata_private.c3 struct city_data_t city_data; variable
/dports/games/augustus/augustus-3.1.0/src/city/
H A Ddata_private.c3 struct city_data_t city_data; variable
/dports/games/freeciv/freeciv-2.6.6/server/advisors/
H A Dadvbuilding.c89 struct adv_city *city_data = pcity->server.adv; in calculate_city_clusters() local
215 struct adv_city *city_data = pcity->server.adv; in building_advisor() local
/dports/games/freeciv-nox11/freeciv-2.6.6/server/advisors/
H A Dadvbuilding.c89 struct adv_city *city_data = pcity->server.adv; in calculate_city_clusters() local
215 struct adv_city *city_data = pcity->server.adv; in building_advisor() local
/dports/audio/rhvoice/RHVoice-1.2.4/src/third-party/cldr/tools/java/org/unicode/cldr/tool/
H A DMisc.java981 Map<String, String> city_data = country_city_data.get(code); in getCities() local
995 Map<String, String> city_data = country_city_data.get(key); in getCities() local
1007 Map<String, String> city_data = country_city_data.get(country); in getCities() local
/dports/games/freeciv/freeciv-2.6.6/client/gui-qt/
H A Dcityrep.cpp1024 struct city **city_data; in gen_production_labels() local
/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-qt/
H A Dcityrep.cpp1024 struct city **city_data; in gen_production_labels() local
/dports/games/julius/julius-1.7.0/src/game/
H A Dfile_io.c106 buffer *city_data; member
/dports/games/augustus/augustus-3.1.0/src/game/
H A Dfile_io.c124 buffer *city_data; member

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