/dports/games/freeciv-nox11/freeciv-2.6.6/ai/default/ |
H A D | aicity.c | 272 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_choose_build() local 463 struct ai_city *city_data; in dai_spend_gold() local 677 struct ai_city *city_data = def_ai_city_data(pcity, ait); in contemplate_terrain_improvements() local 802 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_manage_cities() local 990 struct ai_city *city_data = fc_calloc(1, sizeof(struct ai_city)); in dai_city_alloc() local 1003 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_free() local 1018 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_save() local 1045 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_load() local 1730 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_build_adv_adjust() local 1756 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_build_adv_adjust() local [all …]
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H A D | daidomestic.c | 81 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_choose_help_wonder() local 448 struct ai_city *city_data = def_ai_city_data(pcity, ait); in domestic_advisor_choose_build() local
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H A D | aidiplomat.c | 138 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_choose_diplomat_defensive() local 569 struct ai_city *city_data; in dai_diplomat_defend() local 775 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_manage_diplomat() local
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H A D | daimilitary.c | 269 struct ai_city *city_data = def_ai_city_data(pcity, ait); in assess_defense_quadratic() local 473 struct ai_city *city_data = def_ai_city_data(pcity, ait); in assess_danger() local 753 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_process_defender_want() local 1173 struct ai_city *city_data = def_ai_city_data(pcity, ait); in kill_something_with() local 1403 struct ai_city *city_data = def_ai_city_data(pcity, ait); in military_advisor_choose_build() local
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H A D | aiunit.c | 144 struct ai_city *city_data = def_ai_city_data(pcity, ait); in find_neediest_airlift_city() local 187 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_airlift() local 865 struct ai_city *city_data = NULL; in dai_military_findjob() local 970 static void single_invader(struct ai_city *city_data, in single_invader() 1017 struct ai_city *city_data = def_ai_city_data(pcity, ait); in invasion_funct() local 1197 struct ai_city *city_data = def_ai_city_data(acity, ait); in find_something_to_kill() local 1225 struct ai_city *city_data = def_ai_city_data(pcity, ait); in find_something_to_kill() local
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H A D | ailog.c | 43 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_log() local
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H A D | aihand.c | 476 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_manage_taxes() local
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H A D | aisettler.c | 1312 struct ai_city *city_data = def_ai_city_data(pcity, ait); in contemplate_new_city() local
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/dports/games/freeciv/freeciv-2.6.6/ai/default/ |
H A D | aicity.c | 272 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_choose_build() local 463 struct ai_city *city_data; in dai_spend_gold() local 677 struct ai_city *city_data = def_ai_city_data(pcity, ait); in contemplate_terrain_improvements() local 802 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_manage_cities() local 990 struct ai_city *city_data = fc_calloc(1, sizeof(struct ai_city)); in dai_city_alloc() local 1003 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_free() local 1018 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_save() local 1045 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_load() local 1730 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_build_adv_adjust() local 1756 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_build_adv_adjust() local [all …]
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H A D | daidomestic.c | 81 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_choose_help_wonder() local 448 struct ai_city *city_data = def_ai_city_data(pcity, ait); in domestic_advisor_choose_build() local
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H A D | aidiplomat.c | 138 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_choose_diplomat_defensive() local 569 struct ai_city *city_data; in dai_diplomat_defend() local 775 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_manage_diplomat() local
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H A D | daimilitary.c | 269 struct ai_city *city_data = def_ai_city_data(pcity, ait); in assess_defense_quadratic() local 473 struct ai_city *city_data = def_ai_city_data(pcity, ait); in assess_danger() local 753 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_process_defender_want() local 1173 struct ai_city *city_data = def_ai_city_data(pcity, ait); in kill_something_with() local 1403 struct ai_city *city_data = def_ai_city_data(pcity, ait); in military_advisor_choose_build() local
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H A D | aiunit.c | 144 struct ai_city *city_data = def_ai_city_data(pcity, ait); in find_neediest_airlift_city() local 187 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_airlift() local 865 struct ai_city *city_data = NULL; in dai_military_findjob() local 970 static void single_invader(struct ai_city *city_data, in single_invader() 1017 struct ai_city *city_data = def_ai_city_data(pcity, ait); in invasion_funct() local 1197 struct ai_city *city_data = def_ai_city_data(acity, ait); in find_something_to_kill() local 1225 struct ai_city *city_data = def_ai_city_data(pcity, ait); in find_something_to_kill() local
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H A D | ailog.c | 43 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_city_log() local
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H A D | aihand.c | 476 struct ai_city *city_data = def_ai_city_data(pcity, ait); in dai_manage_taxes() local
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H A D | aisettler.c | 1312 struct ai_city *city_data = def_ai_city_data(pcity, ait); in contemplate_new_city() local
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/dports/games/julius/julius-1.7.0/src/city/ |
H A D | data_private.c | 3 struct city_data_t city_data; variable
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/dports/games/augustus/augustus-3.1.0/src/city/ |
H A D | data_private.c | 3 struct city_data_t city_data; variable
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/dports/games/freeciv/freeciv-2.6.6/server/advisors/ |
H A D | advbuilding.c | 89 struct adv_city *city_data = pcity->server.adv; in calculate_city_clusters() local 215 struct adv_city *city_data = pcity->server.adv; in building_advisor() local
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/dports/games/freeciv-nox11/freeciv-2.6.6/server/advisors/ |
H A D | advbuilding.c | 89 struct adv_city *city_data = pcity->server.adv; in calculate_city_clusters() local 215 struct adv_city *city_data = pcity->server.adv; in building_advisor() local
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/dports/audio/rhvoice/RHVoice-1.2.4/src/third-party/cldr/tools/java/org/unicode/cldr/tool/ |
H A D | Misc.java | 981 Map<String, String> city_data = country_city_data.get(code); in getCities() local 995 Map<String, String> city_data = country_city_data.get(key); in getCities() local 1007 Map<String, String> city_data = country_city_data.get(country); in getCities() local
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/dports/games/freeciv/freeciv-2.6.6/client/gui-qt/ |
H A D | cityrep.cpp | 1024 struct city **city_data; in gen_production_labels() local
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/dports/games/freeciv-nox11/freeciv-2.6.6/client/gui-qt/ |
H A D | cityrep.cpp | 1024 struct city **city_data; in gen_production_labels() local
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/dports/games/julius/julius-1.7.0/src/game/ |
H A D | file_io.c | 106 buffer *city_data; member
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/dports/games/augustus/augustus-3.1.0/src/game/ |
H A D | file_io.c | 124 buffer *city_data; member
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