/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/async/ |
H A D | NetworkSystem.cpp | 42 void idNetworkSystem::ServerSendReliableMessage( int clientNum, const idBitMsg &msg ) { in ServerSendReliableMessage() 53 void idNetworkSystem::ServerSendReliableMessageExcluding( int clientNum, const idBitMsg &msg ) { in ServerSendReliableMessageExcluding() 64 int idNetworkSystem::ServerGetClientPing( int clientNum ) { in ServerGetClientPing() 76 int idNetworkSystem::ServerGetClientPrediction( int clientNum ) { in ServerGetClientPrediction() 88 int idNetworkSystem::ServerGetClientTimeSinceLastPacket( int clientNum ) { in ServerGetClientTimeSinceLastPacket() 100 int idNetworkSystem::ServerGetClientTimeSinceLastInput( int clientNum ) { in ServerGetClientTimeSinceLastInput() 112 int idNetworkSystem::ServerGetClientOutgoingRate( int clientNum ) { in ServerGetClientOutgoingRate() 124 int idNetworkSystem::ServerGetClientIncomingRate( int clientNum ) { in ServerGetClientIncomingRate() 136 float idNetworkSystem::ServerGetClientIncomingPacketLoss( int clientNum ) { in ServerGetClientIncomingPacketLoss()
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H A D | AsyncServer.cpp | 626 void idAsyncServer::ClearClient( int clientNum ) { in ClearClient() 696 void idAsyncServer::InitLocalClient( int clientNum ) { in InitLocalClient() 748 void idAsyncServer::DropClient( int clientNum, const char *reason ) { in DropClient() 939 void idAsyncServer::UpdateUI( int clientNum ) { in UpdateUI() 1042 bool idAsyncServer::SendEmptyToClient( int clientNum, bool force ) { in SendEmptyToClient() 1076 bool idAsyncServer::SendPingToClient( int clientNum ) { in SendPingToClient() 1111 void idAsyncServer::SendGameInitToClient( int clientNum ) { in SendGameInitToClient() 1140 bool idAsyncServer::SendSnapshotToClient( int clientNum ) { in SendSnapshotToClient() 1341 void idAsyncServer::ProcessReliableClientMessages( int clientNum ) { in ProcessReliableClientMessages() 1591 bool idAsyncServer::SendReliablePureToClient( int clientNum ) { in SendReliablePureToClient() [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/ |
H A D | Game_network.cpp | 111 void idGameLocal::InitLocalClient( int clientNum ) { in InitLocalClient() 123 void idGameLocal::InitClientDeclRemap( int clientNum ) { in InitClientDeclRemap() 196 int idGameLocal::ServerRemapDecl( int clientNum, declType_t type, int index ) { in ServerRemapDecl() 296 void idGameLocal::ServerClientConnect( int clientNum, const char *guid ) { in ServerClientConnect() 312 void idGameLocal::ServerClientBegin( int clientNum ) { in ServerClientBegin() 345 void idGameLocal::ServerClientDisconnect( int clientNum ) { in ServerClientDisconnect() 384 void idGameLocal::ServerWriteInitialReliableMessages( int clientNum ) { in ServerWriteInitialReliableMessages() 488 bool idGameLocal::ApplySnapshot( int clientNum, int sequence ) { in ApplySnapshot() 714 bool idGameLocal::ServerApplySnapshot( int clientNum, int sequence ) { in ServerApplySnapshot() 1280 bool idGameLocal::ClientApplySnapshot( int clientNum, int sequence ) { in ClientApplySnapshot() [all …]
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H A D | MultiplayerGame.cpp | 223 void idMultiplayerGame::ServerClientConnect( int clientNum ) { in ServerClientConnect() 232 void idMultiplayerGame::SpawnPlayer( int clientNum ) { in SpawnPlayer() 1388 void idMultiplayerGame::PlayerVote( int clientNum, playerVote_t vote ) { 2388 bool idMultiplayerGame::Draw( int clientNum ) { 3140 void idMultiplayerGame::DropWeapon( int clientNum ) { 3357 void idMultiplayerGame::CastVote( int clientNum, bool castVote ) { 3552 void idMultiplayerGame::DisconnectClient( int clientNum ) { 3601 void idMultiplayerGame::WantKilled( int clientNum ) { 3614 int clientNum; local 3937 void idMultiplayerGame::EnterGame( int clientNum ) { [all …]
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/dports/games/dhewm3/dhewm3-1.5.1/neo/game/ |
H A D | Game_network.cpp | 111 void idGameLocal::InitLocalClient( int clientNum ) { in InitLocalClient() 123 void idGameLocal::InitClientDeclRemap( int clientNum ) { in InitClientDeclRemap() 196 int idGameLocal::ServerRemapDecl( int clientNum, declType_t type, int index ) { in ServerRemapDecl() 296 void idGameLocal::ServerClientConnect( int clientNum, const char *guid ) { in ServerClientConnect() 312 void idGameLocal::ServerClientBegin( int clientNum ) { in ServerClientBegin() 345 void idGameLocal::ServerClientDisconnect( int clientNum ) { in ServerClientDisconnect() 384 void idGameLocal::ServerWriteInitialReliableMessages( int clientNum ) { in ServerWriteInitialReliableMessages() 488 bool idGameLocal::ApplySnapshot( int clientNum, int sequence ) { in ApplySnapshot() 700 bool idGameLocal::ServerApplySnapshot( int clientNum, int sequence ) { in ServerApplySnapshot() 1248 bool idGameLocal::ClientApplySnapshot( int clientNum, int sequence ) { in ClientApplySnapshot() [all …]
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H A D | MultiplayerGame.cpp | 191 void idMultiplayerGame::ServerClientConnect( int clientNum ) { in ServerClientConnect() 200 void idMultiplayerGame::SpawnPlayer( int clientNum ) { in SpawnPlayer() 958 void idMultiplayerGame::PlayerVote( int clientNum, playerVote_t vote ) { in PlayerVote() 1827 bool idMultiplayerGame::Draw( int clientNum ) { in Draw() 2448 void idMultiplayerGame::DropWeapon( int clientNum ) { in DropWeapon() 2665 void idMultiplayerGame::CastVote( int clientNum, bool castVote ) { in CastVote() 2846 void idMultiplayerGame::DisconnectClient( int clientNum ) { in DisconnectClient() 2895 void idMultiplayerGame::WantKilled( int clientNum ) { in WantKilled() 2908 int clientNum; in MapRestart() local 3203 void idMultiplayerGame::EnterGame( int clientNum ) { in EnterGame() [all …]
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/dports/games/iortcw/iortcw-1.51c/SP/code/server/ |
H A D | sv_game.c | 84 void SV_GameSendServerCommand( int clientNum, const char *text ) { in SV_GameSendServerCommand() 103 void SV_GameDropClient( int clientNum, const char *reason ) { in SV_GameDropClient() 278 void SV_GetUsercmd( int clientNum, usercmd_t *cmd ) { in SV_GetUsercmd() 485 int clientNum = args[1]; in SV_GameSystemCalls() local 1054 qboolean SV_GetTag( int clientNum, char *tagname, orientation_t *or ) { in SV_GetTag() 1073 qboolean SV_GetModelInfo( int clientNum, char *modelName, animModelInfo_t **modelInfo ) { in SV_GetModelInfo()
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/dports/games/iortcw/iortcw-1.51c/MP/code/server/ |
H A D | sv_game.c | 84 void SV_GameSendServerCommand( int clientNum, const char *text ) { in SV_GameSendServerCommand() 103 void SV_GameDropClient( int clientNum, const char *reason ) { in SV_GameDropClient() 278 void SV_GetUsercmd( int clientNum, usercmd_t *cmd ) { in SV_GetUsercmd() 489 int clientNum = args[1]; in SV_GameSystemCalls() local 1038 qboolean SV_GetTag( int clientNum, char *tagname, orientation_t *or ) { in SV_GetTag()
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/dports/devel/raknet/raknet-3.9.2_10,1/Samples/Tests/ |
H A D | ManyClientsOneServerBlockingTest.cpp | 3 …t::WaitForConnectionRequestsToComplete(RakPeerInterface **clientList, int clientNum, bool isVerbos… in WaitForConnectionRequestsToComplete() 28 …erverBlockingTest::WaitAndPrintResults(RakPeerInterface **clientList, int clientNum, bool isVerbos… in WaitAndPrintResults() 198 const int clientNum= 256; in RunTest() local
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H A D | ManyClientsOneServerDeallocateBlockingTest.cpp | 3 …t::WaitForConnectionRequestsToComplete(RakPeerInterface **clientList, int clientNum, bool isVerbos… in WaitForConnectionRequestsToComplete() 28 …ocateBlockingTest::WaitAndPrintResults(RakPeerInterface **clientList, int clientNum, bool isVerbos… in WaitAndPrintResults()
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | g_bot.c | 49 int clientNum; member 444 static void AddBotToSpawnQueue( int clientNum, int delay ) { in AddBotToSpawnQueue() 465 void G_QueueBotBegin( int clientNum ) { in G_QueueBotBegin() 476 qboolean G_BotConnect( int clientNum, qboolean restart ) { in G_BotConnect() 506 int clientNum; in G_AddBot() local
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/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_consolecmds.c | 184 int clientNum; in CG_TellTarget_f() local 199 int clientNum; in CG_TellAttacker_f() local 214 int clientNum; in CG_VoiceTellTarget_f() local 229 int clientNum; in CG_VoiceTellAttacker_f() local 365 int clientNum; in CG_TaskSuicide_f() local
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_consolecmds.c | 184 int clientNum; in CG_TellTarget_f() local 199 int clientNum; in CG_TellAttacker_f() local 214 int clientNum; in CG_VoiceTellTarget_f() local 229 int clientNum; in CG_VoiceTellAttacker_f() local 365 int clientNum; in CG_TaskSuicide_f() local
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_consolecmds.c | 184 int clientNum; in CG_TellTarget_f() local 199 int clientNum; in CG_TellAttacker_f() local 214 int clientNum; in CG_VoiceTellTarget_f() local 229 int clientNum; in CG_VoiceTellAttacker_f() local 365 int clientNum; in CG_TaskSuicide_f() local
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | g_bot.c | 49 int clientNum; member 443 static void AddBotToSpawnQueue( int clientNum, int delay ) { in AddBotToSpawnQueue() 464 void G_QueueBotBegin( int clientNum ) { in G_QueueBotBegin() 475 qboolean G_BotConnect( int clientNum, qboolean restart ) { in G_BotConnect() 505 int clientNum; in G_AddBot() local
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_consolecmds.c | 184 int clientNum; in CG_TellTarget_f() local 199 int clientNum; in CG_TellAttacker_f() local 214 int clientNum; in CG_VoiceTellTarget_f() local 229 int clientNum; in CG_VoiceTellAttacker_f() local 365 int clientNum; in CG_TaskSuicide_f() local
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_consolecmds.c | 137 int clientNum; in CG_TellTarget_f() local 152 int clientNum; in CG_TellAttacker_f() local
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_bot.c | 42 int clientNum; member 497 static void AddBotToSpawnQueue( int clientNum, int delay ) { in AddBotToSpawnQueue() 521 void G_RemoveQueuedBotBegin( int clientNum ) { in G_RemoveQueuedBotBegin() 538 qboolean G_BotConnect( int clientNum, qboolean restart ) { in G_BotConnect() 563 int clientNum; in G_AddBot() local
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_bot.c | 42 int clientNum; member 497 static void AddBotToSpawnQueue( int clientNum, int delay ) { in AddBotToSpawnQueue() 521 void G_RemoveQueuedBotBegin( int clientNum ) { in G_RemoveQueuedBotBegin() 538 qboolean G_BotConnect( int clientNum, qboolean restart ) { in G_BotConnect() 563 int clientNum; in G_AddBot() local
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_bot.c | 42 int clientNum; member 497 static void AddBotToSpawnQueue( int clientNum, int delay ) { in AddBotToSpawnQueue() 521 void G_RemoveQueuedBotBegin( int clientNum ) { in G_RemoveQueuedBotBegin() 538 qboolean G_BotConnect( int clientNum, qboolean restart ) { in G_BotConnect() 563 int clientNum; in G_AddBot() local
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_bot.c | 34 int clientNum; member 761 static void AddBotToSpawnQueue( int clientNum, int delay ) { in AddBotToSpawnQueue() 784 void G_RemoveQueuedBotBegin( int clientNum ) { in G_RemoveQueuedBotBegin() 800 qboolean G_BotConnect( int clientNum, qboolean restart ) { in G_BotConnect() 825 int clientNum, preTeam = TEAM_FREE; in G_AddBot() local
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/dports/games/evq3/evq3/code/game/ |
H A D | g_bot.c | 42 int clientNum; member 497 static void AddBotToSpawnQueue( int clientNum, int delay ) { in AddBotToSpawnQueue() 521 void G_RemoveQueuedBotBegin( int clientNum ) { in G_RemoveQueuedBotBegin() 538 qboolean G_BotConnect( int clientNum, qboolean restart ) { in G_BotConnect() 563 int clientNum; in G_AddBot() local
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/dports/games/ioquake3-server/ioquake3-1.36/code/server/ |
H A D | sv_game.c | 85 void SV_GameSendServerCommand( int clientNum, const char *text ) { in SV_GameSendServerCommand() 104 void SV_GameDropClient( int clientNum, const char *reason ) { in SV_GameDropClient() 281 void SV_GetUsercmd( int clientNum, usercmd_t *cmd ) { in SV_GetUsercmd()
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/dports/games/ioquake3/ioquake3-1.36/code/server/ |
H A D | sv_game.c | 85 void SV_GameSendServerCommand( int clientNum, const char *text ) { in SV_GameSendServerCommand() 104 void SV_GameDropClient( int clientNum, const char *reason ) { in SV_GameDropClient() 281 void SV_GetUsercmd( int clientNum, usercmd_t *cmd ) { in SV_GetUsercmd()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/ |
H A D | sv_game.c | 86 void SV_GameSendServerCommand( int clientNum, const char *text ) { in SV_GameSendServerCommand() 105 void SV_GameDropClient( int clientNum, const char *reason ) { in SV_GameDropClient() 282 void SV_GetUsercmd( int clientNum, usercmd_t *cmd ) { in SV_GetUsercmd()
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