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Searched defs:clientNum (Results 1 – 25 of 273) sorted by relevance

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/dports/games/dhewm3/dhewm3-1.5.1/neo/framework/async/
H A DNetworkSystem.cpp42 void idNetworkSystem::ServerSendReliableMessage( int clientNum, const idBitMsg &msg ) { in ServerSendReliableMessage()
53 void idNetworkSystem::ServerSendReliableMessageExcluding( int clientNum, const idBitMsg &msg ) { in ServerSendReliableMessageExcluding()
64 int idNetworkSystem::ServerGetClientPing( int clientNum ) { in ServerGetClientPing()
76 int idNetworkSystem::ServerGetClientPrediction( int clientNum ) { in ServerGetClientPrediction()
88 int idNetworkSystem::ServerGetClientTimeSinceLastPacket( int clientNum ) { in ServerGetClientTimeSinceLastPacket()
100 int idNetworkSystem::ServerGetClientTimeSinceLastInput( int clientNum ) { in ServerGetClientTimeSinceLastInput()
112 int idNetworkSystem::ServerGetClientOutgoingRate( int clientNum ) { in ServerGetClientOutgoingRate()
124 int idNetworkSystem::ServerGetClientIncomingRate( int clientNum ) { in ServerGetClientIncomingRate()
136 float idNetworkSystem::ServerGetClientIncomingPacketLoss( int clientNum ) { in ServerGetClientIncomingPacketLoss()
H A DAsyncServer.cpp626 void idAsyncServer::ClearClient( int clientNum ) { in ClearClient()
696 void idAsyncServer::InitLocalClient( int clientNum ) { in InitLocalClient()
748 void idAsyncServer::DropClient( int clientNum, const char *reason ) { in DropClient()
939 void idAsyncServer::UpdateUI( int clientNum ) { in UpdateUI()
1042 bool idAsyncServer::SendEmptyToClient( int clientNum, bool force ) { in SendEmptyToClient()
1076 bool idAsyncServer::SendPingToClient( int clientNum ) { in SendPingToClient()
1111 void idAsyncServer::SendGameInitToClient( int clientNum ) { in SendGameInitToClient()
1140 bool idAsyncServer::SendSnapshotToClient( int clientNum ) { in SendSnapshotToClient()
1341 void idAsyncServer::ProcessReliableClientMessages( int clientNum ) { in ProcessReliableClientMessages()
1591 bool idAsyncServer::SendReliablePureToClient( int clientNum ) { in SendReliablePureToClient()
[all …]
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/
H A DGame_network.cpp111 void idGameLocal::InitLocalClient( int clientNum ) { in InitLocalClient()
123 void idGameLocal::InitClientDeclRemap( int clientNum ) { in InitClientDeclRemap()
196 int idGameLocal::ServerRemapDecl( int clientNum, declType_t type, int index ) { in ServerRemapDecl()
296 void idGameLocal::ServerClientConnect( int clientNum, const char *guid ) { in ServerClientConnect()
312 void idGameLocal::ServerClientBegin( int clientNum ) { in ServerClientBegin()
345 void idGameLocal::ServerClientDisconnect( int clientNum ) { in ServerClientDisconnect()
384 void idGameLocal::ServerWriteInitialReliableMessages( int clientNum ) { in ServerWriteInitialReliableMessages()
488 bool idGameLocal::ApplySnapshot( int clientNum, int sequence ) { in ApplySnapshot()
714 bool idGameLocal::ServerApplySnapshot( int clientNum, int sequence ) { in ServerApplySnapshot()
1280 bool idGameLocal::ClientApplySnapshot( int clientNum, int sequence ) { in ClientApplySnapshot()
[all …]
H A DMultiplayerGame.cpp223 void idMultiplayerGame::ServerClientConnect( int clientNum ) { in ServerClientConnect()
232 void idMultiplayerGame::SpawnPlayer( int clientNum ) { in SpawnPlayer()
1388 void idMultiplayerGame::PlayerVote( int clientNum, playerVote_t vote ) {
2388 bool idMultiplayerGame::Draw( int clientNum ) {
3140 void idMultiplayerGame::DropWeapon( int clientNum ) {
3357 void idMultiplayerGame::CastVote( int clientNum, bool castVote ) {
3552 void idMultiplayerGame::DisconnectClient( int clientNum ) {
3601 void idMultiplayerGame::WantKilled( int clientNum ) {
3614 int clientNum; local
3937 void idMultiplayerGame::EnterGame( int clientNum ) {
[all …]
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/
H A DGame_network.cpp111 void idGameLocal::InitLocalClient( int clientNum ) { in InitLocalClient()
123 void idGameLocal::InitClientDeclRemap( int clientNum ) { in InitClientDeclRemap()
196 int idGameLocal::ServerRemapDecl( int clientNum, declType_t type, int index ) { in ServerRemapDecl()
296 void idGameLocal::ServerClientConnect( int clientNum, const char *guid ) { in ServerClientConnect()
312 void idGameLocal::ServerClientBegin( int clientNum ) { in ServerClientBegin()
345 void idGameLocal::ServerClientDisconnect( int clientNum ) { in ServerClientDisconnect()
384 void idGameLocal::ServerWriteInitialReliableMessages( int clientNum ) { in ServerWriteInitialReliableMessages()
488 bool idGameLocal::ApplySnapshot( int clientNum, int sequence ) { in ApplySnapshot()
700 bool idGameLocal::ServerApplySnapshot( int clientNum, int sequence ) { in ServerApplySnapshot()
1248 bool idGameLocal::ClientApplySnapshot( int clientNum, int sequence ) { in ClientApplySnapshot()
[all …]
H A DMultiplayerGame.cpp191 void idMultiplayerGame::ServerClientConnect( int clientNum ) { in ServerClientConnect()
200 void idMultiplayerGame::SpawnPlayer( int clientNum ) { in SpawnPlayer()
958 void idMultiplayerGame::PlayerVote( int clientNum, playerVote_t vote ) { in PlayerVote()
1827 bool idMultiplayerGame::Draw( int clientNum ) { in Draw()
2448 void idMultiplayerGame::DropWeapon( int clientNum ) { in DropWeapon()
2665 void idMultiplayerGame::CastVote( int clientNum, bool castVote ) { in CastVote()
2846 void idMultiplayerGame::DisconnectClient( int clientNum ) { in DisconnectClient()
2895 void idMultiplayerGame::WantKilled( int clientNum ) { in WantKilled()
2908 int clientNum; in MapRestart() local
3203 void idMultiplayerGame::EnterGame( int clientNum ) { in EnterGame()
[all …]
/dports/games/iortcw/iortcw-1.51c/SP/code/server/
H A Dsv_game.c84 void SV_GameSendServerCommand( int clientNum, const char *text ) { in SV_GameSendServerCommand()
103 void SV_GameDropClient( int clientNum, const char *reason ) { in SV_GameDropClient()
278 void SV_GetUsercmd( int clientNum, usercmd_t *cmd ) { in SV_GetUsercmd()
485 int clientNum = args[1]; in SV_GameSystemCalls() local
1054 qboolean SV_GetTag( int clientNum, char *tagname, orientation_t *or ) { in SV_GetTag()
1073 qboolean SV_GetModelInfo( int clientNum, char *modelName, animModelInfo_t **modelInfo ) { in SV_GetModelInfo()
/dports/games/iortcw/iortcw-1.51c/MP/code/server/
H A Dsv_game.c84 void SV_GameSendServerCommand( int clientNum, const char *text ) { in SV_GameSendServerCommand()
103 void SV_GameDropClient( int clientNum, const char *reason ) { in SV_GameDropClient()
278 void SV_GetUsercmd( int clientNum, usercmd_t *cmd ) { in SV_GetUsercmd()
489 int clientNum = args[1]; in SV_GameSystemCalls() local
1038 qboolean SV_GetTag( int clientNum, char *tagname, orientation_t *or ) { in SV_GetTag()
/dports/devel/raknet/raknet-3.9.2_10,1/Samples/Tests/
H A DManyClientsOneServerBlockingTest.cpp3 …t::WaitForConnectionRequestsToComplete(RakPeerInterface **clientList, int clientNum, bool isVerbos… in WaitForConnectionRequestsToComplete()
28 …erverBlockingTest::WaitAndPrintResults(RakPeerInterface **clientList, int clientNum, bool isVerbos… in WaitAndPrintResults()
198 const int clientNum= 256; in RunTest() local
H A DManyClientsOneServerDeallocateBlockingTest.cpp3 …t::WaitForConnectionRequestsToComplete(RakPeerInterface **clientList, int clientNum, bool isVerbos… in WaitForConnectionRequestsToComplete()
28 …ocateBlockingTest::WaitAndPrintResults(RakPeerInterface **clientList, int clientNum, bool isVerbos… in WaitAndPrintResults()
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dg_bot.c49 int clientNum; member
444 static void AddBotToSpawnQueue( int clientNum, int delay ) { in AddBotToSpawnQueue()
465 void G_QueueBotBegin( int clientNum ) { in G_QueueBotBegin()
476 qboolean G_BotConnect( int clientNum, qboolean restart ) { in G_BotConnect()
506 int clientNum; in G_AddBot() local
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/
H A Dcg_consolecmds.c184 int clientNum; in CG_TellTarget_f() local
199 int clientNum; in CG_TellAttacker_f() local
214 int clientNum; in CG_VoiceTellTarget_f() local
229 int clientNum; in CG_VoiceTellAttacker_f() local
365 int clientNum; in CG_TaskSuicide_f() local
/dports/games/ioquake3/ioquake3-1.36/code/cgame/
H A Dcg_consolecmds.c184 int clientNum; in CG_TellTarget_f() local
199 int clientNum; in CG_TellAttacker_f() local
214 int clientNum; in CG_VoiceTellTarget_f() local
229 int clientNum; in CG_VoiceTellAttacker_f() local
365 int clientNum; in CG_TaskSuicide_f() local
/dports/games/evq3/evq3/code/cgame/
H A Dcg_consolecmds.c184 int clientNum; in CG_TellTarget_f() local
199 int clientNum; in CG_TellAttacker_f() local
214 int clientNum; in CG_VoiceTellTarget_f() local
229 int clientNum; in CG_VoiceTellAttacker_f() local
365 int clientNum; in CG_TaskSuicide_f() local
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dg_bot.c49 int clientNum; member
443 static void AddBotToSpawnQueue( int clientNum, int delay ) { in AddBotToSpawnQueue()
464 void G_QueueBotBegin( int clientNum ) { in G_QueueBotBegin()
475 qboolean G_BotConnect( int clientNum, qboolean restart ) { in G_BotConnect()
505 int clientNum; in G_AddBot() local
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/
H A Dcg_consolecmds.c184 int clientNum; in CG_TellTarget_f() local
199 int clientNum; in CG_TellAttacker_f() local
214 int clientNum; in CG_VoiceTellTarget_f() local
229 int clientNum; in CG_VoiceTellAttacker_f() local
365 int clientNum; in CG_TaskSuicide_f() local
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_consolecmds.c137 int clientNum; in CG_TellTarget_f() local
152 int clientNum; in CG_TellAttacker_f() local
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_bot.c42 int clientNum; member
497 static void AddBotToSpawnQueue( int clientNum, int delay ) { in AddBotToSpawnQueue()
521 void G_RemoveQueuedBotBegin( int clientNum ) { in G_RemoveQueuedBotBegin()
538 qboolean G_BotConnect( int clientNum, qboolean restart ) { in G_BotConnect()
563 int clientNum; in G_AddBot() local
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_bot.c42 int clientNum; member
497 static void AddBotToSpawnQueue( int clientNum, int delay ) { in AddBotToSpawnQueue()
521 void G_RemoveQueuedBotBegin( int clientNum ) { in G_RemoveQueuedBotBegin()
538 qboolean G_BotConnect( int clientNum, qboolean restart ) { in G_BotConnect()
563 int clientNum; in G_AddBot() local
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_bot.c42 int clientNum; member
497 static void AddBotToSpawnQueue( int clientNum, int delay ) { in AddBotToSpawnQueue()
521 void G_RemoveQueuedBotBegin( int clientNum ) { in G_RemoveQueuedBotBegin()
538 qboolean G_BotConnect( int clientNum, qboolean restart ) { in G_BotConnect()
563 int clientNum; in G_AddBot() local
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_bot.c34 int clientNum; member
761 static void AddBotToSpawnQueue( int clientNum, int delay ) { in AddBotToSpawnQueue()
784 void G_RemoveQueuedBotBegin( int clientNum ) { in G_RemoveQueuedBotBegin()
800 qboolean G_BotConnect( int clientNum, qboolean restart ) { in G_BotConnect()
825 int clientNum, preTeam = TEAM_FREE; in G_AddBot() local
/dports/games/evq3/evq3/code/game/
H A Dg_bot.c42 int clientNum; member
497 static void AddBotToSpawnQueue( int clientNum, int delay ) { in AddBotToSpawnQueue()
521 void G_RemoveQueuedBotBegin( int clientNum ) { in G_RemoveQueuedBotBegin()
538 qboolean G_BotConnect( int clientNum, qboolean restart ) { in G_BotConnect()
563 int clientNum; in G_AddBot() local
/dports/games/ioquake3-server/ioquake3-1.36/code/server/
H A Dsv_game.c85 void SV_GameSendServerCommand( int clientNum, const char *text ) { in SV_GameSendServerCommand()
104 void SV_GameDropClient( int clientNum, const char *reason ) { in SV_GameDropClient()
281 void SV_GetUsercmd( int clientNum, usercmd_t *cmd ) { in SV_GetUsercmd()
/dports/games/ioquake3/ioquake3-1.36/code/server/
H A Dsv_game.c85 void SV_GameSendServerCommand( int clientNum, const char *text ) { in SV_GameSendServerCommand()
104 void SV_GameDropClient( int clientNum, const char *reason ) { in SV_GameDropClient()
281 void SV_GetUsercmd( int clientNum, usercmd_t *cmd ) { in SV_GetUsercmd()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/
H A Dsv_game.c86 void SV_GameSendServerCommand( int clientNum, const char *text ) { in SV_GameSendServerCommand()
105 void SV_GameDropClient( int clientNum, const char *reason ) { in SV_GameDropClient()
282 void SV_GetUsercmd( int clientNum, usercmd_t *cmd ) { in SV_GetUsercmd()

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