1 /*
2 Minetest
3 Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
4 
5 This program is free software; you can redistribute it and/or modify
6 it under the terms of the GNU Lesser General Public License as published by
7 the Free Software Foundation; either version 2.1 of the License, or
8 (at your option) any later version.
9 
10 This program is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13 GNU Lesser General Public License for more details.
14 
15 You should have received a copy of the GNU Lesser General Public License along
16 with this program; if not, write to the Free Software Foundation, Inc.,
17 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19 
20 #include "cpp_api/s_base.h"
21 #include "cpp_api/s_internal.h"
22 #include "cpp_api/s_security.h"
23 #include "lua_api/l_object.h"
24 #include "common/c_converter.h"
25 #include "server/player_sao.h"
26 #include "filesys.h"
27 #include "content/mods.h"
28 #include "porting.h"
29 #include "util/string.h"
30 #include "server.h"
31 #ifndef SERVER
32 #include "client/client.h"
33 #endif
34 
35 
36 extern "C" {
37 #include "lualib.h"
38 #if USE_LUAJIT
39 	#include "luajit.h"
40 #endif
41 }
42 
43 #include <cstdio>
44 #include <cstdarg>
45 #include "script/common/c_content.h"
46 #include <sstream>
47 
48 
49 class ModNameStorer
50 {
51 private:
52 	lua_State *L;
53 public:
ModNameStorer(lua_State * L_,const std::string & mod_name)54 	ModNameStorer(lua_State *L_, const std::string &mod_name):
55 		L(L_)
56 	{
57 		// Store current mod name in registry
58 		lua_pushstring(L, mod_name.c_str());
59 		lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
60 	}
~ModNameStorer()61 	~ModNameStorer()
62 	{
63 		// Clear current mod name from registry
64 		lua_pushnil(L);
65 		lua_rawseti(L, LUA_REGISTRYINDEX, CUSTOM_RIDX_CURRENT_MOD_NAME);
66 	}
67 };
68 
69 
70 /*
71 	ScriptApiBase
72 */
73 
ScriptApiBase(ScriptingType type)74 ScriptApiBase::ScriptApiBase(ScriptingType type):
75 		m_type(type)
76 {
77 #ifdef SCRIPTAPI_LOCK_DEBUG
78 	m_lock_recursion_count = 0;
79 #endif
80 
81 	m_luastack = luaL_newstate();
82 	FATAL_ERROR_IF(!m_luastack, "luaL_newstate() failed");
83 
84 	lua_atpanic(m_luastack, &luaPanic);
85 
86 	if (m_type == ScriptingType::Client)
87 		clientOpenLibs(m_luastack);
88 	else
89 		luaL_openlibs(m_luastack);
90 
91 	// Make the ScriptApiBase* accessible to ModApiBase
92 #if INDIRECT_SCRIPTAPI_RIDX
93 	*(void **)(lua_newuserdata(m_luastack, sizeof(void *))) = this;
94 #else
95 	lua_pushlightuserdata(m_luastack, this);
96 #endif
97 	lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_SCRIPTAPI);
98 
99 	// Add and save an error handler
100 	lua_getglobal(m_luastack, "debug");
101 	lua_getfield(m_luastack, -1, "traceback");
102 	lua_rawseti(m_luastack, LUA_REGISTRYINDEX, CUSTOM_RIDX_BACKTRACE);
103 	lua_pop(m_luastack, 1); // pop debug
104 
105 	// If we are using LuaJIT add a C++ wrapper function to catch
106 	// exceptions thrown in Lua -> C++ calls
107 #if USE_LUAJIT
108 	lua_pushlightuserdata(m_luastack, (void*) script_exception_wrapper);
109 	luaJIT_setmode(m_luastack, -1, LUAJIT_MODE_WRAPCFUNC | LUAJIT_MODE_ON);
110 	lua_pop(m_luastack, 1);
111 #endif
112 
113 	// Add basic globals
114 	lua_newtable(m_luastack);
115 	lua_setglobal(m_luastack, "core");
116 
117 	if (m_type == ScriptingType::Client)
118 		lua_pushstring(m_luastack, "/");
119 	else
120 		lua_pushstring(m_luastack, DIR_DELIM);
121 	lua_setglobal(m_luastack, "DIR_DELIM");
122 
123 	lua_pushstring(m_luastack, porting::getPlatformName());
124 	lua_setglobal(m_luastack, "PLATFORM");
125 
126 	// Make sure Lua uses the right locale
127 	setlocale(LC_NUMERIC, "C");
128 }
129 
~ScriptApiBase()130 ScriptApiBase::~ScriptApiBase()
131 {
132 	lua_close(m_luastack);
133 }
134 
luaPanic(lua_State * L)135 int ScriptApiBase::luaPanic(lua_State *L)
136 {
137 	std::ostringstream oss;
138 	oss << "LUA PANIC: unprotected error in call to Lua API ("
139 		<< readParam<std::string>(L, -1) << ")";
140 	FATAL_ERROR(oss.str().c_str());
141 	// NOTREACHED
142 	return 0;
143 }
144 
clientOpenLibs(lua_State * L)145 void ScriptApiBase::clientOpenLibs(lua_State *L)
146 {
147 	static const std::vector<std::pair<std::string, lua_CFunction>> m_libs = {
148 		{ "", luaopen_base },
149 		{ LUA_TABLIBNAME,  luaopen_table   },
150 		{ LUA_OSLIBNAME,   luaopen_os      },
151 		{ LUA_STRLIBNAME,  luaopen_string  },
152 		{ LUA_MATHLIBNAME, luaopen_math    },
153 		{ LUA_DBLIBNAME,   luaopen_debug   },
154 #if USE_LUAJIT
155 		{ LUA_JITLIBNAME,  luaopen_jit     },
156 #endif
157 	};
158 
159 	for (const std::pair<std::string, lua_CFunction> &lib : m_libs) {
160 	    lua_pushcfunction(L, lib.second);
161 	    lua_pushstring(L, lib.first.c_str());
162 	    lua_call(L, 1, 0);
163 	}
164 }
165 
loadMod(const std::string & script_path,const std::string & mod_name)166 void ScriptApiBase::loadMod(const std::string &script_path,
167 		const std::string &mod_name)
168 {
169 	ModNameStorer mod_name_storer(getStack(), mod_name);
170 
171 	loadScript(script_path);
172 }
173 
loadScript(const std::string & script_path)174 void ScriptApiBase::loadScript(const std::string &script_path)
175 {
176 	verbosestream << "Loading and running script from " << script_path << std::endl;
177 
178 	lua_State *L = getStack();
179 
180 	int error_handler = PUSH_ERROR_HANDLER(L);
181 
182 	bool ok;
183 	if (m_secure) {
184 		ok = ScriptApiSecurity::safeLoadFile(L, script_path.c_str());
185 	} else {
186 		ok = !luaL_loadfile(L, script_path.c_str());
187 	}
188 	ok = ok && !lua_pcall(L, 0, 0, error_handler);
189 	if (!ok) {
190 		const char *error_msg = lua_tostring(L, -1);
191 		if (!error_msg)
192 			error_msg = "(error object is not a string)";
193 		lua_pop(L, 2); // Pop error message and error handler
194 		throw ModError("Failed to load and run script from " +
195 				script_path + ":\n" + error_msg);
196 	}
197 	lua_pop(L, 1); // Pop error handler
198 }
199 
200 #ifndef SERVER
loadModFromMemory(const std::string & mod_name)201 void ScriptApiBase::loadModFromMemory(const std::string &mod_name)
202 {
203 	ModNameStorer mod_name_storer(getStack(), mod_name);
204 
205 	sanity_check(m_type == ScriptingType::Client);
206 
207 	const std::string init_filename = mod_name + ":init.lua";
208 	const std::string chunk_name = "@" + init_filename;
209 
210 	const std::string *contents = getClient()->getModFile(init_filename);
211 	if (!contents)
212 		throw ModError("Mod \"" + mod_name + "\" lacks init.lua");
213 
214 	verbosestream << "Loading and running script " << chunk_name << std::endl;
215 
216 	lua_State *L = getStack();
217 
218 	int error_handler = PUSH_ERROR_HANDLER(L);
219 
220 	bool ok = ScriptApiSecurity::safeLoadString(L, *contents, chunk_name.c_str());
221 	if (ok)
222 		ok = !lua_pcall(L, 0, 0, error_handler);
223 	if (!ok) {
224 		const char *error_msg = lua_tostring(L, -1);
225 		if (!error_msg)
226 			error_msg = "(error object is not a string)";
227 		lua_pop(L, 2); // Pop error message and error handler
228 		throw ModError("Failed to load and run mod \"" +
229 				mod_name + "\":\n" + error_msg);
230 	}
231 	lua_pop(L, 1); // Pop error handler
232 }
233 #endif
234 
235 // Push the list of callbacks (a lua table).
236 // Then push nargs arguments.
237 // Then call this function, which
238 // - runs the callbacks
239 // - replaces the table and arguments with the return value,
240 //     computed depending on mode
241 // This function must only be called with scriptlock held (i.e. inside of a
242 // code block with SCRIPTAPI_PRECHECKHEADER declared)
runCallbacksRaw(int nargs,RunCallbacksMode mode,const char * fxn)243 void ScriptApiBase::runCallbacksRaw(int nargs,
244 		RunCallbacksMode mode, const char *fxn)
245 {
246 #ifndef SERVER
247 	// Hard fail for bad guarded callbacks
248 	// Only run callbacks when the scripting enviroment is loaded
249 	FATAL_ERROR_IF(m_type == ScriptingType::Client &&
250 			!getClient()->modsLoaded(), fxn);
251 #endif
252 
253 #ifdef SCRIPTAPI_LOCK_DEBUG
254 	assert(m_lock_recursion_count > 0);
255 #endif
256 	lua_State *L = getStack();
257 	FATAL_ERROR_IF(lua_gettop(L) < nargs + 1, "Not enough arguments");
258 
259 	// Insert error handler
260 	PUSH_ERROR_HANDLER(L);
261 	int error_handler = lua_gettop(L) - nargs - 1;
262 	lua_insert(L, error_handler);
263 
264 	// Insert run_callbacks between error handler and table
265 	lua_getglobal(L, "core");
266 	lua_getfield(L, -1, "run_callbacks");
267 	lua_remove(L, -2);
268 	lua_insert(L, error_handler + 1);
269 
270 	// Insert mode after table
271 	lua_pushnumber(L, (int)mode);
272 	lua_insert(L, error_handler + 3);
273 
274 	// Stack now looks like this:
275 	// ... <error handler> <run_callbacks> <table> <mode> <arg#1> <arg#2> ... <arg#n>
276 
277 	int result = lua_pcall(L, nargs + 2, 1, error_handler);
278 	if (result != 0)
279 		scriptError(result, fxn);
280 
281 	lua_remove(L, error_handler);
282 }
283 
realityCheck()284 void ScriptApiBase::realityCheck()
285 {
286 	int top = lua_gettop(m_luastack);
287 	if (top >= 30) {
288 		dstream << "Stack is over 30:" << std::endl;
289 		stackDump(dstream);
290 		std::string traceback = script_get_backtrace(m_luastack);
291 		throw LuaError("Stack is over 30 (reality check)\n" + traceback);
292 	}
293 }
294 
scriptError(int result,const char * fxn)295 void ScriptApiBase::scriptError(int result, const char *fxn)
296 {
297 	script_error(getStack(), result, m_last_run_mod.c_str(), fxn);
298 }
299 
stackDump(std::ostream & o)300 void ScriptApiBase::stackDump(std::ostream &o)
301 {
302 	int top = lua_gettop(m_luastack);
303 	for (int i = 1; i <= top; i++) {  /* repeat for each level */
304 		int t = lua_type(m_luastack, i);
305 		switch (t) {
306 			case LUA_TSTRING:  /* strings */
307 				o << "\"" << readParam<std::string>(m_luastack, i) << "\"";
308 				break;
309 			case LUA_TBOOLEAN:  /* booleans */
310 				o << (readParam<bool>(m_luastack, i) ? "true" : "false");
311 				break;
312 			case LUA_TNUMBER:  /* numbers */ {
313 				char buf[10];
314 				porting::mt_snprintf(buf, sizeof(buf), "%lf", lua_tonumber(m_luastack, i));
315 				o << buf;
316 				break;
317 			}
318 			default:  /* other values */
319 				o << lua_typename(m_luastack, t);
320 				break;
321 		}
322 		o << " ";
323 	}
324 	o << std::endl;
325 }
326 
setOriginDirect(const char * origin)327 void ScriptApiBase::setOriginDirect(const char *origin)
328 {
329 	m_last_run_mod = origin ? origin : "??";
330 }
331 
setOriginFromTableRaw(int index,const char * fxn)332 void ScriptApiBase::setOriginFromTableRaw(int index, const char *fxn)
333 {
334 #ifdef SCRIPTAPI_DEBUG
335 	lua_State *L = getStack();
336 
337 	m_last_run_mod = lua_istable(L, index) ?
338 		getstringfield_default(L, index, "mod_origin", "") : "";
339 	//printf(">>>> running %s for mod: %s\n", fxn, m_last_run_mod.c_str());
340 #endif
341 }
342 
343 /*
344  * How ObjectRefs are handled in Lua:
345  * When an active object is created, an ObjectRef is created on the Lua side
346  * and stored in core.object_refs[id].
347  * Methods that require an ObjectRef to a certain object retrieve it from that
348  * table instead of creating their own.(*)
349  * When an active object is removed, the existing ObjectRef is invalidated
350  * using ::set_null() and removed from the core.object_refs table.
351  * (*) An exception to this are NULL ObjectRefs and anonymous ObjectRefs
352  *     for objects without ID.
353  *     It's unclear what the latter are needed for and their use is problematic
354  *     since we lose control over the ref and the contained pointer.
355  */
356 
addObjectReference(ServerActiveObject * cobj)357 void ScriptApiBase::addObjectReference(ServerActiveObject *cobj)
358 {
359 	SCRIPTAPI_PRECHECKHEADER
360 	//infostream<<"scriptapi_add_object_reference: id="<<cobj->getId()<<std::endl;
361 
362 	// Create object on stack
363 	ObjectRef::create(L, cobj); // Puts ObjectRef (as userdata) on stack
364 	int object = lua_gettop(L);
365 
366 	// Get core.object_refs table
367 	lua_getglobal(L, "core");
368 	lua_getfield(L, -1, "object_refs");
369 	luaL_checktype(L, -1, LUA_TTABLE);
370 	int objectstable = lua_gettop(L);
371 
372 	// object_refs[id] = object
373 	lua_pushnumber(L, cobj->getId()); // Push id
374 	lua_pushvalue(L, object); // Copy object to top of stack
375 	lua_settable(L, objectstable);
376 }
377 
removeObjectReference(ServerActiveObject * cobj)378 void ScriptApiBase::removeObjectReference(ServerActiveObject *cobj)
379 {
380 	SCRIPTAPI_PRECHECKHEADER
381 	//infostream<<"scriptapi_rm_object_reference: id="<<cobj->getId()<<std::endl;
382 
383 	// Get core.object_refs table
384 	lua_getglobal(L, "core");
385 	lua_getfield(L, -1, "object_refs");
386 	luaL_checktype(L, -1, LUA_TTABLE);
387 	int objectstable = lua_gettop(L);
388 
389 	// Get object_refs[id]
390 	lua_pushnumber(L, cobj->getId()); // Push id
391 	lua_gettable(L, objectstable);
392 	// Set object reference to NULL
393 	ObjectRef::set_null(L);
394 	lua_pop(L, 1); // pop object
395 
396 	// Set object_refs[id] = nil
397 	lua_pushnumber(L, cobj->getId()); // Push id
398 	lua_pushnil(L);
399 	lua_settable(L, objectstable);
400 }
401 
402 // Creates a new anonymous reference if cobj=NULL or id=0
objectrefGetOrCreate(lua_State * L,ServerActiveObject * cobj)403 void ScriptApiBase::objectrefGetOrCreate(lua_State *L,
404 		ServerActiveObject *cobj)
405 {
406 	if (cobj == NULL || cobj->getId() == 0) {
407 		ObjectRef::create(L, cobj);
408 	} else {
409 		push_objectRef(L, cobj->getId());
410 		if (cobj->isGone())
411 			warningstream << "ScriptApiBase::objectrefGetOrCreate(): "
412 					<< "Pushing ObjectRef to removed/deactivated object"
413 					<< ", this is probably a bug." << std::endl;
414 	}
415 }
416 
pushPlayerHPChangeReason(lua_State * L,const PlayerHPChangeReason & reason)417 void ScriptApiBase::pushPlayerHPChangeReason(lua_State *L, const PlayerHPChangeReason &reason)
418 {
419 	if (reason.hasLuaReference())
420 		lua_rawgeti(L, LUA_REGISTRYINDEX, reason.lua_reference);
421 	else
422 		lua_newtable(L);
423 
424 	lua_getfield(L, -1, "type");
425 	bool has_type = (bool)lua_isstring(L, -1);
426 	lua_pop(L, 1);
427 	if (!has_type) {
428 		lua_pushstring(L, reason.getTypeAsString().c_str());
429 		lua_setfield(L, -2, "type");
430 	}
431 
432 	lua_pushstring(L, reason.from_mod ? "mod" : "engine");
433 	lua_setfield(L, -2, "from");
434 
435 	if (reason.object) {
436 		objectrefGetOrCreate(L, reason.object);
437 		lua_setfield(L, -2, "object");
438 	}
439 	if (!reason.node.empty()) {
440 		lua_pushstring(L, reason.node.c_str());
441 		lua_setfield(L, -2, "node");
442 	}
443 }
444 
getServer()445 Server* ScriptApiBase::getServer()
446 {
447 	return dynamic_cast<Server *>(m_gamedef);
448 }
449 #ifndef SERVER
getClient()450 Client* ScriptApiBase::getClient()
451 {
452 	return dynamic_cast<Client *>(m_gamedef);
453 }
454 #endif
455