/dports/games/cube/cube_source/src/ |
H A D | client.cpp | 9 int clientnum = -1; // our client id in the game variable
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/dports/games/tenebrae/tenebrae_0/ |
H A D | sv_main.c | 243 void SV_ConnectClient (int clientnum) in SV_ConnectClient()
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/dports/irc/scrollz/ScrollZ-ScrollZ-2.3/source/ |
H A D | numbers.c | 246 int clientnum; local
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/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | sv_main.c | 275 void SV_ConnectClient (int clientnum) in SV_ConnectClient()
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/dports/games/quakeforge/quakeforge-0.7.2/nq/source/ |
H A D | sv_main.c | 301 SV_ConnectClient (int clientnum) in SV_ConnectClient()
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/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | sv_main.c | 398 void SV_ConnectClient(int clientnum) in SV_ConnectClient()
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/dports/games/iortcw/iortcw-1.51c/MP/code/game/ |
H A D | ai_cast_think.c | 1396 void AICast_EvaluatePmove( int clientnum, pmove_t *pm ) { in AICast_EvaluatePmove()
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H A D | g_cmds.c | 872 int clientnum; in Cmd_FollowCycle_f() local
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/dports/games/iortcw/iortcw-1.51c/SP/code/game/ |
H A D | ai_cast_think.c | 1525 void AICast_EvaluatePmove( int clientnum, pmove_t *pm ) { in AICast_EvaluatePmove()
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H A D | g_cmds.c | 838 int clientnum; in Cmd_FollowCycle_f() local
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/dports/games/evq3/evq3/code/game/ |
H A D | g_cmds.c | 755 int clientnum; in Cmd_FollowCycle_f() local
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/ |
H A D | g_cmds.c | 755 int clientnum; in Cmd_FollowCycle_f() local
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/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/ |
H A D | sv_main.c | 509 static void SV_ConnectClient (int clientnum) in SV_ConnectClient()
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/dports/games/ioquake3/ioquake3-1.36/code/game/ |
H A D | g_cmds.c | 755 int clientnum; in Cmd_FollowCycle_f() local
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/dports/games/ioquake3-server/ioquake3-1.36/code/game/ |
H A D | g_cmds.c | 755 int clientnum; in Cmd_FollowCycle_f() local
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/ |
H A D | g_cmds.c | 1981 int clientnum = ent->client->sess.spectatorClient; in G_FollowNewClient() local
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/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/ |
H A D | server.h | 229 int clientnum; member 380 int clientnum; member
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H A D | clientgame.cpp | 260 int clientnum = *cn; // get player clientnum in playerinfo() local
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | svvm_cmds.c | 2857 int clientnum; in VM_SV_dropclient() local 2904 int clientnum; in VM_SV_clienttype() local
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H A D | sv_main.c | 930 void SV_ConnectClient (int clientnum, netconn_t *netconnection) in SV_ConnectClient()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | svvm_cmds.c | 2649 int clientnum; in VM_SV_dropclient() local 2696 int clientnum; in VM_SV_clienttype() local
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/dports/games/darkplaces/darkplaces/ |
H A D | svvm_cmds.c | 2655 int clientnum; in VM_SV_dropclient() local 2702 int clientnum; in VM_SV_clienttype() local
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/dports/games/barony/Barony-3.3.7/src/ |
H A D | main.cpp | 54 int clientnum = 0; variable
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/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | sv_main.c | 1525 void SV_ConnectClient (int clientnum) in SV_ConnectClient()
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/dports/games/openjk/OpenJK-07675e2/codemp/game/ |
H A D | g_cmds.c | 1424 int clientnum; in Cmd_FollowCycle_f() local
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