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Searched defs:clientnum (Results 1 – 25 of 50) sorted by relevance

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/dports/games/cube/cube_source/src/
H A Dclient.cpp9 int clientnum = -1; // our client id in the game variable
/dports/games/tenebrae/tenebrae_0/
H A Dsv_main.c243 void SV_ConnectClient (int clientnum) in SV_ConnectClient()
/dports/irc/scrollz/ScrollZ-ScrollZ-2.3/source/
H A Dnumbers.c246 int clientnum; local
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dsv_main.c275 void SV_ConnectClient (int clientnum) in SV_ConnectClient()
/dports/games/quakeforge/quakeforge-0.7.2/nq/source/
H A Dsv_main.c301 SV_ConnectClient (int clientnum) in SV_ConnectClient()
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dsv_main.c398 void SV_ConnectClient(int clientnum) in SV_ConnectClient()
/dports/games/iortcw/iortcw-1.51c/MP/code/game/
H A Dai_cast_think.c1396 void AICast_EvaluatePmove( int clientnum, pmove_t *pm ) { in AICast_EvaluatePmove()
H A Dg_cmds.c872 int clientnum; in Cmd_FollowCycle_f() local
/dports/games/iortcw/iortcw-1.51c/SP/code/game/
H A Dai_cast_think.c1525 void AICast_EvaluatePmove( int clientnum, pmove_t *pm ) { in AICast_EvaluatePmove()
H A Dg_cmds.c838 int clientnum; in Cmd_FollowCycle_f() local
/dports/games/evq3/evq3/code/game/
H A Dg_cmds.c755 int clientnum; in Cmd_FollowCycle_f() local
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/game/
H A Dg_cmds.c755 int clientnum; in Cmd_FollowCycle_f() local
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dsv_main.c509 static void SV_ConnectClient (int clientnum) in SV_ConnectClient()
/dports/games/ioquake3/ioquake3-1.36/code/game/
H A Dg_cmds.c755 int clientnum; in Cmd_FollowCycle_f() local
/dports/games/ioquake3-server/ioquake3-1.36/code/game/
H A Dg_cmds.c755 int clientnum; in Cmd_FollowCycle_f() local
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/game/
H A Dg_cmds.c1981 int clientnum = ent->client->sess.spectatorClient; in G_FollowNewClient() local
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/src/
H A Dserver.h229 int clientnum; member
380 int clientnum; member
H A Dclientgame.cpp260 int clientnum = *cn; // get player clientnum in playerinfo() local
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dsvvm_cmds.c2857 int clientnum; in VM_SV_dropclient() local
2904 int clientnum; in VM_SV_clienttype() local
H A Dsv_main.c930 void SV_ConnectClient (int clientnum, netconn_t *netconnection) in SV_ConnectClient()
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dsvvm_cmds.c2649 int clientnum; in VM_SV_dropclient() local
2696 int clientnum; in VM_SV_clienttype() local
/dports/games/darkplaces/darkplaces/
H A Dsvvm_cmds.c2655 int clientnum; in VM_SV_dropclient() local
2702 int clientnum; in VM_SV_clienttype() local
/dports/games/barony/Barony-3.3.7/src/
H A Dmain.cpp54 int clientnum = 0; variable
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dsv_main.c1525 void SV_ConnectClient (int clientnum) in SV_ConnectClient()
/dports/games/openjk/OpenJK-07675e2/codemp/game/
H A Dg_cmds.c1424 int clientnum; in Cmd_FollowCycle_f() local

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