Searched defs:clock28m (Results 1 – 4 of 4) sorted by relevance
/dports/games/libretro-beetle_saturn/beetle-saturn-libretro-ee5b214/mednafen/ss/ |
H A D | vdp2.cpp | 343 void GetGunXTranslation(const bool clock28m, float* scale, float* offs) in GetGunXTranslation() 348 void StartFrame(EmulateSpecStruct* espec, const bool clock28m) in StartFrame()
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H A D | vdp2_render.cpp | 3264 void VDP2REND_GetGunXTranslation(const bool clock28m, float* scale, float* offs) in VDP2REND_GetGunXTranslation() 3341 void VDP2REND_StartFrame(EmulateSpecStruct* espec_arg, const bool clock28m, const int SurfInterlace… in VDP2REND_StartFrame()
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/dports/emulators/mednafen/mednafen/src/ss/ |
H A D | vdp2.cpp | 347 void GetGunXTranslation(const bool clock28m, float* scale, float* offs) in GetGunXTranslation() 352 void StartFrame(EmulateSpecStruct* espec, const bool clock28m) in StartFrame()
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H A D | vdp2_render.cpp | 3278 void VDP2REND_GetGunXTranslation(const bool clock28m, float* scale, float* offs) in VDP2REND_GetGunXTranslation() 3349 void VDP2REND_StartFrame(EmulateSpecStruct* espec_arg, const bool clock28m, const int SurfInterlace… in VDP2REND_StartFrame()
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