/dports/games/pushover/pushover-0.0.5/src/ |
H A D | soundsys.cpp | 125 void soundSystem_c::closeSound(void) { in closeSound() function in soundSystem_c
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/ |
H A D | imuse_sndmgr.cpp | 215 void ImuseSndMgr::closeSound(SoundDesc *sound) { in closeSound() function in Grim::ImuseSndMgr
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/ |
H A D | imuse_sndmgr.cpp | 215 void ImuseSndMgr::closeSound(SoundDesc *sound) { in closeSound() function in Grim::ImuseSndMgr
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/dports/audio/rezound/rezound-0.13.1beta/src/backend/ |
H A D | main_controls.cpp | 66 void closeSound(ASoundFileManager *soundFileManager) in closeSound() function
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/ |
H A D | door.cpp | 109 const std::string &closeSound = ref->mBase->mCloseSound; in activate() local
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/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/ |
H A D | InternalWindow.java | 80 private String closeSound = "click-1"; field in InternalWindow
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryo/ |
H A D | video.cpp | 120 void HnmPlayer::closeSound() { in closeSound() function in Cryo::HnmPlayer
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/dports/graphics/synaesthesia/synaesthesia-2.4/ |
H A D | sound.cc | 543 void closeSound() { function
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/ |
H A D | dimuse_sndmgr.cpp | 473 void ImuseDigiSndMgr::closeSound(SoundDesc *soundDesc) { in closeSound() function in Scumm::ImuseDigiSndMgr
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/ |
H A D | dimuse_sndmgr.cpp | 476 void ImuseDigiSndMgr::closeSound(SoundDesc *soundDesc) { in closeSound() function in Scumm::ImuseDigiSndMgr
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/dports/games/openmw/openmw-openmw-0.47.0/apps/opencs/model/world/ |
H A D | refidcollection.cpp | 430 const RefIdColumn *closeSound = &mColumns.back(); in RefIdCollection() local
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H A D | refidadapterimp.cpp | 547 const RefIdColumn *openSound, const RefIdColumn *closeSound) in DoorRefIdAdapter()
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/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/ |
H A D | sound.cxx | 481 void closeSound(void) in closeSound() function
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/dports/games/bzflag/bzflag-2.4.22/src/bzflag/ |
H A D | sound.cxx | 481 void closeSound(void) in closeSound() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/ |
H A D | res_struct.h | 347 uint8 closeSound; member
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/dports/games/scummvm/scummvm-2.5.1/engines/lure/ |
H A D | res_struct.h | 347 uint8 closeSound; member
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/ |
H A D | worldimp.cpp | 1648 const std::string& closeSound = ref->mCloseSound; in rotateDoor() local
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