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Searched defs:closeSound (Results 1 – 17 of 17) sorted by relevance

/dports/games/pushover/pushover-0.0.5/src/
H A Dsoundsys.cpp125 void soundSystem_c::closeSound(void) { in closeSound() function in soundSystem_c
/dports/games/scummvm/scummvm-2.5.1/engines/grim/imuse/
H A Dimuse_sndmgr.cpp215 void ImuseSndMgr::closeSound(SoundDesc *sound) { in closeSound() function in Grim::ImuseSndMgr
/dports/games/residualvm/residualvm-0.3.1/engines/grim/imuse/
H A Dimuse_sndmgr.cpp215 void ImuseSndMgr::closeSound(SoundDesc *sound) { in closeSound() function in Grim::ImuseSndMgr
/dports/audio/rezound/rezound-0.13.1beta/src/backend/
H A Dmain_controls.cpp66 void closeSound(ASoundFileManager *soundFileManager) in closeSound() function
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwclass/
H A Ddoor.cpp109 const std::string &closeSound = ref->mBase->mCloseSound; in activate() local
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/gui/
H A DInternalWindow.java80 private String closeSound = "click-1"; field in InternalWindow
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cryo/
H A Dvideo.cpp120 void HnmPlayer::closeSound() { in closeSound() function in Cryo::HnmPlayer
/dports/graphics/synaesthesia/synaesthesia-2.4/
H A Dsound.cc543 void closeSound() { function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/imuse_digi/
H A Ddimuse_sndmgr.cpp473 void ImuseDigiSndMgr::closeSound(SoundDesc *soundDesc) { in closeSound() function in Scumm::ImuseDigiSndMgr
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/imuse_digi/
H A Ddimuse_sndmgr.cpp476 void ImuseDigiSndMgr::closeSound(SoundDesc *soundDesc) { in closeSound() function in Scumm::ImuseDigiSndMgr
/dports/games/openmw/openmw-openmw-0.47.0/apps/opencs/model/world/
H A Drefidcollection.cpp430 const RefIdColumn *closeSound = &mColumns.back(); in RefIdCollection() local
H A Drefidadapterimp.cpp547 const RefIdColumn *openSound, const RefIdColumn *closeSound) in DoorRefIdAdapter()
/dports/games/bzflag-server/bzflag-2.4.22/src/bzflag/
H A Dsound.cxx481 void closeSound(void) in closeSound() function
/dports/games/bzflag/bzflag-2.4.22/src/bzflag/
H A Dsound.cxx481 void closeSound(void) in closeSound() function
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/lure/
H A Dres_struct.h347 uint8 closeSound; member
/dports/games/scummvm/scummvm-2.5.1/engines/lure/
H A Dres_struct.h347 uint8 closeSound; member
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwworld/
H A Dworldimp.cpp1648 const std::string& closeSound = ref->mCloseSound; in rotateDoor() local