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Searched defs:closeup_zoom (Results 1 – 6 of 6) sorted by relevance

/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/missionui/
H A Dmissionscreencommon.cpp1505 void draw_model_icon(int model_id, int flags, float closeup_zoom, int x, int y, int w, int h, ship_… in draw_model_icon()
1619 …nt y1, int x2, int y2, float *rotation_buffer, vec3d *closeup_pos, float closeup_zoom, float rev_r… in draw_model_rotating()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/missionui/
H A Dmissionscreencommon.cpp1528 void draw_model_icon(int model_id, int flags, float closeup_zoom, int x, int y, int w, int h, ship_… in draw_model_icon()
1646 …nt y1, int x2, int y2, float *rotation_buffer, vec3d *closeup_pos, float closeup_zoom, float rev_r… in draw_model_rotating()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/weapon/
H A Dweapon.h331 float closeup_zoom; // zoom when using weapon model in closeup view in loadout selection member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/weapon/
H A Dweapon.h332 float closeup_zoom; // zoom when using weapon model in closeup view in loadout selection member
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ship/
H A Dship.h1245 float closeup_zoom; // zoom when using ship in closeup view (eg briefing and techroom) variable
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ship/
H A Dship.h1312 …float closeup_zoom; // zoom when using ship in closeup view (eg briefing and hud target monit… variable