1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #if !defined(__INCLUDE_ExplosionNukeRendererh_INCLUDE__)
22 #define __INCLUDE_ExplosionNukeRendererh_INCLUDE__
23 
24 #include <actions/Action.h>
25 #include <graph/ParticleEmitter.h>
26 #include <common/Vector.h>
27 #include <list>
28 
29 #define ExplosionNukeRenderer_STEPS 100
30 
31 class ExplosionNukeRendererEntry : public ParticleUserData
32 {
33 public:
34 	ExplosionNukeRendererEntry(Vector &position, float size);
35 	virtual ~ExplosionNukeRendererEntry();
36 
37 	void simulate(Particle *particle, float time);
38 
getCloudRotation()39 	float getCloudRotation() { return cloudRotation_; }
getRotation()40 	Vector &getRotation() { return rotation_; }
41 
42 protected:
43 	float size_;
44 	float totalTime_;
45 	float cloudRotation_;
46 	Vector rotation_;
47 	Vector startPosition_;
48 };
49 
50 class ExplosionNukeRenderer : public ActionRenderer
51 {
52 public:
53 	ExplosionNukeRenderer(Vector &position, float size, GLTextureSet *set, bool animate);
54 	virtual ~ExplosionNukeRenderer();
55 
56 	virtual void draw(Action *action);
57 	virtual void simulate(Action *action, float frameTime, bool &remove);
58 
59 	static Vector *positions_;
60 protected:
61 	GLTextureSet *set_;
62 	bool animate_;
63 	Vector position_;
64 	float size_;
65 	float time_;
66 	float totalTime_;
67 	ParticleEmitter emitter_;
68 };
69 
70 #endif
71