1 /*
2  * XPilot NG, a multiplayer space war game.
3  *
4  * Copyright (C) 2000-2004 by
5  *
6  *      Uoti Urpala          <uau@users.sourceforge.net>
7  *      Kristian S�derblom   <kps@users.sourceforge.net>
8  *
9  * Copyright (C) 1991-2001 by
10  *
11  *      Bj�rn Stabell        <bjoern@xpilot.org>
12  *      Ken Ronny Schouten   <ken@xpilot.org>
13  *      Bert Gijsbers        <bert@xpilot.org>
14  *      Dick Balaska         <dick@xpilot.org>
15  *
16  * This program is free software; you can redistribute it and/or modify
17  * it under the terms of the GNU General Public License as published by
18  * the Free Software Foundation; either version 2 of the License, or
19  * (at your option) any later version.
20  *
21  * This program is distributed in the hope that it will be useful,
22  * but WITHOUT ANY WARRANTY; without even the implied warranty of
23  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
24  * GNU General Public License for more details.
25  *
26  * You should have received a copy of the GNU General Public License
27  * along with this program; if not, write to the Free Software
28  * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
29  */
30 
31 #ifndef CLICK_H
32 #define CLICK_H
33 
34 #ifndef CONST_H
35 # include "const.h"
36 #endif
37 
38 /*
39  * The wall collision detection routines depend on repeatability
40  * (getting the same result even after some "neutral" calculations)
41  * and an exact determination whether a point is in space,
42  * inside the wall (crash!) or on the edge.
43  * This will be hard to achieve if only floating point would be used.
44  * However, a resolution of a pixel is a bit rough and ugly.
45  * Therefore a fixed point sub-pixel resolution is used called clicks.
46  */
47 
48 typedef int click_t;
49 
50 typedef struct {
51     click_t		cx, cy;
52 } clpos_t;
53 
54 typedef struct {
55     click_t		cx, cy;
56 } clvec_t;
57 
58 #define CLICK_SHIFT		6
59 #define CLICK			(1 << CLICK_SHIFT)
60 #define PIXEL_CLICKS		CLICK
61 #define BLOCK_CLICKS		(BLOCK_SZ << CLICK_SHIFT)
62 #define CLICK_TO_PIXEL(C)	((int)((C) >> CLICK_SHIFT))
63 #define CLICK_TO_BLOCK(C)	((int)((C) / (BLOCK_SZ << CLICK_SHIFT)))
64 #define CLICK_TO_FLOAT(C)	((double)(C) * (1.0 / CLICK))
65 #define PIXEL_TO_CLICK(I)	((click_t)(I) << CLICK_SHIFT)
66 #define FLOAT_TO_CLICK(F)	((int)((F) * CLICK))
67 
68 /*
69  * Return the block position this click position is in.
70  */
Clpos_to_blkpos(clpos_t pos)71 static inline blkpos_t Clpos_to_blkpos(clpos_t pos)
72 {
73     blkpos_t bpos;
74 
75     bpos.bx = CLICK_TO_BLOCK(pos.cx);
76     bpos.by = CLICK_TO_BLOCK(pos.cy);
77 
78     return bpos;
79 }
80 
81 #define BLOCK_CENTER(B) ((int)((B) * BLOCK_CLICKS) + BLOCK_CLICKS / 2)
82 
83 /* calculate the clpos of the center of a block */
Block_get_center_clpos(blkpos_t bpos)84 static inline clpos_t Block_get_center_clpos(blkpos_t bpos)
85 {
86     clpos_t pos;
87 
88     pos.cx = (bpos.bx * BLOCK_CLICKS) + BLOCK_CLICKS / 2;
89     pos.cy = (bpos.by * BLOCK_CLICKS) + BLOCK_CLICKS / 2;
90 
91     return pos;
92 }
93 
94 #endif
95