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Searched defs:colliding (Results 1 – 25 of 41) sorted by relevance

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/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics_2d/
H A Darea_pair_2d_sw.h44 bool colliding; variable
60 bool colliding; variable
H A Dbroad_phase_2d_hash_grid.h41 bool colliding; member
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics_2d/
H A Darea_pair_2d_sw.h43 bool colliding; variable
61 bool colliding; variable
H A Dbroad_phase_2d_hash_grid.h40 bool colliding; member
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/physics/
H A Darea_pair_sw.h43 bool colliding; variable
61 bool colliding; variable
/dports/devel/godot2/godot-2.1.6-stable/servers/physics/
H A Darea_pair_sw.h43 bool colliding; variable
61 bool colliding; variable
/dports/devel/godot2/godot-2.1.6-stable/servers/physics_2d/
H A Darea_pair_2d_sw.h43 bool colliding; variable
61 bool colliding; variable
H A Dbroad_phase_2d_hash_grid.h40 bool colliding; member
/dports/devel/godot/godot-3.2.3-stable/servers/physics/
H A Darea_pair_sw.h44 bool colliding; variable
60 bool colliding; variable
/dports/devel/godot/godot-3.2.3-stable/servers/physics_2d/
H A Darea_pair_2d_sw.h44 bool colliding; variable
60 bool colliding; variable
H A Dbroad_phase_2d_hash_grid.h41 bool colliding; member
/dports/devel/godot-tools/godot-3.2.3-stable/servers/physics/
H A Darea_pair_sw.h44 bool colliding; variable
60 bool colliding; variable
/dports/games/cockatrice/Cockatrice-2021-01-26-Release-2.8.0/cockatrice/src/
H A Darrowitem.cpp140 QList<QGraphicsItem *> colliding = scene()->items(event->scenePos()); in mousePressEvent() local
175 QList<QGraphicsItem *> colliding = scene()->items(endPos); in mouseMoveEvent() local
270 QList<QGraphicsItem *> colliding = scene()->items(endPos); in mouseMoveEvent() local
H A Dcarddragitem.cpp32 QList<QGraphicsItem *> colliding = in updatePosition() local
/dports/math/fcl/fcl-0.7.0/test/narrowphase/detail/primitive_shape_algorithm/
H A Dtest_half_space_convex.cpp232 bool colliding = in TestCollision() local
279 bool colliding = convexHalfspaceIntersect<S>(convex_C, X_WC, half_space_C, in EvalCollisionForTestConfiguration() local
/dports/net-im/psi/psi-1.5/src/whiteboarding/
H A Dwbscene.cpp155 QList<QGraphicsItem*> colliding = selecteditem->collidingItems(); in bring() local
/dports/games/whichwayisup/whichwayisup/lib/
H A Dobject.py29 def __init__(self, screen, x, y, life = -1, gravity = False, colliding = False): argument
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dphysics_body_2d.h283 bool colliding; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dphysics_body.h274 bool colliding; variable
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dphysics_body_2d.h283 bool colliding; variable
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dphysics_body.h274 bool colliding; variable
/dports/games/pioneer/pioneer-20210723/src/
H A DModelBody.cpp133 void ModelBody::SetColliding(bool colliding) in SetColliding()
/dports/games/arx-libertatis/arx-libertatis-1.1.2/src/script/
H A DScriptedIOControl.cpp207 bool colliding = false; in execute() local
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/eeschema/
H A Dautoplace_fields.cpp403 std::vector<SIDE_AND_COLL> colliding; in getCollidingSides() local
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/
H A Dphysics_2d_server.h569 bool colliding; variable

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