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Searched defs:collisionFilterGroup (Results 1 – 25 of 125) sorted by relevance

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/dports/devel/bullet/bullet3-3.21/src/Bullet3OpenCL/BroadphaseCollision/
H A Db3GpuParallelLinearBvhBroadphase.cpp26 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createProxy()
41 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createLargeProxy()
H A Db3GpuGridBroadphase.cpp94 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createProxy()
105 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createLargeProxy()
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3OpenCL/BroadphaseCollision/
H A Db3GpuParallelLinearBvhBroadphase.cpp26 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createProxy()
41 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createLargeProxy()
H A Db3GpuGridBroadphase.cpp94 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createProxy()
105 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createLargeProxy()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/
H A Db3GpuParallelLinearBvhBroadphase.cpp26 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createProxy()
41 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createLargeProxy()
H A Db3GpuGridBroadphase.cpp94 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createProxy()
105 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createLargeProxy()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3OpenCL/BroadphaseCollision/
H A Db3GpuParallelLinearBvhBroadphase.cpp26 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createProxy()
41 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createLargeProxy()
H A Db3GpuGridBroadphase.cpp94 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createProxy()
105 …onst b3Vector3& aabbMin, const b3Vector3& aabbMax, int userPtr, int collisionFilterGroup, int coll… in createLargeProxy()
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/gym/pybullet_examples/
H A DcollisionFilter.py10 collisionFilterGroup = 0 variable
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/examples/
H A DcollisionFilter.py10 collisionFilterGroup = 0 variable
/dports/devel/bullet/bullet3-3.21/examples/MultiBody/
H A DTestJointTorqueSetup.cpp281 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
329 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
H A DMultiBodyConstraintFeedback.cpp279 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
327 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
H A DInvertedPendulumPDControl.cpp227 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in createInvertedPendulumMultiBody() local
275 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in createInvertedPendulumMultiBody() local
H A DMultiBodySoftContact.cpp112 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
H A DKinematicMultiBodyExample.cpp136 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
H A DPendulum.cpp145 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
/dports/devel/py-bullet3/bullet3-3.21/examples/MultiBody/
H A DTestJointTorqueSetup.cpp281 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
329 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
H A DMultiBodyConstraintFeedback.cpp279 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
327 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
H A DInvertedPendulumPDControl.cpp227 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in createInvertedPendulumMultiBody() local
275 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in createInvertedPendulumMultiBody() local
H A DMultiBodySoftContact.cpp112 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
H A DKinematicMultiBodyExample.cpp136 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
H A DPendulum.cpp145 …int collisionFilterGroup = isDynamic ? int(btBroadphaseProxy::DefaultFilter) : int(btBroadphasePro… in initPhysics() local
/dports/devel/bullet/bullet3-3.21/examples/Constraints/
H A DTestHingeTorque.cpp6 int collisionFilterGroup = int(btBroadphaseProxy::CharacterFilter); variable
/dports/devel/py-bullet3/bullet3-3.21/examples/Constraints/
H A DTestHingeTorque.cpp6 int collisionFilterGroup = int(btBroadphaseProxy::CharacterFilter); variable
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletSoftBody/
H A DbtSoftRigidDynamicsWorld.cpp105 void btSoftRigidDynamicsWorld::addSoftBody(btSoftBody* body,short int collisionFilterGroup,short in… in addSoftBody()

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