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Searched defs:collisionPoint (Results 1 – 11 of 11) sorted by relevance

/dports/games/dhewm3/dhewm3-1.5.1/neo/cm/
H A DCollisionModel_rotate.cpp124 idVec3 &collisionPoint, idVec3 &collisionNormal ) { in CollisionBetweenEdgeBounds()
482 idVec3 collisionPoint, collisionNormal, origin, epsDir; in RotateTrmEdgeThroughPolygon() local
835 float &tanHalfAngle, idVec3 &collisionPoint, idVec3 &endDir ) { in RotatePointThroughEpsilonPlane()
926 idVec3 endDir, collisionPoint; in RotateTrmVertexThroughPolygon() local
986 idVec3 dir, endp, endDir, collisionPoint; in RotateVertexThroughTrmPolygon() local
/dports/games/jvgs/jvgs-0.5.1-src/src/math/
H A DCollisionDetector.cpp190 Vector2D collisionPoint = in getClosestCollision() local
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/
H A Dtables.c326 …const vector3_t *vPoly, const vector3_t *vLine, const INT32 vertexCount, vector3_t *collisionPoint) in FV3_IntersectedPolygon()
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/irrlicht/source/Irrlicht/
H A DCSceneCollisionManager.cpp495 core::vector3df collisionPoint; in testTriangleIntersection() local
/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/
H A DCSceneCollisionManager.cpp495 core::vector3df collisionPoint; in testTriangleIntersection() local
/dports/cad/kicad-devel/kicad-a17a58203b33e08b966075833b177dad5740c236/pcbnew/router/
H A Dpns_line.cpp579 VECTOR2I collisionPoint = obs->m_ipFirst; in ClipToNearestObstacle() local
/dports/games/openclonk/openclonk-release-8.1-src/src/landscape/
H A DC4Particles.cpp921 float collisionPoint = properties.collisionVertex.GetValue(this); in Exec() local
/dports/games/osgg/Osgg-32d9e02/
H A Dserver.cpp760 gPs collisionPoint; in main() local
H A Dmain.cpp1826 gPs collisionPoint; in main() local
/dports/devel/raylib/raylib-3.7.0/src/
H A Dshapes.c1540 …es(Vector2 startPos1, Vector2 endPos1, Vector2 startPos2, Vector2 endPos2, Vector2 *collisionPoint) in CheckCollisionLines()
H A Dmodels.c2956 bool CheckCollisionRaySphereEx(Ray ray, Vector3 center, float radius, Vector3 *collisionPoint) in CheckCollisionRaySphereEx()