/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.DirectoryServices/src/System/DirectoryServices/ActiveDirectory/ |
H A D | ForestTrustCollision.cs | 11 …internal ForestTrustRelationshipCollision(ForestTrustCollisionType collisionType, TopLevelNameColl… in ForestTrustRelationshipCollision()
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/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/ |
H A D | items_lol.cpp | 445 void LoLEngine::endObjectFlight(FlyingObject *t, int x, int y, int collisionType) { in endObjectFlight() 492 void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int collisionType) { in objectFlightProcessHits() 542 …int collisionType = checkBlockBeforeObjectPlacement(x, y, /*_itemProperties[_itemsInPlay[t->item].… in updateFlyingObject() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/ |
H A D | items_lol.cpp | 445 void LoLEngine::endObjectFlight(FlyingObject *t, int x, int y, int collisionType) { in endObjectFlight() 492 void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int collisionType) { in objectFlightProcessHits() 542 …int collisionType = checkBlockBeforeObjectPlacement(x, y, /*_itemProperties[_itemsInPlay[t->item].… in updateFlyingObject() local
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/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/ |
H A D | object.cpp | 17 …tr& ptr, osg::ref_ptr<Resource::BulletShapeInstance> shapeInstance, int collisionType, PhysicsTask… in Object()
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H A D | physicssystem.cpp | 464 …void PhysicsSystem::addObject (const MWWorld::Ptr& ptr, const std::string& mesh, int collisionType) in addObject()
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/dports/graphics/wdune/wdune-1.926/src/ |
H A D | NodeEspduTransform.h | 51 FieldIndex collisionType; variable
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Physics/ |
H A D | ClawPhysics.h | 167 …virtual void VAddStaticGeometry(Point position, Point size, CollisionType collisionType, FixtureTy… in VAddStaticGeometry() 170 …virtual void VAddStaticBody(WeakActorPtr pActor, Point bodySize, CollisionType collisionType) over… in VAddStaticBody()
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H A D | ClawPhysics.cpp | 480 void ClawPhysics::VAddStaticGeometry(Point position, Point size, CollisionType collisionType, Fixtu… in VAddStaticGeometry() 641 void ClawPhysics::VAddStaticBody(WeakActorPtr pActor, Point bodySize, CollisionType collisionType) in VAddStaticBody()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_predict.c | 92 int mask, trace_t *tr, traceType_t collisionType ) in CG_ClipMoveToEntities()
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/dports/games/openjk/OpenJK-07675e2/codemp/ghoul2/ |
H A D | G2_gore.h | 156 …int collisionType; // 1 = from a fall, 0 from effectors, this will be going away soon, hence no en… variable
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/GameApp/ |
H A D | BaseGameLogic.h | 153 CollisionType collisionType; member
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H A D | BaseGameLogic.cpp | 975 static FixtureType CollisonToFixtureType(CollisionType collisionType) in CollisonToFixtureType()
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/dports/games/openjk/OpenJK-07675e2/code/ghoul2/ |
H A D | ghoul2_gore.h | 173 …int collisionType; // 1 = from a fall, 0 from effectors, this will be going away soon, hence no en… variable
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/ |
H A D | sv_world.c | 459 traceType_t collisionType; member
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/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/src/ |
H A D | cpShape.c | 191 cpShapeSetCollisionType(cpShape *shape, cpCollisionType collisionType) in cpShapeSetCollisionType()
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/dports/cad/sumo/sumo-1.2.0/src/microsim/ |
H A D | MSLane.cpp | 1564 …std::string collisionType = ((collider->getLaneChangeModel().isOpposite() != victim->getLaneChange… in handleCollisionBetween() local
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/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/ |
H A D | q_shared.h | 455 …int collisionType; // 1 = from a fall, 0 from effectors, this will be going away soon, hence no en… member
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/include/gpac/ |
H A D | nodes_x3d.h | 552 SFInt32 collisionType; /*exposedField*/ member
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/include/gpac/ |
H A D | nodes_x3d.h | 552 SFInt32 collisionType; /*exposedField*/ member
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