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Searched defs:collisionType (Results 1 – 19 of 19) sorted by relevance

/dports/lang/mono/mono-5.10.1.57/external/corefx/src/System.DirectoryServices/src/System/DirectoryServices/ActiveDirectory/
H A DForestTrustCollision.cs11 …internal ForestTrustRelationshipCollision(ForestTrustCollisionType collisionType, TopLevelNameColl… in ForestTrustRelationshipCollision()
/dports/games/scummvm/scummvm-2.5.1/engines/kyra/engine/
H A Ditems_lol.cpp445 void LoLEngine::endObjectFlight(FlyingObject *t, int x, int y, int collisionType) { in endObjectFlight()
492 void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int collisionType) { in objectFlightProcessHits()
542 …int collisionType = checkBlockBeforeObjectPlacement(x, y, /*_itemProperties[_itemsInPlay[t->item].… in updateFlyingObject() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/kyra/engine/
H A Ditems_lol.cpp445 void LoLEngine::endObjectFlight(FlyingObject *t, int x, int y, int collisionType) { in endObjectFlight()
492 void LoLEngine::objectFlightProcessHits(FlyingObject *t, int x, int y, int collisionType) { in objectFlightProcessHits()
542 …int collisionType = checkBlockBeforeObjectPlacement(x, y, /*_itemProperties[_itemsInPlay[t->item].… in updateFlyingObject() local
/dports/games/openmw/openmw-openmw-0.47.0/apps/openmw/mwphysics/
H A Dobject.cpp17 …tr& ptr, osg::ref_ptr<Resource::BulletShapeInstance> shapeInstance, int collisionType, PhysicsTask… in Object()
H A Dphysicssystem.cpp464 …void PhysicsSystem::addObject (const MWWorld::Ptr& ptr, const std::string& mesh, int collisionType) in addObject()
/dports/graphics/wdune/wdune-1.926/src/
H A DNodeEspduTransform.h51 FieldIndex collisionType; variable
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Physics/
H A DClawPhysics.h167 …virtual void VAddStaticGeometry(Point position, Point size, CollisionType collisionType, FixtureTy… in VAddStaticGeometry()
170 …virtual void VAddStaticBody(WeakActorPtr pActor, Point bodySize, CollisionType collisionType) over… in VAddStaticBody()
H A DClawPhysics.cpp480 void ClawPhysics::VAddStaticGeometry(Point position, Point size, CollisionType collisionType, Fixtu… in VAddStaticGeometry()
641 void ClawPhysics::VAddStaticBody(WeakActorPtr pActor, Point bodySize, CollisionType collisionType) in VAddStaticBody()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/
H A Dcg_predict.c92 int mask, trace_t *tr, traceType_t collisionType ) in CG_ClipMoveToEntities()
/dports/games/openjk/OpenJK-07675e2/codemp/ghoul2/
H A DG2_gore.h156 …int collisionType; // 1 = from a fall, 0 from effectors, this will be going away soon, hence no en… variable
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/GameApp/
H A DBaseGameLogic.h153 CollisionType collisionType; member
H A DBaseGameLogic.cpp975 static FixtureType CollisonToFixtureType(CollisionType collisionType) in CollisonToFixtureType()
/dports/games/openjk/OpenJK-07675e2/code/ghoul2/
H A Dghoul2_gore.h173 …int collisionType; // 1 = from a fall, 0 from effectors, this will be going away soon, hence no en… variable
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/server/
H A Dsv_world.c459 traceType_t collisionType; member
/dports/devel/ChipmunkPhysics/Chipmunk-7.0.1/src/
H A DcpShape.c191 cpShapeSetCollisionType(cpShape *shape, cpCollisionType collisionType) in cpShapeSetCollisionType()
/dports/cad/sumo/sumo-1.2.0/src/microsim/
H A DMSLane.cpp1564 …std::string collisionType = ((collider->getLaneChangeModel().isOpposite() != victim->getLaneChange… in handleCollisionBetween() local
/dports/games/openjk/OpenJK-07675e2/codemp/qcommon/
H A Dq_shared.h455 …int collisionType; // 1 = from a fall, 0 from effectors, this will be going away soon, hence no en… member
/dports/multimedia/gpac-mp4box/gpac-1.0.0/include/gpac/
H A Dnodes_x3d.h552 SFInt32 collisionType; /*exposedField*/ member
/dports/multimedia/gpac-libgpac/gpac-1.0.0/include/gpac/
H A Dnodes_x3d.h552 SFInt32 collisionType; /*exposedField*/ member