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Searched defs:color_stride (Results 1 – 25 of 26) sorted by relevance

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/dports/graphics/piglit/piglit-136a7f5fa0703603be1ffb338abe4865e76a8058/tests/egl/
H A Degl-ext_egl_image_storage.c54 unsigned color_stride = hf * 4; // one color width in image in verify_rgbw_texture() local
/dports/math/py-yt/yt-4.0.1/yt/visualization/volume_rendering/
H A Drender_source.py991 def __init__(self, positions, colors=None, color_stride=1, radii=None): argument
1114 def __init__(self, positions, colors=None, color_stride=1): argument
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/gl/
H A Dvtxarray.c13 static GLsizei color_stride; variable
/dports/devel/sdl20/SDL2-2.0.18/src/render/
H A DSDL_render.c622 const int *color, int color_stride, in QueueCmdGeometry()
3589 int color_stride = sizeof (SDL_Vertex); in SDL_RenderGeometry() local
3603 const int *color, int color_stride, in remap_one_indice()
3642 const int *color, int color_stride, in remap_indices()
3665 const int *color, int color_stride, in SDL_SW_RenderGeometryRaw()
3944 const int *color, int color_stride, in SDL_RenderGeometryRaw()
/dports/x11/controllermap/SDL2-2.0.18/src/render/
H A DSDL_render.c622 const int *color, int color_stride, in QueueCmdGeometry()
3589 int color_stride = sizeof (SDL_Vertex); in SDL_RenderGeometry() local
3603 const int *color, int color_stride, in remap_one_indice()
3642 const int *color, int color_stride, in remap_indices()
3665 const int *color, int color_stride, in SDL_SW_RenderGeometryRaw()
3944 const int *color, int color_stride, in SDL_RenderGeometryRaw()
/dports/multimedia/gpac-mp4box/gpac-1.0.0/modules/deprecated/old_arch/freenect/
H A Dfreenect.c54 …u32 width, height, fps, out_depth_size, out_color_size, color_stride, depth_stride, color_pixel_fo… member
/dports/multimedia/gpac-libgpac/gpac-1.0.0/modules/deprecated/old_arch/freenect/
H A Dfreenect.c54 …u32 width, height, fps, out_depth_size, out_color_size, color_stride, depth_stride, color_pixel_fo… member
/dports/x11/controllermap/SDL2-2.0.18/src/render/vitagxm/
H A DSDL_render_vita_gxm.c509 …const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, in VITA_GXM_QueueGeometry()
/dports/devel/sdl20/SDL2-2.0.18/src/render/vitagxm/
H A DSDL_render_vita_gxm.c509 …const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, in VITA_GXM_QueueGeometry()
/dports/devel/sdl20/SDL2-2.0.18/src/render/software/
H A DSDL_render_sw.c579 …const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, in SW_QueueGeometry()
/dports/x11/controllermap/SDL2-2.0.18/src/render/software/
H A DSDL_render_sw.c579 …const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, in SW_QueueGeometry()
/dports/x11/controllermap/SDL2-2.0.18/src/video/directfb/
H A DSDL_DirectFB_render.c636 …const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, in DirectFB_QueueGeometry()
/dports/devel/sdl20/SDL2-2.0.18/src/video/directfb/
H A DSDL_DirectFB_render.c636 …const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, in DirectFB_QueueGeometry()
/dports/x11/controllermap/SDL2-2.0.18/src/render/opengles/
H A DSDL_render_gles.c606 …const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, in GLES_QueueGeometry()
/dports/devel/sdl20/SDL2-2.0.18/src/render/opengles/
H A DSDL_render_gles.c606 …const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, in GLES_QueueGeometry()
/dports/x11/controllermap/SDL2-2.0.18/src/render/direct3d/
H A DSDL_render_d3d.c836 …const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, in D3D_QueueGeometry()
/dports/x11/controllermap/SDL2-2.0.18/src/render/psp/
H A DSDL_render_psp.c491 …const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, in PSP_QueueGeometry()
/dports/devel/sdl20/SDL2-2.0.18/src/render/psp/
H A DSDL_render_psp.c491 …const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, in PSP_QueueGeometry()
/dports/devel/sdl20/SDL2-2.0.18/src/render/direct3d/
H A DSDL_render_d3d.c836 …const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, in D3D_QueueGeometry()
/dports/devel/sdl20/SDL2-2.0.18/src/render/opengl/
H A DSDL_render_gl.c984 …const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, in GL_QueueGeometry()
/dports/math/octave/octave-6.4.0/libinterp/corefcn/
H A D__magick_read__.cc510 const octave_idx_type color_stride = nRows * nCols; in read_images() local
/dports/x11/controllermap/SDL2-2.0.18/src/render/opengl/
H A DSDL_render_gl.c984 …const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, in GL_QueueGeometry()
/dports/x11/controllermap/SDL2-2.0.18/src/render/direct3d11/
H A DSDL_render_d3d11.c1644 …const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, in D3D11_QueueGeometry()
/dports/x11/controllermap/SDL2-2.0.18/src/render/opengles2/
H A DSDL_render_gles2.c744 …const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, in GLES2_QueueGeometry()
/dports/devel/sdl20/SDL2-2.0.18/src/render/direct3d11/
H A DSDL_render_d3d11.c1644 …const float *xy, int xy_stride, const int *color, int color_stride, const float *uv, int uv_stride, in D3D11_QueueGeometry()

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