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Searched defs:combatLevel (Results 1 – 8 of 8) sorted by relevance

/dports/games/7kaa/7kaa-2.15.4p1/src/
H A DOU_VEHI.cpp30 void UnitVehicle::set_combat_level(int combatLevel) in set_combat_level()
H A DOF_MONS.cpp373 void FirmMonster::set_king(int monsterId, int combatLevel) in set_king()
489 int combatLevel = 40 + misc.random(30); // 40 to 70 in recruit_general() local
624 int FirmMonster::mobilize_monster(int monsterId, int rankId, int combatLevel, int hitPoints) in mobilize_monster()
806 void MonsterInFirm::set_combat_level(int combatLevel) in set_combat_level()
H A DOAI_MONS.cpp97 int combatLevel; in think_monster_target() local
H A DOTOWNIND.cpp396 int skillId, skillLevel, combatLevel; in independent_unit_join_nation() local
H A DOAI_GRAN.cpp847 int combatLevel = enemy_firm_combat_level(firmPtr, 1, hasWar); in think_attack_enemy_firm() local
H A DOTOWN.cpp2057 …int combatLevel = 10 + population*2 + misc.random(10); // the higher the population is, the hi… in create_rebel_unit() local
2924 int combatLevel = town_combat_level + misc.random(20) - 10; // -10 to +10 random difference in mobilize_defender() local
H A DOUNIT.cpp1850 void Unit::set_combat_level(int combatLevel) in set_combat_level()
/dports/games/endless-sky/endless-sky-0.9.14/source/
H A DPlayerInfoPanel.cpp498 int combatLevel = log(max<int64_t>(1, player.GetCondition("combat rating"))); in DrawPlayer() local