Searched defs:combatLevel (Results 1 – 8 of 8) sorted by relevance
/dports/games/7kaa/7kaa-2.15.4p1/src/ |
H A D | OU_VEHI.cpp | 30 void UnitVehicle::set_combat_level(int combatLevel) in set_combat_level()
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H A D | OF_MONS.cpp | 373 void FirmMonster::set_king(int monsterId, int combatLevel) in set_king() 489 int combatLevel = 40 + misc.random(30); // 40 to 70 in recruit_general() local 624 int FirmMonster::mobilize_monster(int monsterId, int rankId, int combatLevel, int hitPoints) in mobilize_monster() 806 void MonsterInFirm::set_combat_level(int combatLevel) in set_combat_level()
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H A D | OAI_MONS.cpp | 97 int combatLevel; in think_monster_target() local
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H A D | OTOWNIND.cpp | 396 int skillId, skillLevel, combatLevel; in independent_unit_join_nation() local
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H A D | OAI_GRAN.cpp | 847 int combatLevel = enemy_firm_combat_level(firmPtr, 1, hasWar); in think_attack_enemy_firm() local
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H A D | OTOWN.cpp | 2057 …int combatLevel = 10 + population*2 + misc.random(10); // the higher the population is, the hi… in create_rebel_unit() local 2924 int combatLevel = town_combat_level + misc.random(20) - 10; // -10 to +10 random difference in mobilize_defender() local
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H A D | OUNIT.cpp | 1850 void Unit::set_combat_level(int combatLevel) in set_combat_level()
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/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | PlayerInfoPanel.cpp | 498 int combatLevel = log(max<int64_t>(1, player.GetCondition("combat rating"))); in DrawPlayer() local
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