Searched defs:convertedSurface (Results 1 – 13 of 13) sorted by relevance
/dports/games/scummvm/scummvm-2.5.1/engines/stark/gfx/ |
H A D | tinygltexture.cpp | 62 …Graphics::Surface *convertedSurface = surface->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8… in updateLevel() local 71 …Graphics::Surface *convertedSurface = surface->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8… in updateLevel() local
|
H A D | opengltexture.cpp | 65 Graphics::Surface *convertedSurface = surface->convertTo(Driver::getRGBAPixelFormat(), palette); in updateLevel() local
|
H A D | tinyglbitmap.cpp | 50 Graphics::Surface *convertedSurface = surface->convertTo(Driver::getRGBAPixelFormat(), palette); in updateLevel() local
|
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/support/ |
H A D | image_decoders.cpp | 72 Graphics::Surface *convertedSurface = srcSurf->convertTo(surface._rawSurface->format); in decode() local
|
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/support/ |
H A D | image_decoders.cpp | 72 Graphics::Surface *convertedSurface = srcSurf->convertTo(surface._rawSurface->format); in decode() local
|
/dports/games/residualvm/residualvm-0.3.1/engines/stark/gfx/ |
H A D | opengltexture.cpp | 64 Graphics::Surface *convertedSurface = surface->convertTo(Driver::getRGBAPixelFormat(), palette); in updateLevel() local
|
/dports/games/scummvm/scummvm-2.5.1/graphics/opengl/ |
H A D | texture.cpp | 67 Graphics::Surface *convertedSurface = nullptr; in TextureGL() local
|
/dports/games/residualvm/residualvm-0.3.1/graphics/opengl/ |
H A D | texture.cpp | 68 Graphics::Surface *convertedSurface = nullptr; in Texture() local
|
/dports/games/residualvm/residualvm-0.3.1/engines/stark/visual/ |
H A D | smacker.cpp | 81 Graphics::Surface *convertedSurface = new Graphics::Surface(); in update() local
|
/dports/games/scummvm/scummvm-2.5.1/engines/stark/visual/ |
H A D | smacker.cpp | 116 Graphics::Surface convertedSurface; in update() local
|
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/opengl/ |
H A D | glutil.h | 108 SDL_Surface* convertedSurface = nullptr; member
|
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/common/ |
H A D | image.cpp | 255 … SDL_Surface* convertedSurface = SDL_CreateRGBSurface(0, width, height, 32, 0x00FF0000, 0x0000FF00, in BlitToNewRGBASurface() local
|
/dports/games/scummvm/scummvm-2.5.1/engines/buried/ |
H A D | graphics.cpp | 507 Graphics::Surface *convertedSurface = new Graphics::Surface(); in remapPalettedFrame() local
|