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Searched defs:convertedSurface (Results 1 – 13 of 13) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/engines/stark/gfx/
H A Dtinygltexture.cpp62 …Graphics::Surface *convertedSurface = surface->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8… in updateLevel() local
71 …Graphics::Surface *convertedSurface = surface->convertTo(Graphics::PixelFormat(4, 8, 8, 8, 8, 0, 8… in updateLevel() local
H A Dopengltexture.cpp65 Graphics::Surface *convertedSurface = surface->convertTo(Driver::getRGBAPixelFormat(), palette); in updateLevel() local
H A Dtinyglbitmap.cpp50 Graphics::Surface *convertedSurface = surface->convertTo(Driver::getRGBAPixelFormat(), palette); in updateLevel() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/support/
H A Dimage_decoders.cpp72 Graphics::Surface *convertedSurface = srcSurf->convertTo(surface._rawSurface->format); in decode() local
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/support/
H A Dimage_decoders.cpp72 Graphics::Surface *convertedSurface = srcSurf->convertTo(surface._rawSurface->format); in decode() local
/dports/games/residualvm/residualvm-0.3.1/engines/stark/gfx/
H A Dopengltexture.cpp64 Graphics::Surface *convertedSurface = surface->convertTo(Driver::getRGBAPixelFormat(), palette); in updateLevel() local
/dports/games/scummvm/scummvm-2.5.1/graphics/opengl/
H A Dtexture.cpp67 Graphics::Surface *convertedSurface = nullptr; in TextureGL() local
/dports/games/residualvm/residualvm-0.3.1/graphics/opengl/
H A Dtexture.cpp68 Graphics::Surface *convertedSurface = nullptr; in Texture() local
/dports/games/residualvm/residualvm-0.3.1/engines/stark/visual/
H A Dsmacker.cpp81 Graphics::Surface *convertedSurface = new Graphics::Surface(); in update() local
/dports/games/scummvm/scummvm-2.5.1/engines/stark/visual/
H A Dsmacker.cpp116 Graphics::Surface convertedSurface; in update() local
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/graphics/opengl/
H A Dglutil.h108 SDL_Surface* convertedSurface = nullptr; member
/dports/games/colobot/colobot-colobot-gold-0.2.0-alpha/src/common/
H A Dimage.cpp255 … SDL_Surface* convertedSurface = SDL_CreateRGBSurface(0, width, height, 32, 0x00FF0000, 0x0000FF00, in BlitToNewRGBASurface() local
/dports/games/scummvm/scummvm-2.5.1/engines/buried/
H A Dgraphics.cpp507 Graphics::Surface *convertedSurface = new Graphics::Surface(); in remapPalettedFrame() local