/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glm/ogl-math/glm/gtx/ |
H A D | euler_angles.inl | 34 valType cosY = glm::cos(angleY); local 69 valType cosY = glm::cos(angleY); local 88 valType cosY = glm::cos(angleY); local
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/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/gtx/ |
H A D | euler_angles.inl | 30 T cosY = glm::cos(angleY); local 65 T cosY = glm::cos(angleY); local 84 T cosY = glm::cos(angleY); local
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/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/gtx/ |
H A D | euler_angles.inl | 30 T cosY = glm::cos(angleY); local 65 T cosY = glm::cos(angleY); local 84 T cosY = glm::cos(angleY); local
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/gtx/ |
H A D | euler_angles.inl | 30 T cosY = glm::cos(angleY); local 65 T cosY = glm::cos(angleY); local 84 T cosY = glm::cos(angleY); local
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/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/gtx/ |
H A D | euler_angles.inl | 30 T cosY = glm::cos(angleY); local 65 T cosY = glm::cos(angleY); local 84 T cosY = glm::cos(angleY); local
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/dports/graphics/nanort/nanort-b1feea8/examples/common/glm/glm/gtx/ |
H A D | euler_angles.inl | 30 T cosY = glm::cos(angleY); local 65 T cosY = glm::cos(angleY); local 84 T cosY = glm::cos(angleY); local
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/dports/science/rdkit/rdkit-Release_2021_03_5/Code/ForceField/UFF/ |
H A D | Inversion.cpp | 127 double cosY = Utils::calculateCosY(p1, p2, p3, p4); in getEnergy() local 171 double cosY = n.dotProduct(rJL); in getGrad() local
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/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/common/include/pcl/range_image/impl/ |
H A D | range_image_spherical.hpp | 53 float cosY = std::cos (angle_y); in calculate3DPoint() local
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/dports/graphics/reactphysics3d/reactphysics3d-0.8.0/src/mathematics/ |
H A D | Quaternion.cpp | 221 const decimal cosY = std::cos(angle); in initWithEulerAngles() local
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/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/libigl/igl/copyleft/cgal/ |
H A D | point_areas.cpp | 146 scalarA cosY = (z*z + x*x - y*y)/(2*x*z); in point_areas() local
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/dports/graphics/wings/libigl-2.1.0/include/igl/copyleft/cgal/ |
H A D | point_areas.cpp | 146 scalarA cosY = (z*z + x*x - y*y)/(2*x*z); in point_areas() local
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/Urho3D/Math/ |
H A D | Quaternion.cpp | 58 float cosY = cosf(y); in FromEulerAngles() local
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/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/gtx/ |
H A D | euler_angles.inl | 30 T cosY = glm::cos(angleY); local 80 T cosY = glm::cos(angleY) * angularVelocityY; local 116 T cosY = glm::cos(angleY); local 135 T cosY = glm::cos(angleY); local
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/dports/games/warzone2100/warzone2100/3rdparty/glm/glm/gtx/ |
H A D | euler_angles.inl | 29 T cosY = glm::cos(angleY); local 79 T cosY = glm::cos(angleY) * angularVelocityY; local 115 T cosY = glm::cos(angleY); local 134 T cosY = glm::cos(angleY); local
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/dports/devel/upp/upp/uppsrc/plugin/glm/gtx/ |
H A D | euler_angles.inl | 29 T cosY = glm::cos(angleY); local 79 T cosY = glm::cos(angleY) * angularVelocityY; local 115 T cosY = glm::cos(angleY); local 134 T cosY = glm::cos(angleY); local
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/dports/math/glm/glm-0.9.9.8/glm/gtx/ |
H A D | euler_angles.inl | 29 T cosY = glm::cos(angleY); local 79 T cosY = glm::cos(angleY) * angularVelocityY; local 115 T cosY = glm::cos(angleY); local 134 T cosY = glm::cos(angleY); local
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/applications/osmo4_android_studio/app/src/main/java/com/gpac/Osmo4/ |
H A D | SensorServices.java | 247 float cosY = (float) Math.cos(o[2]); in getRotationMxFromOrientation() local
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/applications/osmo4_android_studio/app/src/main/java/com/gpac/Osmo4/ |
H A D | SensorServices.java | 247 float cosY = (float) Math.cos(o[2]); in getRotationMxFromOrientation() local
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/ |
H A D | ParaxialTexCoordSystem.cpp | 164 float cosY = static_cast<float>(newBaseYAxis.dot(normalizedYAxis.normalized())); in doTransform() local
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/dports/graphics/openorienteering-mapper/mapper-0.9.2/src/sensors/ |
H A D | compass.cpp | 117 float cosY = (float)qCos(orientation[2]); in getRotationMatrixFromOrientation() local
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/dports/x11/xlockmore/xlockmore-5.67/modes/ |
H A D | space.c | 213 double _x, _y, _z, cosX, sinX, cosY, sinY, cosZ, sinZ, k, z, zoom; in draw_space() local
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/dports/x11/xscreensaver/xscreensaver-5.44/hacks/ |
H A D | nerverot.c | 218 FLOAT cosY = cos (yRot); in randomlyRotateBlots() local 886 FLOAT cosY = cos (st->yRot); in renderSegs() local
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/dports/astro/kstars/kstars-3.5.6/kstars/projections/ |
H A D | projector.cpp | 466 double sindX, cosdX, sinY, cosY; in toScreenVec() local
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/dports/graphics/opencv/opencv-4.5.3/modules/gapi/samples/ |
H A D | gaze_estimation.cpp | 272 const auto cosY = std::cos(yaw * M_PI / 180.0); in pose() local
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/dports/graphics/quesa/quesa-1.8/Source/Core/System/ |
H A D | E3Math.c | 2754 float cosY = (float) cos(yAngle); in E3Matrix4x4_SetRotate_XYZ() local 2841 float cosY = (float) cos(yAngle); in E3Matrix4x4_SetRotateAboutPoint() local
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