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Searched defs:coverRatio (Results 1 – 8 of 8) sorted by relevance

/dports/graphics/opencv/opencv-4.5.3/contrib/modules/ximgproc/src/
H A Dedge_drawing_common.hpp241 …double coverRatio; // Percentage of the circle covered by the arcs making up this circle [0-… member
260 …double coverRatio; // Ratio of the pixels covered on the covering circle [0-1] (noPixels/… member
516 double AngleSet::coverRatio() in coverRatio() function in AngleSet
H A Dedge_drawing.cpp2675 … double coverRatio = MAX(ArcLength(arcs[i].sTheta, arcs[i].eTheta) / CV_2PI, arcs[i].coverRatio); in GenerateCandidateCircles() local
2707 double coverRatio(0); in GenerateCandidateCircles() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_combat.cpp53 …bool rangedAttackFlag, int enemyId, int waypointType, int fleeRatio, int coverRatio, int attackRat… in combatOn()
H A Dactor.cpp1115 … animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int attackRat… in combatModeOn()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_combat.cpp53 …bool rangedAttackFlag, int enemyId, int waypointType, int fleeRatio, int coverRatio, int attackRat… in combatOn()
H A Dactor.cpp1262 … animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int attackRat… in combatModeOn()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp272 … animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int attackRat… in Non_Player_Actor_Combat_Mode_On()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp272 … animationModeCombatWalk, int animationModeCombatRun, int fleeRatio, int coverRatio, int attackRat… in Non_Player_Actor_Combat_Mode_On()