1 /* Copyright (c) 2013 Scott Lembcke and Howling Moon Software
2  *
3  * Permission is hereby granted, free of charge, to any person obtaining a copy
4  * of this software and associated documentation files (the "Software"), to deal
5  * in the Software without restriction, including without limitation the rights
6  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
7  * copies of the Software, and to permit persons to whom the Software is
8  * furnished to do so, subject to the following conditions:
9  *
10  * The above copyright notice and this permission notice shall be included in
11  * all copies or substantial portions of the Software.
12  *
13  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
14  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
16  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
17  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
18  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
19  * SOFTWARE.
20  */
21 
22 #include "chipmunk/chipmunk_private.h"
23 #include "chipmunk/chipmunk_unsafe.h"
24 
25 #define CP_DefineShapeGetter(struct, type, member, name) \
26 CP_DeclareShapeGetter(struct, type, name){ \
27 	cpAssertHard(shape->klass == &struct##Class, "shape is not a "#struct); \
28 	return ((struct *)shape)->member; \
29 }
30 
31 cpShape *
cpShapeInit(cpShape * shape,const cpShapeClass * klass,cpBody * body,struct cpShapeMassInfo massInfo)32 cpShapeInit(cpShape *shape, const cpShapeClass *klass, cpBody *body, struct cpShapeMassInfo massInfo)
33 {
34 	shape->klass = klass;
35 
36 	shape->body = body;
37 	shape->massInfo = massInfo;
38 
39 	shape->sensor = 0;
40 
41 	shape->e = 0.0f;
42 	shape->u = 0.0f;
43 	shape->surfaceV = cpvzero;
44 
45 	shape->type = 0;
46 	shape->filter.group = CP_NO_GROUP;
47 	shape->filter.categories = CP_ALL_CATEGORIES;
48 	shape->filter.mask = CP_ALL_CATEGORIES;
49 
50 	shape->userData = NULL;
51 
52 	shape->space = NULL;
53 
54 	shape->next = NULL;
55 	shape->prev = NULL;
56 
57 	return shape;
58 }
59 
60 void
cpShapeDestroy(cpShape * shape)61 cpShapeDestroy(cpShape *shape)
62 {
63 	if(shape->klass && shape->klass->destroy) shape->klass->destroy(shape);
64 }
65 
66 void
cpShapeFree(cpShape * shape)67 cpShapeFree(cpShape *shape)
68 {
69 	if(shape){
70 		cpShapeDestroy(shape);
71 		cpfree(shape);
72 	}
73 }
74 
75 cpSpace *
cpShapeGetSpace(const cpShape * shape)76 cpShapeGetSpace(const cpShape *shape)
77 {
78 	return shape->space;
79 }
80 
81 cpBody *
cpShapeGetBody(const cpShape * shape)82 cpShapeGetBody(const cpShape *shape)
83 {
84 	return shape->body;
85 }
86 
87 void
cpShapeSetBody(cpShape * shape,cpBody * body)88 cpShapeSetBody(cpShape *shape, cpBody *body)
89 {
90 	cpAssertHard(!cpShapeActive(shape), "You cannot change the body on an active shape. You must remove the shape from the space before changing the body.");
91 	shape->body = body;
92 }
93 
cpShapeGetMass(cpShape * shape)94 cpFloat cpShapeGetMass(cpShape *shape){ return shape->massInfo.m; }
95 
96 void
cpShapeSetMass(cpShape * shape,cpFloat mass)97 cpShapeSetMass(cpShape *shape, cpFloat mass){
98 	cpBody *body = shape->body;
99 	cpBodyActivate(body);
100 
101 	shape->massInfo.m = mass;
102 	cpBodyAccumulateMassFromShapes(body);
103 }
104 
cpShapeGetDensity(cpShape * shape)105 cpFloat cpShapeGetDensity(cpShape *shape){ return shape->massInfo.m/shape->massInfo.area; }
cpShapeSetDensity(cpShape * shape,cpFloat density)106 void cpShapeSetDensity(cpShape *shape, cpFloat density){ cpShapeSetMass(shape, density*shape->massInfo.area); }
107 
cpShapeGetMoment(cpShape * shape)108 cpFloat cpShapeGetMoment(cpShape *shape){ return shape->massInfo.m*shape->massInfo.i; }
cpShapeGetArea(cpShape * shape)109 cpFloat cpShapeGetArea(cpShape *shape){ return shape->massInfo.area; }
cpShapeGetCenterOfGravity(cpShape * shape)110 cpVect cpShapeGetCenterOfGravity(cpShape *shape) { return shape->massInfo.cog; }
111 
112 cpBB
cpShapeGetBB(const cpShape * shape)113 cpShapeGetBB(const cpShape *shape)
114 {
115 	return shape->bb;
116 }
117 
118 cpBool
cpShapeGetSensor(const cpShape * shape)119 cpShapeGetSensor(const cpShape *shape)
120 {
121 	return shape->sensor;
122 }
123 
124 void
cpShapeSetSensor(cpShape * shape,cpBool sensor)125 cpShapeSetSensor(cpShape *shape, cpBool sensor)
126 {
127 	cpBodyActivate(shape->body);
128 	shape->sensor = sensor;
129 }
130 
131 cpFloat
cpShapeGetElasticity(const cpShape * shape)132 cpShapeGetElasticity(const cpShape *shape)
133 {
134 	return shape->e;
135 }
136 
137 void
cpShapeSetElasticity(cpShape * shape,cpFloat elasticity)138 cpShapeSetElasticity(cpShape *shape, cpFloat elasticity)
139 {
140 	cpAssertHard(elasticity >= 0.0f, "Elasticity must be positive and non-zero.");
141 	cpBodyActivate(shape->body);
142 	shape->e = elasticity;
143 }
144 
145 cpFloat
cpShapeGetFriction(const cpShape * shape)146 cpShapeGetFriction(const cpShape *shape)
147 {
148 	return shape->u;
149 }
150 
151 void
cpShapeSetFriction(cpShape * shape,cpFloat friction)152 cpShapeSetFriction(cpShape *shape, cpFloat friction)
153 {
154 	cpAssertHard(friction >= 0.0f, "Friction must be postive and non-zero.");
155 	cpBodyActivate(shape->body);
156 	shape->u = friction;
157 }
158 
159 cpVect
cpShapeGetSurfaceVelocity(const cpShape * shape)160 cpShapeGetSurfaceVelocity(const cpShape *shape)
161 {
162 	return shape->surfaceV;
163 }
164 
165 void
cpShapeSetSurfaceVelocity(cpShape * shape,cpVect surfaceVelocity)166 cpShapeSetSurfaceVelocity(cpShape *shape, cpVect surfaceVelocity)
167 {
168 	cpBodyActivate(shape->body);
169 	shape->surfaceV = surfaceVelocity;
170 }
171 
172 cpDataPointer
cpShapeGetUserData(const cpShape * shape)173 cpShapeGetUserData(const cpShape *shape)
174 {
175 	return shape->userData;
176 }
177 
178 void
cpShapeSetUserData(cpShape * shape,cpDataPointer userData)179 cpShapeSetUserData(cpShape *shape, cpDataPointer userData)
180 {
181 	shape->userData = userData;
182 }
183 
184 cpCollisionType
cpShapeGetCollisionType(const cpShape * shape)185 cpShapeGetCollisionType(const cpShape *shape)
186 {
187 	return shape->type;
188 }
189 
190 void
cpShapeSetCollisionType(cpShape * shape,cpCollisionType collisionType)191 cpShapeSetCollisionType(cpShape *shape, cpCollisionType collisionType)
192 {
193 	cpBodyActivate(shape->body);
194 	shape->type = collisionType;
195 }
196 
197 cpShapeFilter
cpShapeGetFilter(const cpShape * shape)198 cpShapeGetFilter(const cpShape *shape)
199 {
200 	return shape->filter;
201 }
202 
203 void
cpShapeSetFilter(cpShape * shape,cpShapeFilter filter)204 cpShapeSetFilter(cpShape *shape, cpShapeFilter filter)
205 {
206 	cpBodyActivate(shape->body);
207 	shape->filter = filter;
208 }
209 
210 cpBB
cpShapeCacheBB(cpShape * shape)211 cpShapeCacheBB(cpShape *shape)
212 {
213 	return cpShapeUpdate(shape, shape->body->transform);
214 }
215 
216 cpBB
cpShapeUpdate(cpShape * shape,cpTransform transform)217 cpShapeUpdate(cpShape *shape, cpTransform transform)
218 {
219 	return (shape->bb = shape->klass->cacheData(shape, transform));
220 }
221 
222 cpFloat
cpShapePointQuery(const cpShape * shape,cpVect p,cpPointQueryInfo * info)223 cpShapePointQuery(const cpShape *shape, cpVect p, cpPointQueryInfo *info)
224 {
225 	cpPointQueryInfo blank = {NULL, cpvzero, INFINITY, cpvzero};
226 	if(info){
227 		(*info) = blank;
228 	} else {
229 		info = ␣
230 	}
231 
232 	shape->klass->pointQuery(shape, p, info);
233 	return info->distance;
234 }
235 
236 
237 cpBool
cpShapeSegmentQuery(const cpShape * shape,cpVect a,cpVect b,cpFloat radius,cpSegmentQueryInfo * info)238 cpShapeSegmentQuery(const cpShape *shape, cpVect a, cpVect b, cpFloat radius, cpSegmentQueryInfo *info){
239 	cpSegmentQueryInfo blank = {NULL, b, cpvzero, 1.0f};
240 	if(info){
241 		(*info) = blank;
242 	} else {
243 		info = ␣
244 	}
245 
246 	cpPointQueryInfo nearest;
247 	shape->klass->pointQuery(shape, a, &nearest);
248 	if(nearest.distance <= radius){
249 		info->shape = shape;
250 		info->alpha = 0.0;
251 		info->normal = cpvnormalize(cpvsub(a, nearest.point));
252 	} else {
253 		shape->klass->segmentQuery(shape, a, b, radius, info);
254 	}
255 
256 	return (info->shape != NULL);
257 }
258 
259 cpContactPointSet
cpShapesCollide(const cpShape * a,const cpShape * b)260 cpShapesCollide(const cpShape *a, const cpShape *b)
261 {
262 	struct cpContact contacts[CP_MAX_CONTACTS_PER_ARBITER];
263 	struct cpCollisionInfo info = cpCollide(a, b, 0, contacts);
264 
265 	cpContactPointSet set;
266 	set.count = info.count;
267 
268 	// cpCollideShapes() may have swapped the contact order. Flip the normal.
269 	cpBool swapped = (a != info.a);
270 	set.normal = (swapped ? cpvneg(info.n) : info.n);
271 
272 	for(int i=0; i<info.count; i++){
273 		// cpCollideShapesInfo() returns contacts with absolute positions.
274 		cpVect p1 = contacts[i].r1;
275 		cpVect p2 = contacts[i].r2;
276 
277 		set.points[i].pointA = (swapped ? p2 : p1);
278 		set.points[i].pointB = (swapped ? p1 : p2);
279 		set.points[i].distance = cpvdot(cpvsub(p2, p1), set.normal);
280 	}
281 
282 	return set;
283 }
284 
285 cpCircleShape *
cpCircleShapeAlloc(void)286 cpCircleShapeAlloc(void)
287 {
288 	return (cpCircleShape *)cpcalloc(1, sizeof(cpCircleShape));
289 }
290 
291 static cpBB
cpCircleShapeCacheData(cpCircleShape * circle,cpTransform transform)292 cpCircleShapeCacheData(cpCircleShape *circle, cpTransform transform)
293 {
294 	cpVect c = circle->tc = cpTransformPoint(transform, circle->c);
295 	return cpBBNewForCircle(c, circle->r);
296 }
297 
298 static void
cpCircleShapePointQuery(cpCircleShape * circle,cpVect p,cpPointQueryInfo * info)299 cpCircleShapePointQuery(cpCircleShape *circle, cpVect p, cpPointQueryInfo *info)
300 {
301 	cpVect delta = cpvsub(p, circle->tc);
302 	cpFloat d = cpvlength(delta);
303 	cpFloat r = circle->r;
304 
305 	info->shape = (cpShape *)circle;
306 	info->point = cpvadd(circle->tc, cpvmult(delta, r/d)); // TODO: div/0
307 	info->distance = d - r;
308 
309 	// Use up for the gradient if the distance is very small.
310 	info->gradient = (d > MAGIC_EPSILON ? cpvmult(delta, 1.0f/d) : cpv(0.0f, 1.0f));
311 }
312 
313 static void
cpCircleShapeSegmentQuery(cpCircleShape * circle,cpVect a,cpVect b,cpFloat radius,cpSegmentQueryInfo * info)314 cpCircleShapeSegmentQuery(cpCircleShape *circle, cpVect a, cpVect b, cpFloat radius, cpSegmentQueryInfo *info)
315 {
316 	CircleSegmentQuery((cpShape *)circle, circle->tc, circle->r, a, b, radius, info);
317 }
318 
319 static struct cpShapeMassInfo
cpCircleShapeMassInfo(cpFloat mass,cpFloat radius,cpVect center)320 cpCircleShapeMassInfo(cpFloat mass, cpFloat radius, cpVect center)
321 {
322 	struct cpShapeMassInfo info = {
323 		mass, cpMomentForCircle(1.0f, 0.0f, radius, cpvzero),
324 		center,
325 		cpAreaForCircle(0.0f, radius),
326 	};
327 
328 	return info;
329 }
330 
331 static const cpShapeClass cpCircleShapeClass = {
332 	CP_CIRCLE_SHAPE,
333 	(cpShapeCacheDataImpl)cpCircleShapeCacheData,
334 	NULL,
335 	(cpShapePointQueryImpl)cpCircleShapePointQuery,
336 	(cpShapeSegmentQueryImpl)cpCircleShapeSegmentQuery,
337 };
338 
339 cpCircleShape *
cpCircleShapeInit(cpCircleShape * circle,cpBody * body,cpFloat radius,cpVect offset)340 cpCircleShapeInit(cpCircleShape *circle, cpBody *body, cpFloat radius, cpVect offset)
341 {
342 	circle->c = offset;
343 	circle->r = radius;
344 
345 	cpShapeInit((cpShape *)circle, &cpCircleShapeClass, body, cpCircleShapeMassInfo(0.0f, radius, offset));
346 
347 	return circle;
348 }
349 
350 cpShape *
cpCircleShapeNew(cpBody * body,cpFloat radius,cpVect offset)351 cpCircleShapeNew(cpBody *body, cpFloat radius, cpVect offset)
352 {
353 	return (cpShape *)cpCircleShapeInit(cpCircleShapeAlloc(), body, radius, offset);
354 }
355 
356 cpVect
cpCircleShapeGetOffset(const cpShape * shape)357 cpCircleShapeGetOffset(const cpShape *shape)
358 {
359 	cpAssertHard(shape->klass == &cpCircleShapeClass, "Shape is not a circle shape.");
360 	return ((cpCircleShape *)shape)->c;
361 }
362 
363 cpFloat
cpCircleShapeGetRadius(const cpShape * shape)364 cpCircleShapeGetRadius(const cpShape *shape)
365 {
366 	cpAssertHard(shape->klass == &cpCircleShapeClass, "Shape is not a circle shape.");
367 	return ((cpCircleShape *)shape)->r;
368 }
369 
370 
371 cpSegmentShape *
cpSegmentShapeAlloc(void)372 cpSegmentShapeAlloc(void)
373 {
374 	return (cpSegmentShape *)cpcalloc(1, sizeof(cpSegmentShape));
375 }
376 
377 static cpBB
cpSegmentShapeCacheData(cpSegmentShape * seg,cpTransform transform)378 cpSegmentShapeCacheData(cpSegmentShape *seg, cpTransform transform)
379 {
380 	seg->ta = cpTransformPoint(transform, seg->a);
381 	seg->tb = cpTransformPoint(transform, seg->b);
382 	seg->tn = cpTransformVect(transform, seg->n);
383 
384 	cpFloat l,r,b,t;
385 
386 	if(seg->ta.x < seg->tb.x){
387 		l = seg->ta.x;
388 		r = seg->tb.x;
389 	} else {
390 		l = seg->tb.x;
391 		r = seg->ta.x;
392 	}
393 
394 	if(seg->ta.y < seg->tb.y){
395 		b = seg->ta.y;
396 		t = seg->tb.y;
397 	} else {
398 		b = seg->tb.y;
399 		t = seg->ta.y;
400 	}
401 
402 	cpFloat rad = seg->r;
403 	return cpBBNew(l - rad, b - rad, r + rad, t + rad);
404 }
405 
406 static void
cpSegmentShapePointQuery(cpSegmentShape * seg,cpVect p,cpPointQueryInfo * info)407 cpSegmentShapePointQuery(cpSegmentShape *seg, cpVect p, cpPointQueryInfo *info)
408 {
409 	cpVect closest = cpClosetPointOnSegment(p, seg->ta, seg->tb);
410 
411 	cpVect delta = cpvsub(p, closest);
412 	cpFloat d = cpvlength(delta);
413 	cpFloat r = seg->r;
414 	cpVect g = cpvmult(delta, 1.0f/d);
415 
416 	info->shape = (cpShape *)seg;
417 	info->point = (d ? cpvadd(closest, cpvmult(g, r)) : closest);
418 	info->distance = d - r;
419 
420 	// Use the segment's normal if the distance is very small.
421 	info->gradient = (d > MAGIC_EPSILON ? g : seg->n);
422 }
423 
424 static void
cpSegmentShapeSegmentQuery(cpSegmentShape * seg,cpVect a,cpVect b,cpFloat r2,cpSegmentQueryInfo * info)425 cpSegmentShapeSegmentQuery(cpSegmentShape *seg, cpVect a, cpVect b, cpFloat r2, cpSegmentQueryInfo *info)
426 {
427 	cpVect n = seg->tn;
428 	cpFloat d = cpvdot(cpvsub(seg->ta, a), n);
429 	cpFloat r = seg->r + r2;
430 
431 	cpVect flipped_n = (d > 0.0f ? cpvneg(n) : n);
432 	cpVect seg_offset = cpvsub(cpvmult(flipped_n, r), a);
433 
434 	// Make the endpoints relative to 'a' and move them by the thickness of the segment.
435 	cpVect seg_a = cpvadd(seg->ta, seg_offset);
436 	cpVect seg_b = cpvadd(seg->tb, seg_offset);
437 	cpVect delta = cpvsub(b, a);
438 
439 	if(cpvcross(delta, seg_a)*cpvcross(delta, seg_b) <= 0.0f){
440 		cpFloat d_offset = d + (d > 0.0f ? -r : r);
441 		cpFloat ad = -d_offset;
442 		cpFloat bd = cpvdot(delta, n) - d_offset;
443 
444 		if(ad*bd < 0.0f){
445 			cpFloat t = ad/(ad - bd);
446 
447 			info->shape = (cpShape *)seg;
448 			info->point = cpvsub(cpvlerp(a, b, t), cpvmult(flipped_n, r2));
449 			info->normal = flipped_n;
450 			info->alpha = t;
451 		}
452 	} else if(r != 0.0f){
453 		cpSegmentQueryInfo info1 = {NULL, b, cpvzero, 1.0f};
454 		cpSegmentQueryInfo info2 = {NULL, b, cpvzero, 1.0f};
455 		CircleSegmentQuery((cpShape *)seg, seg->ta, seg->r, a, b, r2, &info1);
456 		CircleSegmentQuery((cpShape *)seg, seg->tb, seg->r, a, b, r2, &info2);
457 
458 		if(info1.alpha < info2.alpha){
459 			(*info) = info1;
460 		} else {
461 			(*info) = info2;
462 		}
463 	}
464 }
465 
466 static struct cpShapeMassInfo
cpSegmentShapeMassInfo(cpFloat mass,cpVect a,cpVect b,cpFloat r)467 cpSegmentShapeMassInfo(cpFloat mass, cpVect a, cpVect b, cpFloat r)
468 {
469 	struct cpShapeMassInfo info = {
470 		mass, cpMomentForBox(1.0f, cpvdist(a, b) + 2.0f*r, 2.0f*r), // TODO is an approximation.
471 		cpvlerp(a, b, 0.5f),
472 		cpAreaForSegment(a, b, r),
473 	};
474 
475 	return info;
476 }
477 
478 static const cpShapeClass cpSegmentShapeClass = {
479 	CP_SEGMENT_SHAPE,
480 	(cpShapeCacheDataImpl)cpSegmentShapeCacheData,
481 	NULL,
482 	(cpShapePointQueryImpl)cpSegmentShapePointQuery,
483 	(cpShapeSegmentQueryImpl)cpSegmentShapeSegmentQuery,
484 };
485 
486 cpSegmentShape *
cpSegmentShapeInit(cpSegmentShape * seg,cpBody * body,cpVect a,cpVect b,cpFloat r)487 cpSegmentShapeInit(cpSegmentShape *seg, cpBody *body, cpVect a, cpVect b, cpFloat r)
488 {
489 	seg->a = a;
490 	seg->b = b;
491 	seg->n = cpvrperp(cpvnormalize(cpvsub(b, a)));
492 
493 	seg->r = r;
494 
495 	seg->a_tangent = cpvzero;
496 	seg->b_tangent = cpvzero;
497 
498 	cpShapeInit((cpShape *)seg, &cpSegmentShapeClass, body, cpSegmentShapeMassInfo(0.0f, a, b, r));
499 
500 	return seg;
501 }
502 
503 cpShape*
cpSegmentShapeNew(cpBody * body,cpVect a,cpVect b,cpFloat r)504 cpSegmentShapeNew(cpBody *body, cpVect a, cpVect b, cpFloat r)
505 {
506 	return (cpShape *)cpSegmentShapeInit(cpSegmentShapeAlloc(), body, a, b, r);
507 }
508 
509 cpVect
cpSegmentShapeGetA(const cpShape * shape)510 cpSegmentShapeGetA(const cpShape *shape)
511 {
512 	cpAssertHard(shape->klass == &cpSegmentShapeClass, "Shape is not a segment shape.");
513 	return ((cpSegmentShape *)shape)->a;
514 }
515 
516 cpVect
cpSegmentShapeGetB(const cpShape * shape)517 cpSegmentShapeGetB(const cpShape *shape)
518 {
519 	cpAssertHard(shape->klass == &cpSegmentShapeClass, "Shape is not a segment shape.");
520 	return ((cpSegmentShape *)shape)->b;
521 }
522 
523 cpVect
cpSegmentShapeGetNormal(const cpShape * shape)524 cpSegmentShapeGetNormal(const cpShape *shape)
525 {
526 	cpAssertHard(shape->klass == &cpSegmentShapeClass, "Shape is not a segment shape.");
527 	return ((cpSegmentShape *)shape)->n;
528 }
529 
530 cpFloat
cpSegmentShapeGetRadius(const cpShape * shape)531 cpSegmentShapeGetRadius(const cpShape *shape)
532 {
533 	cpAssertHard(shape->klass == &cpSegmentShapeClass, "Shape is not a segment shape.");
534 	return ((cpSegmentShape *)shape)->r;
535 }
536 
537 void
cpSegmentShapeSetNeighbors(cpShape * shape,cpVect prev,cpVect next)538 cpSegmentShapeSetNeighbors(cpShape *shape, cpVect prev, cpVect next)
539 {
540 	cpAssertHard(shape->klass == &cpSegmentShapeClass, "Shape is not a segment shape.");
541 	cpSegmentShape *seg = (cpSegmentShape *)shape;
542 
543 	seg->a_tangent = cpvsub(prev, seg->a);
544 	seg->b_tangent = cpvsub(next, seg->b);
545 }
546 
547 // Unsafe API (chipmunk_unsafe.h)
548 
549 // TODO setters should wake the shape up?
550 
551 void
cpCircleShapeSetRadius(cpShape * shape,cpFloat radius)552 cpCircleShapeSetRadius(cpShape *shape, cpFloat radius)
553 {
554 	cpAssertHard(shape->klass == &cpCircleShapeClass, "Shape is not a circle shape.");
555 	cpCircleShape *circle = (cpCircleShape *)shape;
556 
557 	circle->r = radius;
558 
559 	cpFloat mass = shape->massInfo.m;
560 	shape->massInfo = cpCircleShapeMassInfo(mass, circle->r, circle->c);
561 	if(mass > 0.0f) cpBodyAccumulateMassFromShapes(shape->body);
562 }
563 
564 void
cpCircleShapeSetOffset(cpShape * shape,cpVect offset)565 cpCircleShapeSetOffset(cpShape *shape, cpVect offset)
566 {
567 	cpAssertHard(shape->klass == &cpCircleShapeClass, "Shape is not a circle shape.");
568 	cpCircleShape *circle = (cpCircleShape *)shape;
569 
570 	circle->c = offset;
571 
572 	cpFloat mass = shape->massInfo.m;
573 	shape->massInfo = cpCircleShapeMassInfo(shape->massInfo.m, circle->r, circle->c);
574 	if(mass > 0.0f) cpBodyAccumulateMassFromShapes(shape->body);
575 }
576 
577 void
cpSegmentShapeSetEndpoints(cpShape * shape,cpVect a,cpVect b)578 cpSegmentShapeSetEndpoints(cpShape *shape, cpVect a, cpVect b)
579 {
580 	cpAssertHard(shape->klass == &cpSegmentShapeClass, "Shape is not a segment shape.");
581 	cpSegmentShape *seg = (cpSegmentShape *)shape;
582 
583 	seg->a = a;
584 	seg->b = b;
585 	seg->n = cpvperp(cpvnormalize(cpvsub(b, a)));
586 
587 	cpFloat mass = shape->massInfo.m;
588 	shape->massInfo = cpSegmentShapeMassInfo(shape->massInfo.m, seg->a, seg->b, seg->r);
589 	if(mass > 0.0f) cpBodyAccumulateMassFromShapes(shape->body);
590 }
591 
592 void
cpSegmentShapeSetRadius(cpShape * shape,cpFloat radius)593 cpSegmentShapeSetRadius(cpShape *shape, cpFloat radius)
594 {
595 	cpAssertHard(shape->klass == &cpSegmentShapeClass, "Shape is not a segment shape.");
596 	cpSegmentShape *seg = (cpSegmentShape *)shape;
597 
598 	seg->r = radius;
599 
600 	cpFloat mass = shape->massInfo.m;
601 	shape->massInfo = cpSegmentShapeMassInfo(shape->massInfo.m, seg->a, seg->b, seg->r);
602 	if(mass > 0.0f) cpBodyAccumulateMassFromShapes(shape->body);
603 }
604